Rifleman Archive
Thread: SEA Rifle Acuracy Vr Rifle Aiming
WayneInAustin wrote:
Not positive, but I'm overall quality 920 sure that it only works when you use /Aim.
That is how I have understood it also, so I am agreeing with Wayne here.
To give a short excemple:
160 accuracy + /aim (with +100 rifle aiming) = 260 accuracy used to determine wether you hit with a rifle or not
160 accuracy + /aim (with 100 rifle aiming and 10 general ranged aiming) = 270 accuracy used to determine wether you hit or not, using a rifle.
Chance to Hit = [66 + (Accuracy Skill Mods (+ Aiming Skill Mods) - Ranged Defence Skill Mods + Weapon Range Mod - Target Posture Mod)/2 + (Shooter Posture Mod) + (Special Move Mod) + (Target State Mod)]%
But that would take to long to consider fior the simple purpose of explaining the difference between accuracy and aiming modifiers.
So, to conclude: no aiming modifier, be it general ranged, or weapon specific, works without the use of the /aim command.
Dogg
moug wrote:
An additionnal question on same subject :when you use /aim, does it influence the chance to hit of only 1 next shoot or doest it improve several shoot (and if yes how many) ?
Moug Dib
Only on the next attack, but you can stack /aim accuracy boosts.
Dogg
InquisitorPayne wrote:
Chance to Hit = [66 + (Accuracy Skill Mods (+ Aiming Skill Mods) - Ranged Defence Skill Mods + Weapon Range Mod - Target Posture Mod)/2 + (Shooter Posture Mod) + (Special Move Mod) + (Target State Mod)]%
Dogg
UWSkeletor wrote:
InquisitorPayne wrote:
Chance to Hit = [66 + (Accuracy Skill Mods (+ Aiming Skill Mods) - Ranged Defence Skill Mods + Weapon Range Mod - Target Posture Mod)/2 + (Shooter Posture Mod) + (Special Move Mod) + (Target State Mod)]%
Dogg
How in the world did you figure that out?
A LOT of test runs and the initial post from the pistoleer correspondent (who had at least 90% already done). But i rectified it and this is the system that most closely resemble the actual formula used.
We cannot be 100% sure, though, without hacking into the SWG code. Something i would highly dicourage anyone from doing.
Dogg
LOL! Gee, and I thought this game was supposed to be for entertainment.
InquisitorPayne wrote:
Due to complete lack of knowledge of the combat system by the previous posters, here the explanation:
Leadhead101 wrote:
LOL! Gee, and I thought this game was supposed to be for entertainment.
InquisitorPayne wrote:
Due to complete lack of knowledge of the combat system by the previous posters, here the explanation:
Oh well guess I better hit the books then.
It isn't meant as a flame, sorry, when it came across that way.
No one would expect you to know the system. But you just should not post on a tpoic, if you don't know the answer.
It took me months of work, to figure out the system and about 78MB of chatlogs evaluated to realize how it works. I don't expect anyone else to be that crazy.
So, i try to help where questions about the system arise.
Dogg