Rifleman Archive
Thread: Concealed shot, is it broken?
"Concealment chance" has nothing to do with "conceal shot"
Concealment Chance- a Modifyer on how well you can pull a single MOB from a Pack
Conceal Shot- The shot were you can damage a MOB and go undetected
I never trust conceal shotbeyond 2 shots. I usually peace out after max of two and then begin again. Never get agroed unless I miss (to make sure I always hitI'm always at best distance, mask scent'd for creatures, and AIMing). May take a little bit longer but I'm always certain that there is absolutely no risk.
My usually method of operation against creatures is: MASK SCENT, make two head shots against every available target making sure to peace after each grouping of two headshots (mask scent allows two shots on any creature without agro, I take two shots at the creature, peace, two shots at the next, peace, two shots...), afer my mask scent shots are done, start concealing at optimal range while prone and aiming, if I get agroed then I pull out my pistol or carbine and /WARNING SHOT (Marksmen Ranged Weapons Support III)the buggers in turn into running (peace aftereach successfull Warning Shot,it will make sure you get the maximum run out of the creature,if you start firing again the creature will most likely turn back after a short run), as soon as they are at distance switch back to rifle and continue to headshot till they start running back. Warning Shot is a great crowd control for creatures, I've had instances of three creatures agroed on me and I've just cycled throughWarning Shot on each one and they never gotten into melee range... it feels like you playing ping-pong with three furry balls. Eventually I've found that after enough Warning Shots they stop running at you and start walking... easy targets.
If you never want to miss and don't mind waiting longer to kill stuff you can always make a macro somthin like this:
Macro pleasepleasenevermissconcealshotagain...
/aim
/pause .5
/concealshot
/pasue .5
/macro pleasepleasenevermissconcealshotagain...
a stalking creature or npc can make it seem as if they detected through your concealshot, when in reality what is happening is the creature just aggroed on you normally, irregardless of you shooting it.
stay at 64m... (or more) and keep mask scent on. or if it's your cup of tea, grab novice ranger and observe how mob stalking/concealshot interact.
Wow - I never knew that...
So can someone explain more about the conceal chance then? This would be exceptionaly useful in some group PvE... how would I use this to draw say 1 nightsister or 1 anything out of a pack without the rest following me?
Also ive heard take cover increases concealment chance... how does this work? Does take cover & conceal shot stack? and is it really neccesary to /peace every 2 shots - does it really affect the chance of detection.
This might be a skill I actualy start using, especially now I basicly refuse to PvP ![]()
Personally the biggest difference in Conceal shot working is being Prone first (combined with Mask Scent I never get spotted) and distance (60-64 meters is idea). I would keep those things in mind when concealing.
Kontagious