Rifleman Archive

Thread: What the prof's should be(IMHO)

Cardco2
Mon Apr 05, 2004 10:04 pm
#1






RIFLEMANowerful, fast and diferent diseplines that are equal. remove sniper from this and make that a profession that requires MR and MM. rifleman should be powerfulll and the main troops. there should be 2 verieties of them.(ps:snipers use mind rifleman should use action. and hit health.) best all-round soldiers. guns have max range of70meters.1 grenade sert. also costs 50% more SP then now.

1:the main troops, this would be the first 3 trees. they would be powerfull ,strong, and fast.

the most numerous.

2:support gunners(like in modern times and in the past.) more heavy rifles like the T21rifle.



CARBINEER:Spec-Ops forcess. like paratroopers. hit FAST, hitr HARD pin down enemies and hold buildings like starports with 5-10 troops. weeker guns but faster and more usefull specials, and special super specials to pin enemies down. good speed rather good damage. best soldiers for hit fast and hard attacks. to thin the enemy and hold ground in prep for the mains. costs more SP and XP then rifleman. shoots as far as rifleman with almost equal accuracy.limited grenade use. 2 serts. its special 0-6 metter mellee move were you hit the enemy with the butt of your rifle, or a sharp knife thingy (batana?) equiped on the end.(dangit cant remember the name, how imbarising. )


PISTOLEER: self defence class mainly. costshalf theSPas rifleman. fast and very hard to hit. they are very accurat at close range but terible at more than 30 meters. max range is55 meters.

great addition to any class, but not that good alone, has 2 combo disiplines.

1:self defence moves and skills.

2:gunslingers. good in sudden bar brawls, and good at takein g out TKM's.



COMMANDO:same SP as now. heavy weapons experts. all grenades. eisily takes out turrets, and defences. cant take one on one and will die at close range do to the heavy nature of weapons, but wonderfull at 40-65 meters.(like on thje AH hill. own anyone in town with HW barages.


BH:good one on one. same as now, exept better defences and slightly higher accuracy witrh LLC and higher sp costs. (remember BH's are hunters, not owners. boba was killed by a blind guy with a stick. )


ALL mellee:self defencive by nature,wonderfull combo with any ranged. shorter hit distance with TKM 10 meters. 14 with swordsman and fencer. 18 with pikeman.


SNIPER: 4 trees 2 dedicated to accuracy moves and + bonusses to accuracy and defences.

this prof goes over the defences cap. tho at ranges 30 or lower it has a suddenly drastic drop in accuracy. and is nearly imposible to hit by anyone 50+ meters away.

impecable accuracy, and all weapons have near one hit kill atio's. the best ones kill in one hit easy, buffees take 3. all hits hit mind.theres a ranged DB but it has a40 second per use timer. no speed mods at all.(for balance.) this class is a great support class. and all weapons(eccept the lower level ones) have a max range of 70-85 meters. there would be a slight anti radar skill. you can only see the sniper within 65 meters on the radar when this skill is used. it can be used evry 10 minuts. lasts7 minuts. But to prevent the uber flocking, there are manny drawbacks: the class usess 2325sp(in total)to master, requires MR and MM, needs special "SNIPER rifles" not just any rifle. specials ONLY work while prone.


like? or dislike?

Message Edited by Cardco2 on 04-06-2004 12:17 AM

Message Edited by Cardco2 on 04-08-2004 01:13 AM



Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
Leadhead101
Mon Apr 05, 2004 11:19 pm
#2

I dont know man. That sounds like a good idea, but I think that the initial design of the professions was done correctly. It just needs to work.


I think the biggest things that need to work are block and counterattack. Dodge does work and is placed in the right proffesions imo. Dodge should be in pistoleer because he has a small weapon and is able to be agile.


Counterattack is the right word but counterattack needs to be a real counterattack. Since Carbineers have virtually no defense and their weapons are quick fireing semi light grease guns, if their counterattack is succesful, then they should score a free shot for damage. This is because the Carbineer is not quick enough to dodge the attack, but is smart enough and has the ideal weapon to manuever to expose a mistake that his opponent made and exploit it. I suppose implementation in the game would be at the same time the opponent lands damage for x amount, the counterattack instantly comes back and calculates the damage of a normal carbine shot. The counterattack should not delay in anyway, the Carbineer's attack speed.


Block is best fitted to the rifleman because their large weapon is difficult to maneuver. The rifleman only has enough time to shift his body to lessen the damage.


A commando should have all three of these. The commando is the real spec-ops guy. Commando was initially British special forces. The commando should have a marksman type weapon that he is skilled at useing like in the bounty hunter profession. His should probably be carbines. He should also get pluses to accuracy with a carbine or if not, should have a tactics skill that gives him pluses to accuracy. Commando is the pinnacle of Move, Shoot, and Communitcate. Plus, you spend alot of points on commando so you should get some advantages.


I think Bounty Hunter is pretty good where it is at.


Melee again is done right, the specials just need to work along with block/counterattack.



"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
Cardco2
Mon Apr 05, 2004 11:39 pm
#3




A commando should have all three of these. The commando is the real spec-ops guy. Commando was initially British special forces. The commando should have a marksman type weapon that he is skilled at useing like in the bounty hunter profession. His should probably be carbines. He should also get pluses to accuracy with a carbine or if not, should have a tactics skill that gives him pluses to accuracy. Commando is the pinnacle of Move, Shoot, and Communitcate. Plus, you spend alot of points on commando so you should get some advantages.


not reely. in this game commando WERE supposed to be the HEAVY weapons guys. itr didnt work out right. they have all heavy weapons. i stick buy my ideas.



Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
Onichi
Mon Apr 05, 2004 11:56 pm
#4

Unfortunately I don't think a "Sniper" role will ever be or can ever be implemented in this game.. Here's why:


Snipers Motto - One Shot One Kill


For the Snipers Motto to be true to the Profession, the Profession would need at least the following.



  1. More range, I would say double what we have now

  2. Take Cover would need to take you off Radar until you are noticed ( fired a shot ), you would then have to relocate and Take Cover again.

  3. Be able to do enough Damage in 1 or 2 shots to kill a Player before they notice you. That would mean upping our damage by 3x to 4x

  4. Would obviously be slow firing with high HAM costs.

Points 1 - 3 will never be implemented. The range issue has been done and apparently the game engine cant handle anything greater than 64m. Invisibility on Radar has already been shot down by the Devs as being too unbalanced ( which I think it is ). There aint no way we are getting our damage multipliers upped that's for sure.


Point 4 is what everyone is asking for us already in the form of a Speed Cap..


Sad but true unfortunately


/salute





In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
saladin123
Tue Apr 06, 2004 5:58 pm
#5

I like some of the ideas, but I think that the sniper idea is a bit rediculous. EVERYONE in the game would be snipers for the one hit kills. Things are meant to be balanced, and having one uber class like this wounldnt be all that balanced.



Havarian
Master Pirate

saladin123
Tue Apr 06, 2004 6:01 pm
#6

Im not a pistoleer, but the stuff about pistoleers being worse than all the other profs you listed is not such a good idea either.



Havarian
Master Pirate

CriminalJabba
Tue Apr 06, 2004 6:10 pm
#7






Cardco2 wrote:



RIFLEMANowerful, fast and diferent diseplines that are equal. remove sniper from this and make that a profession that requires MR and MM. rifleman should be powerfulll and the main troops. there should be 2 verieties of them.(ps:snipers use mind rifleman should use action. and hit health.) best all-round soldiers. guns have max range of75 meters.1 grenade sert.

1:the main troops, this would be the first 3 trees. they would be powerfull ,strong, and fast.

the most numerous.

2:support gunners(like in modern times and in the past.) more heavy rifles like the T21rifle.



CARBINEER:Spec-Ops forcess. like paratroopers. hit FAST, hitr HARD pin down enemies and hold buildings like starports with 5-10 troops. weeker guns but faster and more usefull specials, and special super specials to pin enemies down. good speed rather good damage. best soldiers for hit fast and hard attacks. to thin the enemy and hold ground in prep for the mains. costs more SP and XP then rifleman. shoots as far as rifleman with almost equal accuracy.limited grenade use. 2 serts. its special 0-6 metter mellee move were you hit the enemy with the butt of your rifle, or a sharp knife thingy (batana?) equiped on the end.(dangit cant remember the name, how imbarising. )


PISTOLEER: self defence class mainly. costshalf theSPas rifleman. fast and very hard to hit. they are veryu accurat at close range but terible at more than 30 meters. max range is55 meters.

great addition to any class, but not that good alone, has 2 combo disiplines.

1:self defence moves and skills.

2:gunslingers. good in sudden bar brawls, and good at takein g out TKM's.



COMMANDO:same SP as now. heavy weapons experts. all grenades. eisily takes out turrets, and defences. cant take one on one and will die at close range do to the heavy nature of weapons, but wonderfull at 40-65 meters.(like on thje AH hill. own anyone in town with HW barages.


BH:good one on one. same as now, exept better defences and slightly higher accuracy witrh LLC and higher sp costs.


ALL mellee:self defencive by nature,wonderfull combo with any ranged. shorter hit distance with TKM 10 meters. 14 with swordsman and fencer. 18 with pikeman.


SNIPER: 4 trees 2 dedicated to accuracy moves and + bonusses to accuracy and defences.

this prof goes over the defences cap. tho at ranges 30 or lower it has a suddenly drastic drop in accuracy. and is nearly imposible to hit by anyone 50+ meters away.

impecable accuracy, and all weapons have near one hit kill atio's. the best ones kill in one hit easy, buffees take 3. all hits hit mind.theres a ranged DB but it has a40 second per use timer. no speed mods at all.(for balance.) this class is a great support class. and all weapons(eccept the lower level ones) have a max range of 70-85 meters. there would be a slight anti radar skill. you can only see the sniper within 65 meters on the radar when this skill is used. it can be used evry 10 minuts. lasts 8 minuts.


like? or dislike?

Message Edited by Cardco2 on 04-06-2004 12:17 AM






I am a Pistol guy



I am highly upset and dissapointed at your lack of optimistic approach to stating the role of pistoleer



You are just like the other overpowered riflemen, greedy and selfish



Your ideas would make riflemen godly.... Did you even consider BH? Which is meant to be the ultimate ranged profession?



Your ideas would make everyone a riflemen....



There would be no other option for PvP...



You have no sense of balance, no sense of fairness, only a sense of pride and greed



I suggest that you go get an ego reducer food from your local chef



i have -15 Ego BE undershirt you can wear under your composite if you want



Do not flame for the construction of my post.



Do not give me any blah blah about how pistols arent as good as rifles in RL



THIS IS STAR WARS



in real life do people throw things 84metersto disease people?



Please reconsider your views on Pistols



You are highly biased and are completely ignorant to the Philosophy of Balance




.Shedao Shai.
Gavinik
Tue Apr 06, 2004 6:34 pm
#8

The thing is...He's a carbineer....


And he has once again escaped from Valcyn...






Go listen to Weird Stuff
Go Read Something Timeless

Open A Bookstore.
Nerf The Bookstore.
saladin123
Tue Apr 06, 2004 6:41 pm
#9

He might be a carbineer, but the some of the stuff that is said by criminal is true. Just because something costs alot of sp doesnt mean everyone will not get it. ie the "Sniper" example. Everyone will be a sniper in the game for the one hit kills as I said. I mean if you look at the game now, everyone flocks to the most uber profs. Once it was CH, and Commando, now it is rifleman, and also CM. I cannot go into to coronet without seeing a dozen rifleman. Im not calling for a nerf but to say that it is equal with everything else is untrue. If they fix other rangedprofs everything will be fine.Frankly, nerfs just screw things up. Yea, I'm a commando, so I know.



Havarian
Master Pirate

SweetShotArch
Wed Apr 07, 2004 4:33 am
#10

Chriss get your ass back to Vlacyn forum, im sure people in this forum will be spared.



Arch-Mothmon -RA-
Find me in WoW PvP Pacific Server "Kil'Jaeden" IGN is Arrch
Gavinik
Wed Apr 07, 2004 10:42 am
#11

Yup, come home Chriss....we can't have you running rampant in the profession forums again.



Go listen to Weird Stuff
Go Read Something Timeless

Open A Bookstore.
Nerf The Bookstore.
Lobrath1
Wed Apr 07, 2004 11:45 am
#12

Chriss, we really need you to keep your posts to Valcyn. Now come home and leave the nice Riflemen alone.



Lobrath Darkstrider, A Master Bounty Hunter.

Mastered Scout, Marksman, BountyHunter
Cancelled.
Cardco2
Thu Apr 08, 2004 1:23 am
#13






CriminalJabba wrote:





Cardco2 wrote:



RIFLEMANowerful, fast and diferent diseplines that are equal. remove sniper from this and make that a profession that requires MR and MM. rifleman should be powerfulll and the main troops. there should be 2 verieties of them.(ps:snipers use mind rifleman should use action. and hit health.) best all-round soldiers. guns have max range of75 meters.1 grenade sert.

1:the main troops, this would be the first 3 trees. they would be powerfull ,strong, and fast.

the most numerous.

2:support gunners(like in modern times and in the past.) more heavy rifles like the T21rifle.



CARBINEER:Spec-Ops forcess. like paratroopers. hit FAST, hitr HARD pin down enemies and hold buildings like starports with 5-10 troops. weeker guns but faster and more usefull specials, and special super specials to pin enemies down. good speed rather good damage. best soldiers for hit fast and hard attacks. to thin the enemy and hold ground in prep for the mains. costs more SP and XP then rifleman. shoots as far as rifleman with almost equal accuracy.limited grenade use. 2 serts. its special 0-6 metter mellee move were you hit the enemy with the butt of your rifle, or a sharp knife thingy (batana?) equiped on the end.(dangit cant remember the name, how imbarising. )


PISTOLEER: self defence class mainly. costshalf theSPas rifleman. fast and very hard to hit. they are veryu accurat at close range but terible at more than 30 meters. max range is55 meters.

great addition to any class, but not that good alone, has 2 combo disiplines.

1:self defence moves and skills.

2:gunslingers. good in sudden bar brawls, and good at takein g out TKM's.



COMMANDO:same SP as now. heavy weapons experts. all grenades. eisily takes out turrets, and defences. cant take one on one and will die at close range do to the heavy nature of weapons, but wonderfull at 40-65 meters.(like on thje AH hill. own anyone in town with HW barages.


BH:good one on one. same as now, exept better defences and slightly higher accuracy witrh LLC and higher sp costs.


ALL mellee:self defencive by nature,wonderfull combo with any ranged. shorter hit distance with TKM 10 meters. 14 with swordsman and fencer. 18 with pikeman.


SNIPER: 4 trees 2 dedicated to accuracy moves and + bonusses to accuracy and defences.

this prof goes over the defences cap. tho at ranges 30 or lower it has a suddenly drastic drop in accuracy. and is nearly imposible to hit by anyone 50+ meters away.

impecable accuracy, and all weapons have near one hit kill atio's. the best ones kill in one hit easy, buffees take 3. all hits hit mind.theres a ranged DB but it has a40 second per use timer. no speed mods at all.(for balance.) this class is a great support class. and all weapons(eccept the lower level ones) have a max range of 70-85 meters. there would be a slight anti radar skill. you can only see the sniper within 65 meters on the radar when this skill is used. it can be used evry 10 minuts. lasts 8 minuts.


like? or dislike?

Message Edited by Cardco2 on 04-06-2004 12:17 AM






I am a Pistol guy



I am highly upset and dissapointed at your lack of optimistic approach to stating the role of pistoleer



You are just like the other overpowered riflemen, greedy and selfish



Your ideas would make riflemen godly.... Did you even consider BH? Which is meant to be the ultimate ranged profession?



Your ideas would make everyone a riflemen....



There would be no other option for PvP...



You have no sense of balance, no sense of fairness, only a sense of pride and greed



I suggest that you go get an ego reducer food from your local chef



i have -15 Ego BE undershirt you can wear under your composite if you want



Do not flame for the construction of my post.



Do not give me any blah blah about how pistols arent as good as rifles in RL



THIS IS STAR WARS



in real life do people throw things 84metersto disease people?



Please reconsider your views on Pistols



You are highly biased and are completely ignorant to the Philosophy of Balance







o.................dear..................lord.......................

i cant respond to this IDIOT!


ok first, I WANT rifleman to be the most numerous, but with rather poor specials.and my ideas would HARDLY make them godly! they wouldnt beas good asnow!

reed about pistols in RL AND STARWARS!


since when were/are pistols that good IN starwars? boba used a EE3 blaster rifle. jango was just a master pistol user. but he trained the clonees to use RIFLES. pistols are good self defence weapons!


your right this is starwars, and I cross reference my views with the star wars official site, and visual encyclopedias and guids


who said I supported CM's throwing things 85 meters? (ps they dont throw that far.)


your "EGO" statment offended me personoly. i have no ego, and im a CARBINEER not a rifleman.

im not greedy, that state of bieng is VILE to me. and im hardly selfish.


ps:your a fool to state what you said. you must have meerly scimed my words.


pps:this is what i would expect from a pistoleer of youregotistic level.





Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
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