Rifleman Archive
Thread: Sniper shot = all hype?
Message Edited by Drythax on 06-07-2005 09:54 PM
Vicotnik wrote:
Yeah, for PvE it's basically an initial attack. Combine it with some range accuracy food and the aim command (believe it or not, thereIS a usage for aim!)for even better damage output. However using it throughout the rest of the combat is probably just a waste of time, unless in a group. (provided that someone actually can keep the aggro off of you). I imagine a group of several riflemen doing snipershots would be very effective though, as long as there is some form of crowd controlling going on.
Of course, in PvP it's always very useful to be able to dish out high damage "nukes" with actual low DPS (because of the warm up and cool down), rather than a steady stream of weaker, yet higher DPS yielding attacks. Of course, that's if fighting is done in terrain that actually allows repeated use of sniper-shot.
JeffIncredible wrote:
I have yet to experience any difference in my damage output using accuracy food or advanced aim. But I keep seeing people posting about this. Pretty sure i'm not solely gimped on this, I have yet to see concrete confirmation that actually even happens.
Anyways on focus,
Sniper shot is especially useful when coordinated with.....other sniper shots. Especially against those pesky jedi heals, if you time it right they can't keep up with that amount of damage output and you get an incap. Otherwise I use it strictly as a one sniper shot per fight basically.
JeffIncredible wrote:
Vicotnik wrote:
Yeah, for PvE it's basically an initial attack. Combine it with some range accuracy food and the aim command (believe it or not, there IS a usage for aim!) for even better damage output. However using it throughout the rest of the combat is probably just a waste of time, unless in a group. (provided that someone actually can keep the aggro off of you). I imagine a group of several riflemen doing snipershots would be very effective though, as long as there is some form of crowd controlling going on.Of course, in PvP it's always very useful to be able to dish out high damage "nukes" with actual low DPS (because of the warm up and cool down), rather than a steady stream of weaker, yet higher DPS yielding attacks. Of course, that's if fighting is done in terrain that actually allows repeated use of sniper-shot.
I have yet to experience any difference in my damage output using accuracy food or advanced aim. But I keep seeing people posting about this. Pretty sure i'm not solely gimped on this, I have yet to see concrete confirmation that actually even happens.Anyways on focus,Sniper shot is especially useful when coordinated with.....other sniper shots. Especially against those pesky jedi heals, if you time it right they can't keep up with that amount of damage output and you get an incap. Otherwise I use it strictly as a one sniper shot per fight basically.
In Pve, as a MR/MBH, when I use aim with sniper shot i can usually add around 400 extra damage per shot, with the other attacks all getting a bump up in damage as well.
I'm finding sniper shot is wonderful. Yes I may be able to do just as much damage with other specials in the time for warmup and cooldown, but doing it in one shot can be extremely valuable. I can sniper and follow it up with a critical in a fair amount of time - this can shock, scare and overload a jedi, especially a young one or one that is fighting mobs/npcs.
I was dueling a jedi friend of mine (96k)and he was doing very well against me with his heals and tkm, then we tried me doing a sniper, followed by a critical and a couple more high damage shots. I ran out of action quickly but he was shocked by the damage output; if he wouldn't have been expecting it and had his heals ready, we likely would have been dead.
I've also found that sniper shot is great when fighting full-templated jedi. A jedi may expect a certain amount of their health to drop in a couple ofshot and be basing their tactics around that. They may let their health run down to about half before using a heal. If you can catch him at that point and 2 BHs firing a sniper shot at about the same time can incap them. This isn't always easy to do, but fighting a full-templated jedi never is.
I use sniper all the time against high level creatures with 30k+ ham because of the dmg/SAC. I have found with myMRifle/MBH/pistol 0404 my best sustained dps comes from cycling this combo. Snipershot, ranged shot, critical shot, ranged shot, snipershot....etc. My action stays at the same level for when my hunting partner misses his roots and snares and I need to start using my knockdowns roots and snares.
Snipershot will give you the same dmg output as 2 headshots with less than half the action cost. Durring the warmup timer your action is going up, so this special actually costs half as much action as a headshot.
Sniper shot is also effecctive in pvp against players anytime in the battle as long as you use an advanced startle while going prone to give you time to get the shot off. Most jedi can handle it with their heals, but like someone mentioned above, it does sometimes catch them off guard the first time you use this tactic in the middle of a battle.
Message Edited by Geddeo on 06-08-2005 10:26 AM