Rifleman Archive
Thread: What the prof's should be(IMHO)
Message Edited by Cardco2 on 04-06-2004 12:17 AM
Message Edited by Cardco2 on 04-08-2004 01:13 AM
A commando should have all three of these. The commando is the real spec-ops guy. Commando was initially British special forces. The commando should have a marksman type weapon that he is skilled at useing like in the bounty hunter profession. His should probably be carbines. He should also get pluses to accuracy with a carbine or if not, should have a tactics skill that gives him pluses to accuracy. Commando is the pinnacle of Move, Shoot, and Communitcate. Plus, you spend alot of points on commando so you should get some advantages.
Unfortunately I don't think a "Sniper" role will ever be or can ever be implemented in this game.. Here's why:
Snipers Motto - One Shot One Kill
For the Snipers Motto to be true to the Profession, the Profession would need at least the following.
- More range, I would say double what we have now
- Take Cover would need to take you off Radar until you are noticed ( fired a shot ), you would then have to relocate and Take Cover again.
- Be able to do enough Damage in 1 or 2 shots to kill a Player before they notice you. That would mean upping our damage by 3x to 4x
- Would obviously be slow firing with high HAM costs.
Points 1 - 3 will never be implemented. The range issue has been done and apparently the game engine cant handle anything greater than 64m. Invisibility on Radar has already been shot down by the Devs as being too unbalanced ( which I think it is ). There aint no way we are getting our damage multipliers upped that's for sure.
Point 4 is what everyone is asking for us already in the form of a Speed Cap..
Sad but true unfortunately ![]()
/salute
Cardco2 wrote:
RIFLEMANowerful, fast and diferent diseplines that are equal. remove sniper from this and make that a profession that requires MR and MM. rifleman should be powerfulll and the main troops. there should be 2 verieties of them.(ps:snipers use mind rifleman should use action. and hit health.) best all-round soldiers. guns have max range of75 meters.1 grenade sert.
1:the main troops, this would be the first 3 trees. they would be powerfull ,strong, and fast.
the most numerous.
2:support gunners(like in modern times and in the past.) more heavy rifles like the T21rifle.
CARBINEER:Spec-Ops forcess. like paratroopers. hit FAST, hitr HARD pin down enemies and hold buildings like starports with 5-10 troops. weeker guns but faster and more usefull specials, and special super specials to pin enemies down. good speed rather good damage. best soldiers for hit fast and hard attacks. to thin the enemy and hold ground in prep for the mains. costs more SP and XP then rifleman. shoots as far as rifleman with almost equal accuracy.limited grenade use. 2 serts. its special 0-6 metter mellee move were you hit the enemy with the butt of your rifle, or a sharp knife thingy (batana?) equiped on the end.(dangit cant remember the name, how imbarising.)
PISTOLEER: self defence class mainly. costshalf theSPas rifleman. fast and very hard to hit. they are veryu accurat at close range but terible at more than 30 meters. max range is55 meters.
great addition to any class, but not that good alone, has 2 combo disiplines.
1:self defence moves and skills.
2:gunslingers. good in sudden bar brawls, and good at takein g out TKM's.
COMMANDO:same SP as now. heavy weapons experts. all grenades. eisily takes out turrets, and defences. cant take one on one and will die at close range do to the heavy nature of weapons, but wonderfull at 40-65 meters.(like on thje AH hill. own anyone in town with HW barages.
BH:good one on one. same as now, exept better defences and slightly higher accuracy witrh LLC and higher sp costs.
ALL mellee:self defencive by nature,wonderfull combo with any ranged. shorter hit distance with TKM 10 meters. 14 with swordsman and fencer. 18 with pikeman.
SNIPER: 4 trees 2 dedicated to accuracy moves and + bonusses to accuracy and defences.
this prof goes over the defences cap. tho at ranges 30 or lower it has a suddenly drastic drop in accuracy. and is nearly imposible to hit by anyone 50+ meters away.
impecable accuracy, and all weapons have near one hit kill atio's. the best ones kill in one hit easy, buffees take 3. all hits hit mind.theres a ranged DB but it has a40 second per use timer. no speed mods at all.(for balance.) this class is a great support class. and all weapons(eccept the lower level ones) have a max range of 70-85 meters. there would be a slight anti radar skill. you can only see the sniper within 65 meters on the radar when this skill is used. it can be used evry 10 minuts. lasts 8 minuts.
like? or dislike?
Message Edited by Cardco2 on 04-06-2004 12:17 AM
I am a Pistol guy
I am highly upset and dissapointed at your lack of optimistic approach to stating the role of pistoleer
You are just like the other overpowered riflemen, greedy and selfish
Your ideas would make riflemen godly.... Did you even consider BH? Which is meant to be the ultimate ranged profession?
Your ideas would make everyone a riflemen....
There would be no other option for PvP...
You have no sense of balance, no sense of fairness, only a sense of pride and greed
I suggest that you go get an ego reducer food from your local chef
i have -15 Ego BE undershirt you can wear under your composite if you want
Do not flame for the construction of my post.
Do not give me any blah blah about how pistols arent as good as rifles in RL
THIS IS STAR WARS
in real life do people throw things 84metersto disease people?
Please reconsider your views on Pistols
You are highly biased and are completely ignorant to the Philosophy of Balance
The thing is...He's a carbineer....
And he has once again escaped from Valcyn...
CriminalJabba wrote:
Cardco2 wrote:
RIFLEMANowerful, fast and diferent diseplines that are equal. remove sniper from this and make that a profession that requires MR and MM. rifleman should be powerfulll and the main troops. there should be 2 verieties of them.(ps:snipers use mind rifleman should use action. and hit health.) best all-round soldiers. guns have max range of75 meters.1 grenade sert.
1:the main troops, this would be the first 3 trees. they would be powerfull ,strong, and fast.
the most numerous.
2:support gunners(like in modern times and in the past.) more heavy rifles like the T21rifle.
CARBINEER:Spec-Ops forcess. like paratroopers. hit FAST, hitr HARD pin down enemies and hold buildings like starports with 5-10 troops. weeker guns but faster and more usefull specials, and special super specials to pin enemies down. good speed rather good damage. best soldiers for hit fast and hard attacks. to thin the enemy and hold ground in prep for the mains. costs more SP and XP then rifleman. shoots as far as rifleman with almost equal accuracy.limited grenade use. 2 serts. its special 0-6 metter mellee move were you hit the enemy with the butt of your rifle, or a sharp knife thingy (batana?) equiped on the end.(dangit cant remember the name, how imbarising.)
PISTOLEER: self defence class mainly. costshalf theSPas rifleman. fast and very hard to hit. they are veryu accurat at close range but terible at more than 30 meters. max range is55 meters.
great addition to any class, but not that good alone, has 2 combo disiplines.
1:self defence moves and skills.
2:gunslingers. good in sudden bar brawls, and good at takein g out TKM's.
COMMANDO:same SP as now. heavy weapons experts. all grenades. eisily takes out turrets, and defences. cant take one on one and will die at close range do to the heavy nature of weapons, but wonderfull at 40-65 meters.(like on thje AH hill. own anyone in town with HW barages.
BH:good one on one. same as now, exept better defences and slightly higher accuracy witrh LLC and higher sp costs.
ALL mellee:self defencive by nature,wonderfull combo with any ranged. shorter hit distance with TKM 10 meters. 14 with swordsman and fencer. 18 with pikeman.
SNIPER: 4 trees 2 dedicated to accuracy moves and + bonusses to accuracy and defences.
this prof goes over the defences cap. tho at ranges 30 or lower it has a suddenly drastic drop in accuracy. and is nearly imposible to hit by anyone 50+ meters away.
impecable accuracy, and all weapons have near one hit kill atio's. the best ones kill in one hit easy, buffees take 3. all hits hit mind.theres a ranged DB but it has a40 second per use timer. no speed mods at all.(for balance.) this class is a great support class. and all weapons(eccept the lower level ones) have a max range of 70-85 meters. there would be a slight anti radar skill. you can only see the sniper within 65 meters on the radar when this skill is used. it can be used evry 10 minuts. lasts 8 minuts.
like? or dislike?
Message Edited by Cardco2 on 04-06-2004 12:17 AM
I am a Pistol guy
I am highly upset and dissapointed at your lack of optimistic approach to stating the role of pistoleer
You are just like the other overpowered riflemen, greedy and selfish
Your ideas would make riflemen godly.... Did you even consider BH? Which is meant to be the ultimate ranged profession?
Your ideas would make everyone a riflemen....
There would be no other option for PvP...
You have no sense of balance, no sense of fairness, only a sense of pride and greed
I suggest that you go get an ego reducer food from your local chef
i have -15 Ego BE undershirt you can wear under your composite if you want
Do not flame for the construction of my post.
Do not give me any blah blah about how pistols arent as good as rifles in RL
THIS IS STAR WARS
in real life do people throw things 84metersto disease people?
Please reconsider your views on Pistols
You are highly biased and are completely ignorant to the Philosophy of Balance