Rifleman Archive

Thread: Can Rifle 4-0-3-4 be used in my PvP temp? (a TKM asks..)

aSHARK8me
Fri Mar 19, 2004 7:45 am
#1

I want to taste the beauty of head shot 3 with a ion rifle...

but can i be an effective riflemen with only 4-0-3-4???? I want to keep TKM for melee and to be able to heal desiase ect.. and novice doc to heal myself. This temp leaves me with 0 skill points.

I want to be able to head shot 3 someone, drop a stim D... then be able to KD and spam unarmed head hit, if they get close.

Only problem... im a trando, and cap at 1k mind. I have tons of mind buffs though...

Please advise.. id rather not waste a lot of time on a temp that does not work



R


Rothgarr


"What... is the air speed velocity of an unladen sparrow?"

OneHung
Fri Mar 19, 2004 7:56 am
#2

I'd always advise not to use rifleman in PVP without goin master but I had alreayd mastered rifleman when i went tk, so I really can't tell the difference in damage wise.



RETIRED
Barb-Wire
Fri Mar 19, 2004 7:57 am
#3

honestly your better off taking up carbine or pistol for their specials. rifle really isnt a dabbling profession especially in PVP. the difference between a 4444 rifleuser and a master is the same as the difference between 4444 rifle and novice rifle. since most of your killing is liekly to be with TKM it kind of makes snipershot for ranged deathblows pointless.

but im not a pvp expert by any stretch.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
aSHARK8me
Fri Mar 19, 2004 8:07 am
#4

I want to use a jawa ion rifle and drop 300-400 mind a hit


when i looked at the tree, it seemed i could get away with it....


unless someone says anything diff. im going carb i guess. Can they do mind hits?





R


Rothgarr


"What... is the air speed velocity of an unladen sparrow?"

mpmp2006
Fri Mar 19, 2004 8:47 am
#5

just drop doctor and get master marksman
Barb-Wire
Fri Mar 19, 2004 10:00 am
#6



aSHARK8me wrote:

I want to use a jawa ion rifle and drop 300-400 mind a hit

when i looked at the tree, it seemed i could get away with it....

unless someone says anything diff. im going carb i guess. Can they do mind hits?






some of the best pvp folks are a combo of master rifle and TKM. i think your underestimating the power of the rifle when combined with a alternate attack at close range of TKM. if i didnt love my pets so much i would have gone rifle/TK. for example you can KD/Dizzy a target back off and crank out the headshots on a sitting duck target. or you have a target your kiting with the rifle and he is gradually catching up thinking your a easy target at close range... you drop the rifle for the VK at 30 meters and change direction and lay the smack on him before he is ready. the whole time you had been laying on the damage and status effects of rifles then close for the TK kill.

i would suggest you would be better served by TKM/MRM/medic 2140/scout4

but dabbling in rifle for pvp just wont cut it



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
mpmp2006
Fri Mar 19, 2004 10:21 am
#7

for PVE I think the best template is: master rifleman + master marksman + TKM + dirty fighting I from smuggler.
aSHARK8me
Fri Mar 19, 2004 11:46 am
#8

After much consideration and talking with my guild leader...(for those that care)...ill will be going MRM / MDOC

I really hate CMs... and would like to continue to make them feel worthless by healing the crap they throw.

I have enough combat XP to go up the whole rifle line, and with endless buffs and heals, the rest of rifle should go fast.

even though i could be stronger as a TKM / MRM i love having a support role.

Now i will have to do my homework on types of rifles... dmg types....mobs....what each special attack does...ect



R


Rothgarr


"What... is the air speed velocity of an unladen sparrow?"

Sotaudi
Fri Mar 19, 2004 12:11 pm
#9






mpmp2006 wrote:
for PVE I think the best template is: master rifleman + master marksman + TKM + dirty fighting I from smuggler.







For PvE, my build of Master Rifleman/Master Swordsman/Master Brawler with Medic 0 1 0 0 is devistating.


However, with regard to the original poster, the question would be about how you expect to fight. If you are primarily a melee fighter, you may be able to get by with it. But if you are expecting to get a lot of ranged kills, I would not count on it. Here is why.


A Master Rifleman firingHeadshot3s with his +90 to Rifle personalspeed mod can just hit the speed cap with a 5.0 speed Jawa.On the other hand, anx x x 4 Rifleman with his +70 personal speed mod firing that same shot with that same rifle will shoot at 3 seconds per shot. That means you will only be doing 1/3 of the damageof a Master Rifleman. In fact to hit the speed cap, at x x x 4, you need a rifle that does 1.7 speed (Spraystick). Even with a 35% speed slice and a 33% speed powerup, the best you can do with this rifle is 1.7 seconds per shot with a speed mod of 70.


This is why people say that you cannot dabble in Rifleman, and why a previous poster mentioned that the jump from 4 4 4 4 to Master is about as big of a jumpas it is from Novice to 4 4 4 4. So if you are expecting to do a lot of PvP kills solely using Headshots, do not count on it.


On the other hand, if you primarily consider yourself a TK, you have a chance to use this build effectively. Use the Rifle to get into melee range, then switch to TK mode and continue pounding on either mind or Random pool (which ever you were attacking). Conversely, if you are in melee range and they run, you can swtich to Rifle and finish them off. As someone else mentioned, you can also kite using rifle when you have to or stop kiters with the Rifle until you can get them in range.


But the one thing to keep in mind, unless you are fighting much less developed characters, you are not going to wina lot of battles as purely a Rifleman even at 4 0 3 4.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Fri Mar 19, 2004 2:56 pm
#10






aSHARK8me wrote:

After much consideration and talking with my guild leader...(for those that care)...ill will be going MRM / MDOC

I really hate CMs... and would like to continue to make them feel worthless by healing the crap they throw.

I have enough combat XP to go up the whole rifle line, and with endless buffs and heals, the rest of rifle should go fast.

even though i could be stronger as a TKM / MRM i love having a support role.

Now i will have to do my homework on types of rifles... dmg types....mobs....what each special attack does...ect







As a Rifleman, you will hate them even more since the mind poison and mind disease affect the pool you are using most for your specials. However, having M. Doc to remove the poison and disease effects as well as state change effects like dizzy will give you a good combo.


Being able to buff yourself is a plus, but you will also be able to buff guildmates and people in your group during big battles. Additionally, you will be able to make a good living buffing people on the side.


This is a good combination.


Bear in mind, however, because you are going with Rifle and a non-combat profession, you are going to be more susceptible to melee attacks. That will be mitigated somewhat by the fact that you can always be buffed, but it is something to be aware of.


Also, you will be using mind for your rifle specials and mind for your heals and state change removals. So you are going to have to very carefully manage your mind costs.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



G3N0C1DE
Sat Mar 20, 2004 12:26 am
#11

Unless you have uber rifle speed/accuracy skill attachments don't do it. RIfleman isn't really a dabbling profession as a lot of people have already stated. The only person I've seen dabble was a guy that wanted the "sniper" title. I would say go TKM / Master Rifle. You can get novice medic which is all you really need.


You shouldn't worry about those CM poisons/diseases. If your mind is buffed you'll be able to take them out very quickly. Once they're gone run to safety and meditate Besides, you usually never PvP solo. I always have a doc w/ me who cures my poisons/diseases.




Airius Mysterio - Chilastra
SquibII
Sat Mar 20, 2004 1:14 am
#12

If you're not going to make the commitment to master rifle, I'd just go 4004 and pick up the ranged support tree in marksman. When I had this template with TKM (now I'm 4/1/4/4 with no ranged support, on the way to master), I could successfully dizzy and posture down an opponent at range, and then charge them. Most people will panic and try to run when they see you coming at them with VK's, forget that they're dizzied, and end up doing the fish flop while you close in for a beating.

If they manage to stand up while you're charging them, well, KD and posture down are on different timers.
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