Rifleman Archive
Thread: after you master rifleman, what's the best thing to kill for loot?
Kill night sister elders at the NS strongholf POI
read my guide http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=50578#M50578
Rocacca wrote:
Kill night sister elders at the NS strongholf POI
read my guide http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=50578#M50578
I did finally get an item off one of those, though its just a 7-133 damage lance with +25 polearm damage/counterattack. Lotta good it does me
Protteus wrote:
If you are Master Rifle and you loot 11 ident Krayt tissues and sold them, well I would slap you in person. Krayts have good loot but if you get 6+ instead of selling have a custom weapon made. 6 = Dxr6B Krayt, or Jawa Krayt. If by some miracle u got 11 identical, Krayt T-21. Image what a Pre-Nerf T-21 would be Krayted, ooo the leetness.
Grr, my story. My friend and I hunt krayts fairly regularly. We've made quite a bit of money from selling pearls and tissues and whatnot. Well, anyways I went on a shopping spree and blew a ton of cash on new toys. Well, the next day he's outwith someone else and they loot a krayt with 11 matching +80 tissues. In tears, I had to tell him that it would be unfair for me to take his tissues since I can't afford them, so he'd have to sell them. He sold them for 10 million dollars to a weaponsmith who undoubtedly will make my dream gun that some rebel will use to kill me...
Anyways, back to your question.
- Krayts on Tatooine are great fun - grouping is pretty much required for riflemen unless you like the mind-numbing challenge of trying to not bleed or draw aggro as they roam using conceal shot for 45 mins or so. It's still pretty cool to take one down, especially if your group is small.
- Kimoglias on Lok are a challenge - again, groups or pets are pretty necessary.
- Peko Peko Albatrosses north ofKaadara(I think that's the city in the NE, brain freeeze)on Naboo. They hit hard and use status effects to reduce your defenses and do high damage.
- NS's &Singing Mtn Clan witches on Dathomir are tough and some are nigh impossible for riflemen. Post your stories on killing an elder if you do it, their resists to our damage types are crazy high (aka 100% to all our normal dmg tyes).
- Force sensitives on dantooine are great. For some reason they sit still more than other MOBs so you can solo them with conceal easier than comparable MOBs.
- Anything in the Geno cave is a serious challenge that usually requires a nice group and a doc to help back ya up.
- Cash missions are the same old thing. If you're looking for safe, easy cash, you can use Strf2 on savage quenker lairs and kill anything that comes out before it gets to you, thereby taking out entire 11k missions in about 2 mins. Round trip at 22k a piece in less than 10 missions, solo. Boring as hell though. If you're looking for better payout with similar ease, you can do janta or mokk missions for 25k on dantooine at about the same pace. Kill the 3 or 4 10k mobs outside the lair and then just wail away. If they get close to you and you're unbuffed, you'll be db'd, but the payout is very nice. Buffed you can do these missions all day. 50k worth of missions, round trip in 10 mins = 300k per hour. Not bad if you need cash.
Cheers,
- Odite Fosore
DarthKirby001 wrote:
I did finally get an item off one of those, though its just a 7-133 damage lance with +25 polearm damage/counterattack. Lotta good it does me