Rifleman Archive
Thread: Can Rifle 4-0-3-4 be used in my PvP temp? (a TKM asks..)
but im not a pvp expert by any stretch.
I want to use a jawa ion rifle and drop 300-400 mind a hit
when i looked at the tree, it seemed i could get away with it....
unless someone says anything diff. im going carb i guess. Can they do mind hits?
aSHARK8me wrote:I want to use a jawa ion rifle and drop 300-400 mind a hit
when i looked at the tree, it seemed i could get away with it....
unless someone says anything diff. im going carb i guess. Can they do mind hits?
some of the best pvp folks are a combo of master rifle and TKM. i think your underestimating the power of the rifle when combined with a alternate attack at close range of TKM. if i didnt love my pets so much i would have gone rifle/TK. for example you can KD/Dizzy a target back off and crank out the headshots on a sitting duck target. or you have a target your kiting with the rifle and he is gradually catching up thinking your a easy target at close range... you drop the rifle for the VK at 30 meters and change direction and lay the smack on him before he is ready. the whole time you had been laying on the damage and status effects of rifles then close for the TK kill.
i would suggest you would be better served by TKM/MRM/medic 2140/scout4
but dabbling in rifle for pvp just wont cut it
mpmp2006 wrote:
for PVE I think the best template is: master rifleman + master marksman + TKM + dirty fighting I from smuggler.![]()
For PvE, my build of Master Rifleman/Master Swordsman/Master Brawler with Medic 0 1 0 0 is devistating.
However, with regard to the original poster, the question would be about how you expect to fight. If you are primarily a melee fighter, you may be able to get by with it. But if you are expecting to get a lot of ranged kills, I would not count on it. Here is why.
A Master Rifleman firingHeadshot3s with his +90 to Rifle personalspeed mod can just hit the speed cap with a 5.0 speed Jawa.On the other hand, anx x x 4 Rifleman with his +70 personal speed mod firing that same shot with that same rifle will shoot at 3 seconds per shot. That means you will only be doing 1/3 of the damageof a Master Rifleman. In fact to hit the speed cap, at x x x 4, you need a rifle that does 1.7 speed (Spraystick). Even with a 35% speed slice and a 33% speed powerup, the best you can do with this rifle is 1.7 seconds per shot with a speed mod of 70.
This is why people say that you cannot dabble in Rifleman, and why a previous poster mentioned that the jump from 4 4 4 4 to Master is about as big of a jumpas it is from Novice to 4 4 4 4. So if you are expecting to do a lot of PvP kills solely using Headshots, do not count on it.
On the other hand, if you primarily consider yourself a TK, you have a chance to use this build effectively. Use the Rifle to get into melee range, then switch to TK mode and continue pounding on either mind or Random pool (which ever you were attacking). Conversely, if you are in melee range and they run, you can swtich to Rifle and finish them off. As someone else mentioned, you can also kite using rifle when you have to or stop kiters with the Rifle until you can get them in range.
But the one thing to keep in mind, unless you are fighting much less developed characters, you are not going to wina lot of battles as purely a Rifleman even at 4 0 3 4.
aSHARK8me wrote:
After much consideration and talking with my guild leader...(for those that care)...ill will be going MRM / MDOC
I really hate CMs... and would like to continue to make them feel worthless by healing the crap they throw.
I have enough combat XP to go up the whole rifle line, and with endless buffs and heals, the rest of rifle should go fast.
even though i could be stronger as a TKM / MRM i love having a support role.
Now i will have to do my homework on types of rifles... dmg types....mobs....what each special attack does...ect
As a Rifleman, you will hate them even more since the mind poison and mind disease affect the pool you are using most for your specials. However, having M. Doc to remove the poison and disease effects as well as state change effects like dizzy will give you a good combo.
Being able to buff yourself is a plus, but you will also be able to buff guildmates and people in your group during big battles. Additionally, you will be able to make a good living buffing people on the side.
This is a good combination.
Bear in mind, however, because you are going with Rifle and a non-combat profession, you are going to be more susceptible to melee attacks. That will be mitigated somewhat by the fact that you can always be buffed, but it is something to be aware of.
Also, you will be using mind for your rifle specials and mind for your heals and state change removals. So you are going to have to very carefully manage your mind costs.
If they manage to stand up while you're charging them, well, KD and posture down are on different timers.