Rifleman Archive
Thread: A question for the Master BH/Riflemen
RoundWallKing wrote:
Ok I severly gimped myself yesterday on the last respec by dabbling most of my skill points and not mastering any profession. I went from a LVL 80 MBH/Mpistols with combat prowess master to a lvl 65 Master rifleman with only 1 skill box in BH. Dont ask me why I did this I know it was dumb. My question is when I pick up Master BH/Rifles how much better will my template be? Will I hit noticeably faster and harder?
OK...i'll skip the laughing and get to the point. As MBH, you will gain signifigant accuracy bonuses, speed bonuses, and some really nice moves
-Underhand shot for knockdowns
-Adv Critical for a seperate timer from Headshot and severe damage
-Confusion shot for dizzy/stun
-Eye shot for blinding
ShadowCM wrote:
RoundWallKing wrote:
Ok I severly gimped myself yesterday on the last respec by dabbling most of my skill points and not mastering any profession. I went from a LVL 80 MBH/Mpistols with combat prowess master to a lvl 65 Master rifleman with only 1 skill box in BH. Dont ask me why I did this I know it was dumb. My question is when I pick up Master BH/Rifles how much better will my template be? Will I hit noticeably faster and harder?
OK...i'll skip the laughing and get to the point. As MBH, you will gain signifigant accuracy bonuses, speed bonuses, and some really nice moves-Underhand shot for knockdowns
-Adv Critical for a seperate timer from Headshot and severe damage
-Confusion shot for dizzy/stun
-Eye shot for blinding
Cool thanks for the speedy reply man, Im not intimidated by the BH grind at all since I still have inv 3 and Im FS grind conditioned.
/agree
On it's own MRifleman/MMarksmanis good when supported in a group, MMarksman is not essential though but nice. However MBH/MRifleman/MMarksmanis rather very nice and you'll have some points left for fs skills. The other consideration is Medic instead of MMarksman, I have the latter and use 1k healing stim d's,with MBH you get to wear Assault armor for improved protection. If you are going for the full 24 fs skill boxes for Jedi I wouldgo Marksman 4/0/0/4 and put the rest in Medic for adding healing capabilities. This means you can keep this template throughout the initiate fs grind.
Message Edited by Koule on 06-10-2005 11:11 AM
Message Edited by Koule on 06-10-2005 12:17 PM
Nearly forgot, if you can work Pistoleer Stopping Shot ability in there somewhere that'll also be good, I haven't worked out the skill point cost but I think this maybe possible depending on how many skill points you have free (obviously, doh!)
Message Edited by Koule on 06-10-2005 10:12 AM
Koule wrote:
Nearly forgot, if you can work Pistoleer Stopping Shot ability in there somewhere that'll also be good, I haven't worked out the skill point cost but I think this maybe possible depending on how many skill points you have free (obviously, doh!)
Message Edited by Koule on 06-10-2005 10:12 AM
Instead of getting advanced stopping shot its better to get concussion shot which is currently borked and is actually a root that stacks. Its in the Novice smuggler box.