Rifleman Archive
Thread: Regarding skill caps
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Lieshi
Wed Apr 07, 2004 10:37 pm
#1
I've seen a lot of conflicting info on this topic.
How do we know if we have hit the hard cap for a skill mod?
Are primary and secondary defensive attributes subject to caps, or secondary only?
Is there a website showing the various hard caps? Link?
Is there a website showing the various hard caps? Link?
Can clothing / armor attachments take you over the normal skill mod cap? What is the cap for additional mod points added by attachments. I have heard 25 -- is that correct? Is that on a per skill basis, or is that the aggregate cap for all attachments (I would be amazed if the latter of the two).
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