Rifleman Archive

Thread: Sniper shot = all hype?

Drythax
Tue Jun 07, 2005 6:53 pm
#1

I realised today that in the time that it takes to go prone and for snipershot to warm up, I can fire off a headshot and startle shot in the same amount of time and do only 40-50 damage less. Don't get me wrong, i still like sniper shot. But with the decreased mobility and LOS of being prone, can anyone think of a reason that I should be using this other than as an initial attack? Cause while I'm prone and hitting the sniper shot I could be picking up more range by moving from the target. The only plus I see is the decreased SAC of using one shot instead of two.

Message Edited by Drythax on 06-07-2005 09:54 PM



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
Nisdain
Tue Jun 07, 2005 8:24 pm
#2

In PVP its good to frontload as much damage on a character as possible all at once. A snipershot followed up by another decent damage attack is probably the best way to do this.



-Nisdain Vesrial / Caspers Neetakka
wrkeech
Tue Jun 07, 2005 8:56 pm
#3

Game mechanics aside. I find that it's just fun to do.
Vicotnik
Tue Jun 07, 2005 9:00 pm
#4

Yeah, for PvE it's basically an initial attack. Combine it with some range accuracy food and the aim command (believe it or not, thereIS a usage for aim!)for even better damage output. However using it throughout the rest of the combat is probably just a waste of time, unless in a group. (provided that someone actually can keep the aggro off of you). I imagine a group of several riflemen doing snipershots would be very effective though, as long as there is some form of crowd controlling going on.


Of course, in PvP it's always very useful to be able to dish out high damage "nukes" with actual low DPS (because of the warm up and cool down), rather than a steady stream of weaker, yet higher DPS yielding attacks. Of course, that's if fighting is done in terrain that actually allows repeated use of sniper-shot.



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JeffIncredible
Wed Jun 08, 2005 4:52 am
#5






Vicotnik wrote:

Yeah, for PvE it's basically an initial attack. Combine it with some range accuracy food and the aim command (believe it or not, thereIS a usage for aim!)for even better damage output. However using it throughout the rest of the combat is probably just a waste of time, unless in a group. (provided that someone actually can keep the aggro off of you). I imagine a group of several riflemen doing snipershots would be very effective though, as long as there is some form of crowd controlling going on.


Of course, in PvP it's always very useful to be able to dish out high damage "nukes" with actual low DPS (because of the warm up and cool down), rather than a steady stream of weaker, yet higher DPS yielding attacks. Of course, that's if fighting is done in terrain that actually allows repeated use of sniper-shot.






I have yet to experience any difference in my damage output using accuracy food or advanced aim. But I keep seeing people posting about this. Pretty sure i'm not solely gimped on this, I have yet to see concrete confirmation that actually even happens.


Anyways on focus,


Sniper shot is especially useful when coordinated with.....other sniper shots . Especially against those pesky jedi heals, if you time it right they can't keep up with that amount of damage output and you get an incap. Otherwise I use it strictly as a one sniper shot per fight basically.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Barb-Wire
Wed Jun 08, 2005 6:22 am
#6






JeffIncredible wrote:


I have yet to experience any difference in my damage output using accuracy food or advanced aim. But I keep seeing people posting about this. Pretty sure i'm not solely gimped on this, I have yet to see concrete confirmation that actually even happens.


Anyways on focus,


Sniper shot is especially useful when coordinated with.....other sniper shots . Especially against those pesky jedi heals, if you time it right they can't keep up with that amount of damage output and you get an incap. Otherwise I use it strictly as a one sniper shot per fight basically.






your accuracy has to be greatly higher than the target's defense to get extra damage. for example my slave girl is master marks master rifle mbh and using /aim my sniper shot does 150 extra damage on a mdefender. i can get it a touch over 200 extra if i use a food to increase accuracy further.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
marinesniper02
Wed Jun 08, 2005 6:27 am
#7

Root em with a pistoleer or smuggler root shot, and you can get at least 3 sniper shots in before they can move... if you are lucky they are dead by then...



Vivo Eda-TKM/MSword/Doc 4000
Drakenya
Wed Jun 08, 2005 6:29 am
#8



JeffIncredible wrote:


Vicotnik wrote:
Yeah, for PvE it's basically an initial attack. Combine it with some range accuracy food and the aim command (believe it or not, there IS a usage for aim!) for even better damage output. However using it throughout the rest of the combat is probably just a waste of time, unless in a group. (provided that someone actually can keep the aggro off of you). I imagine a group of several riflemen doing snipershots would be very effective though, as long as there is some form of crowd controlling going on.
Of course, in PvP it's always very useful to be able to dish out high damage "nukes" with actual low DPS (because of the warm up and cool down), rather than a steady stream of weaker, yet higher DPS yielding attacks. Of course, that's if fighting is done in terrain that actually allows repeated use of sniper-shot.



I have yet to experience any difference in my damage output using accuracy food or advanced aim. But I keep seeing people posting about this. Pretty sure i'm not solely gimped on this, I have yet to see concrete confirmation that actually even happens.
Anyways on focus,
Sniper shot is especially useful when coordinated with.....other sniper shots . Especially against those pesky jedi heals, if you time it right they can't keep up with that amount of damage output and you get an incap. Otherwise I use it strictly as a one sniper shot per fight basically.





In Pve, as a MR/MBH, when I use aim with sniper shot i can usually add around 400 extra damage per shot, with the other attacks all getting a bump up in damage as well.




The Few. The Proud. The Trolleone.

Drakenya - Master Smuggler / Elder Assassin / S. A. Ace Pilot
Raken - Commando / Elder Rifleman, Carbineer
Drak' - Bounty Hunter

The Original
Descrambler

Stockbridge100
Wed Jun 08, 2005 6:51 am
#9

I'm finding sniper shot is wonderful. Yes I may be able to do just as much damage with other specials in the time for warmup and cooldown, but doing it in one shot can be extremely valuable. I can sniper and follow it up with a critical in a fair amount of time - this can shock, scare and overload a jedi, especially a young one or one that is fighting mobs/npcs.


I was dueling a jedi friend of mine (96k)and he was doing very well against me with his heals and tkm, then we tried me doing a sniper, followed by a critical and a couple more high damage shots. I ran out of action quickly but he was shocked by the damage output; if he wouldn't have been expecting it and had his heals ready, we likely would have been dead.


I've also found that sniper shot is great when fighting full-templated jedi. A jedi may expect a certain amount of their health to drop in a couple ofshot and be basing their tactics around that. They may let their health run down to about half before using a heal. If you can catch him at that point and 2 BHs firing a sniper shot at about the same time can incap them. This isn't always easy to do, but fighting a full-templated jedi never is.

Geauxx
Wed Jun 08, 2005 7:06 am
#10

As a Bounty Hunter, Sniper Shot makes aword of difference if I lead off an attack with that.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Thatguyfubu
Wed Jun 08, 2005 7:49 am
#11

Well I use sniper all the time in PvE but it is useless to use against a high end Jedi. For some reason they will block anything that is over 1K damage after the mitgations. I tried this repeatedly over and over again with my buddy. Any attack that I did that would have counted for over 1K damage after all the mitigations was blocked. However I found advanced critical with aim and after a KD would hit for 988 after mitigations and he could not block it. However according to the combat logs if he had not blocked my sniper shots it would have hit for over 1600 damage after mitigations.




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Geddeo
Wed Jun 08, 2005 10:24 am
#12


I use sniper all the time against high level creatures with 30k+ ham because of the dmg/SAC. I have found with myMRifle/MBH/pistol 0404 my best sustained dps comes from cycling this combo. Snipershot, ranged shot, critical shot, ranged shot, snipershot....etc. My action stays at the same level for when my hunting partner misses his roots and snares and I need to start using my knockdowns roots and snares.


Snipershot will give you the same dmg output as 2 headshots with less than half the action cost. Durring the warmup timer your action is going up, so this special actually costs half as much action as a headshot.


Sniper shot is also effecctive in pvp against players anytime in the battle as long as you use an advanced startle while going prone to give you time to get the shot off. Most jedi can handle it with their heals, but like someone mentioned above, it does sometimes catch them off guard the first time you use this tactic in the middle of a battle.


Message Edited by Geddeo on 06-08-2005 10:26 AM

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