Rifleman Archive
Thread: Amor for rifleman
For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor but you can find better Ubese armor out there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.
Welcome Back
Geauxx wrote:
For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor
but you can find better Ubese armorout there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.
Welcome Back
- make 2 cores the same...
- shove them into tantel and ubese skins
- same resists.
- you can wear Basic Recon armor with no penalty at novice rifleman (20% resist cap)
- you can wear Standard Recon about 50-75% of the way through leveling with no penalties (40%resist cap)
- once you hit master you can wear Advanced Recon (60% resist cap)
- you can go over caps with slicing etc but you will gain hinderances at that point.
Thanks for the replies,
What is basic and recon recon armor? Are there certain names for them? eg Ubese...etc.
If I have armor that is disabled, highlighted in red in my inv. screen, how do I fix the pieces?
Ayu wrote:
Thanks for the replies,
What is basic and recon recon armor? Are there certain names for them? eg Ubese...etc.
If I have armor that is disabled, highlighted in red in my inv. screen, how do I fix the pieces?
Professions: BioEngineer*, Pistoleer, Rifleman, Smuggler
Bonus: +1000 Kinetic
Appearances: Chitin, Composite, Ithorian Sentinel, Kashyyykian Hunting, Factional
Professions: BioEngineer*, Pistoleer, Rifleman, Smuggler
Armor Layers
Previously, layering was a virtual necessity, as layers added to base protections, special protections, condition, and encumberance. With the new system, layers are very optional, and very expensive.
Layers now add to a resist but reduce the resist of its "opposite," so there is a bit of a yin/yang effect. An armorsmith can now add up to 12 layers for a piece of advanced armor, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists, energy layers will reduce kinetic. Acid and electricity are opposed, as are heat and cold. Advanced layers increase two otherwise opposed resists at the expense of the other four.
Because elemental damage is so minor and irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), and primus (adds to both kinetic and energy, useful for anyone).
I expect that most mass-produced armor will be unlayered. Because the resource requirements and factory time commitments for layered armor are so high, I would also expect that layered armor will largely be a specialty item, and command a price much higher than unlayered armor (double or even triple).
Because encumberance is gone and hindrances are affected solely by general protection, slicing now only affects resists. Slicing affects both standard and special protection equally. Slicing is also entirely predictive -- knowing the stats of the armor and how it was constructed, you can accurately predict what the post-slice results will be.
Ignore whatever the system message tells you the armor's general effectiveness was increased by -- the number means nothing as far as I can tell. For armor made with advanced cores, all resists will increase by a number generated by the following expression, where GP is the "general protection" of the armor as determined by the crafting of the core.
DELTA = 1892 - 0.25 * GP
For unlayered armor, GP will always be the special protection resists (acid, cold, electric, heat). For layered armor, particularly primus-layered, GP is a bit more difficult to ascertain on first glance.
As mentioned previously, hindrances are affected by general protection. It is possible (and indeed likely) that sliced armor will have hindrances high enough that combat masters will still have some minor hindrance.
Armor Examples
Just a sampling of what you might expect to find with newly-crafted armor on Bloodfin in the coming weeks and months. All pieces are unlayered. Note that these are all better than what 90% Composite converted to.
With fullprimus layering, I would anticipate the kinetic and energy resists to rise about 420 points each.
Assault
Kinetic: 6862
Energy: 4862
ACEH: 5862
Battle
Kinetic: 5982
Energy:5982
ACEH: 5982
Reconaissance
Kinetic: 4760
Energy:6760
ACEH: 5760
Ackehece wrote:
Geauxx wrote:
For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor
but you can find better Ubese armorout there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.
Welcome Back
Tantel and Ubese are both exactly the same for resists (all Recon armor it)
It totally depends on the Core which can be inserted into any of the skins.
- make 2 cores the same...
- shove them into tantel and ubese skins
- same resists.
If tantel has lower resists on your server they are just not putting the better cores into them
as for the rest of the info ^_^ it's perfect.
Here is another hint though for a new Rifleman
- you can wear Basic Recon armor with no penalty at novice rifleman (20% resist cap)
- you can wear Standard Recon about 50-75% of the way through leveling with no penalties (40%resist cap)
- once you hit master you can wear Advanced Recon (60% resist cap)
- you can go over caps with slicing etc but you will gain hinderances at that point.
You are correct. I apologize for the misinformation. I was thinking of my /respec armor. I know that I can buy better Tantel but for know it will do.
Geauxx wrote:For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor but you can find better Ubese armor out there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.
Welcome Back
Not sure if this was mentioned above o_O but anyway
You state marauder recon...there is no marauder recon currently..only marauder battle.
The three current non faction recon armours are: Tantel, Ubese and Mabarai.
Geauxx wrote:
I was under the impression that there is Maruader Recon. Another BH that I know has a sweet set of Maurader. It might be assault unless he changed his temp to Carb's.