Rifleman Archive

Thread: Strafe-2

Stiab
Thu Mar 18, 2004 8:28 am
#1


Has anyone noticed a change in the way strafe works?



Stiabewre "Stia" Trabow
This girl is always up for a duel.
Master Target, Master Corpse, Novice everything else
AcidRaineV
Thu Mar 18, 2004 8:35 am
#2

Not at all. Still doesn't have an animation. How hard can that be to fix when the AoE animation is already in the game?




hRainh
hCommander of KoNHh

Gorag
Thu Mar 18, 2004 8:44 am
#3

Used it quite a bit last night and didn't notice a thing.... Looks the same. Like nothing.
Zeenk
Fri Mar 19, 2004 1:29 am
#4

Anyone noticing higher mind costs and slower speeds with it?


Maybe just me, maybe the speed was lag.





Zëënk R¤düxŠ
• One Really **edit**ed Up Rodian •Proud Sponsor of the Jedi Swim Team
RotorofCorRng
Fri Mar 19, 2004 1:33 am
#5

Used it for the last two hours.........for the first time. (Ok so I am a virgin master). Monkeys were doing down as fast it would load into Que. These the monkeys with white armor too .



Rotor - Will cease to exist May 3rd.
NlMH
Sat Mar 20, 2004 8:20 pm
#6

The one thing I have noticed, and not just for Straffe Shot 2, but also for Flushing Shot 2, and most surprisingly, Mindshot 1 & 2 and Headshots 1,2, & 3 is that now they also cost Health and Action Pools to use as well as Mind.


Before Publish 7 these specials, to my knowlege, only used up your Mind Pool.





"Dogs have masters. Cats have staff" -Anonymous
darkgun
Sat Mar 20, 2004 8:33 pm
#7

wow, lots of complaining, i am perfectly fine with master rifleman, there is nothing i dont like but supprise shot, i havnt even found a use for that




-Darkgun ~ Master Fencer~ ~Master Rifleman~


SoloByName
Sat Mar 20, 2004 8:41 pm
#8

yes i have noticed a difference not only in strafe but all the AE shots. noticing more ofham cost from health and action, but also my area shots are not hitting multiple targets as usual. I started a post on it earlier: http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=53858


Another thing i have noticed of the last couple days which has nothing to do with Rifleman is pets are not holding aggro like they use too.



Conrad d'Ark-Colonel -Master Brawler- Master TK-Master PIkeman
Chilastra
Barb-Wire
Sat Mar 20, 2004 10:10 pm
#9

HAM costs have not changed. all weapons take from all three ham bars not just mind. if your experiencing increased costs check your wounds on your focus strength and quickness.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Eaca
Sun Mar 21, 2004 4:26 am
#10

Actually, yes, they changed everything in rifleman. Rifleman now sucks. Bad. Time for all you FoTMers to go work on getting carbineers nerfed. CM is good too. Go Carbineer/CM.
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