Rifleman Archive
Thread: Idea Camo Suits for rifleman. Please post your comments.
- The camosuit could be set up for specific enviornments such as forest, desert, grassland etc.
- the camo would change its apperance based on which camo type you have applied to it
- Camo options and stealth level would be determined by rifleman skill level.
- Cert for the Camo suit would be placed in the novice rifleman box
- The camo suit would only be effective while in the prone positionand possibly while kneeling but most effective while prone.
- the skill mods for the camo suit could be placed in the Concealment line of the riflemen skill tree
Ideas for obtaining the camo suit:
- Taking a special mission from an npc to obtain a one time use schematic for the camo suit
- the mission could have several parts to it that would send the riflemen out to gather special resourses for his camo suit
- Since it has been tradition for a rifleman to make his own camo, the suit should be craftable by the rifleman and not just by a tailor.
- Camosuit would not be able to beexperimented onduring crafting to improve itas it would only rely on the skill mods the rifleman has for using it.
- camo suit would decay like any other clothing peice of clothing so eventualy the riflemen would have to go take another mission to make a new suit.
Advantages of the camo suit:
- Largley delayed detection of the rifleman while wearing it.
Disadvantages of the camo suit:
- Can not wear armor or some other pieces of clothingwhile the camo suit is equiped
- suit only works while laying prone so that it cant take the place of mask scent ability.
ok this is all i can think of at the moment so feel free to comment, flame, criticize, or just add your own idea to this.
Steiner.
a) Rangers have this, just not the "drop of the radar" bit.
b) In the Rangers forum I do have a detailed and in theory "adjustable" method of how this can be done.
I'm guessing the power of having stealth like this may dictate the reqiurement of a lot of skillpoints. My idea was borrowed from BH and Smuggler where they got an indirect bonus with Pistols.
btw... a few "myth-busters"
- Hackers will negate it
- Not if the client is never sent the info. Tell me, just how do they limit sending you all the objects on the server in your boundery? That is right, they limit it to the objects in a128m radius. That is the function or routine that can be modified for stealth: show-no-show.
- Overpowering
- You should have ways of breaking this. Again, in my post to Rangers I outline ways this can be done. You could, using these methods, adjust the ability to utter uslessness to very powerful. Things like timed rolls, awareness checks at range bounderies, adjustments per prof to discovery, ect.
- Devs won't do it
- already had some discussion on this, they just have to have time to let it sink in. The most common response from them has been it's interesting but currently the tech is not there. I submit that if they use the affor mentioned range test function and enhance it, they already have the tech to do it. We just need to keep hammering them about it.
- Just don't rant like a whiney baby, but thoughtful and constructive.
my thread is 7 months older than yours Fred.
neeer neeer ne ne nerrrrr ![]()
ah, but my thread was ment as a counter, and includes updated info and much more pestering of the devs... and... stuff ![]()
actually...
That thread was a culmination of posting counter arguements to several other threads about PvP stealth and why it can't happen. I got tired of folks simply assuming that the last word was that the devs can't think of a way to do it, becuase I knew that I was seeing this very effect every day on the servers, where the object must have been there all the time, but I didn't see it till it was right on top of me. In fact, this was my first death, to a Crazed Durni while holding a rifle. After other similar instances I noted that I have to pause all the time just in case something could see me on the server that I could not.
After many pokes at folks argueing this, both here and in the Ranger forum the Ranger corr finally asked me to codify this into one single document, and how this might go. Your thread was actually one of many that finally made me coalesce my ideas and observations into one place.
This ideawould really be, all or mostly server side. The basics are really extentions of existing effects. Almost makes me wish I had moved to California and work for them so I could point the the very piece of code they need to open up. Unfortunatly, that would require me to live in California...
Some good ideas but I would have to say no for one main reason. That is that to go this route would mean caving into the theory that Riflemen are snipers. Something that isn't possible and was the reason behind doing the history of sniping.
Also as has been said. The Devs have said no dropping off the radar. As since that would be the single main reason for ghllie suits for Riflemen.....
Thanks for the feedback guys.
Just want to add a few more ideas and arguementswhy i think i can justify the use of acamo suit:
I wasnt meaning for the Camo suitto drop you off the radar. at this point it seems that stealth in pvp is not realy possible at all unless the combat revamp throws a big surprise at us. I would want the suit to be best employed for PvE and not PvP.
I justify the use of camo kit based on the fact that the devs gave teras kasi artist the ability to meditate. now you may ask what meditate has to do with my arguement and i will explain. The teras kasi get meditation that at master level gives them the abilities to heal bleeds, poison, disease, and wounds. A doctor or medic can heal all those states but the devsgranted the teras kasi meditation which allows them to heal all of those said states on their own without being a medic or doctor. Now if the teras kasi can heal their own wounds,diseases etc without having to be a doctor then why cant the rifleman have a skill that allows them to hide themselves from creatures/npc's without having to be a ranger or scout? Riflemen as i take it are supposed to the snipers of the group, dealing large amounts of damage fromlong range. Part of being a riflemen is learning to conceal yourself out of the sight of enemies so you can continue to deal out massive damage without being attacked yourself.
This concealment from the sight or your foes though comes at the price of your mobility as it works best while laying prone on the ground. while concealed you cant move or else you give away your position to the enemy.
Waste93 wrote:
Some good ideas but I would have to say no for one main reason. That is that to go this route would mean caving into the theory that Riflemen are snipers. Something that isn't possible and was the reason behind doing the history of sniping.
Also as has been said. The Devs have said no dropping off the radar. As since that would be the single main reason for ghllie suits for Riflemen.....
I agree, I don't want rifleman to become snipers. If they can't give us range (*cough*combatemedic*cough*) or steatlh it won't work. I'm not against dropping the idea of stealth for rifleman if this is overpowering (it just might be) but a rifleman/ranger combo is a different matter (both masters, hardly any points left).
To say it's a technical issue goes against some of my imperical observations, however.
No Radar and visual, I see your argument, that is a technical problem they would have to overcome, perhaps to difficult and I could hack that. TOTAL information denial, however, is far, far easier, and to put it bluntly the devs are wrong about that.
I ask this: do you see all objects spawned on the server? No? why is that? You only see 128m around you. Select an object and move out of range. How long before that carret goes away, targeting is lost and the client no longer draws the object. Just move to 130+ m, in about 30 seconds it is gone. This function could be altered to include more then a test for distance.
It is not a technical issue, not for this method. I can see all of your other arguements except that one.