Rifleman Archive

Thread: Amor for rifleman

Ayu
Thu Jun 09, 2005 8:00 am
#1

I am a pre cu player returning as most of u know everything has changed.


I am curious what would be the best armor for a master rifleman to wear? What armor do you veterans find most effective, once you hit a elite profession is there still a armor penalty?



___________________
Kanariya
06.29.03
Vendors @ -5595 1075 on Talus.
Geauxx
Thu Jun 09, 2005 8:04 am
#2

For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor but you can find better Ubese armor out there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.


Welcome Back





Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Ackehece
Thu Jun 09, 2005 8:10 am
#3






Geauxx wrote:

For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor but you can find better Ubese armor out there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.


Welcome Back








Tantel and Ubese are both exactly the same for resists (all Recon armor it)

It totally depends on the Core which can be inserted into any of the skins.


  • make 2 cores the same...

  • shove them into tantel and ubese skins

  • same resists.

If tantel has lower resists on your server they are just not putting the better cores into them


as for the rest of the info ^_^ it's perfect.


Here is another hint though for a new Rifleman


  • you can wear Basic Recon armor with no penalty at novice rifleman (20% resist cap)

  • you can wear Standard Recon about 50-75% of the way through leveling with no penalties (40%resist cap)

  • once you hit master you can wear Advanced Recon (60% resist cap)

  • you can go over caps with slicing etc but you will gain hinderances at that point.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ayu
Thu Jun 09, 2005 8:15 am
#4

Thanks for the replies,


What is basic and recon recon armor? Are there certain names for them? eg Ubese...etc.


If I have armor that is disabled, highlighted in red in my inv. screen, how do I fix the pieces?





___________________
Kanariya
06.29.03
Vendors @ -5595 1075 on Talus.
Ackehece
Thu Jun 09, 2005 8:19 am
#5






Ayu wrote:

Thanks for the replies,


What is basic and recon recon armor? Are there certain names for them? eg Ubese...etc.


If I have armor that is disabled, highlighted in red in my inv. screen, how do I fix the pieces?








talk to an armorsmith

He will be able to craft basic and standard version of what ever armor you like



Reconaissance
Professions: BioEngineer*, Pistoleer, Rifleman, Smuggler


Bonus: +1000 Energy

Penalty: -1000 Kinetic


Appearances: Mabari, Tantel, Ubese, Ithorian Guardian, Kashyyykian Ceremonial, and Factional

* BioEngineers only receive hindrance mitigations equal to "basic" core armor.












Armor Basics






Much has changed with the new armor system. There are now three main armor types: Assault, Battle, and Reconaissance. Armor now requires certification to wear, and all combat professions (save Teras Kasi and Jedi) receive certification for one of the three types.


All armors are equal in that they can theoretically have the same maximum armor rating (I will explain how the ratings work in another section). No one armor is inherently "better" than another, although each of the three types may prove better in certain combat situations than others. Because of the way the new armor crafting system works, there is no inherent difference between the different appearances for each armor type. Different appearances made from the same cores will only differ in overall condition depending on the materials used for the final assembly.


The old system's HAM encumberance has been replaced by hindrances to rate of fire, accuracy, and movement. Unlike the old system's encumberances, hindrances are directly tied to the general protection rating of the armor and cannot be reduced experimentally. However, masters of an elite combat profession will find that they should have no hindrances when using unsliced armor.


Hands and feet have been removed as valid hit locations, so boots and gloves are now merely cosmetic. You must wear a full suit (seven pieces for most types) in order to have full protection. Because "body hits" are distributed between the chestplate, bicep, and bracer locations, it appears that helmets and leggings are now the most rapidly decaying pieces.






Armor Types






Assault

Professions: Bounty Hunter, Commando, Squad Leader


Bonus: +1000 Kinetic

Penalty: -1000 Energy

Appearances: Chitin, Composite, Ithorian Sentinel, Kashyyykian Hunting, Factional



Battle

Professions: Carbineer, Combat Medic, Creature Handler, Doctor, Fencer, Pikeman, Ranger, Swordsman


No Bonus or Penalty


Appearances: Bone, Marauder, Padded, Ithorian Defender, Kashyyykian Black Mountain, R.I.S. (quest),and Factional



Reconaissance
Professions: BioEngineer*, Pistoleer, Rifleman, Smuggler


Bonus: +1000 Energy

Penalty: -1000 Kinetic


Appearances: Mabari, Tantel, Ubese, Ithorian Guardian, Kashyyykian Ceremonial, and Factional


* BioEngineers only receive hindrance mitigations equal to "basic" core armor.







Armor Stats






What the heck do these numbers mean?


The four-digit number on your armor is technically the independent variable in a quadratic equation forpercentile resistsmapping the domain [0, 10000] onto the image [0, 60]. In layman's terms, that means that the armor rating signifies a percentile resist (as in the old system) ranging from 0 to 60%. Because the equation is concave quadratic, you get diminishing returns for higher resists.


The actualfunction is: 60 * (AR/10000) + { [ (10000 - AR) / 10000 ] * (AR/200) }


Which reduces to: 0.011 * AR - 5E-7 * AR * AR


Some hard numbers:


1000 = 10.5%

2000 = 20.0%

3000 = 28.5%

4000 = 36.0%

5000 = 42.5%

6000 = 48.0%

7000 = 52.5%

8000 = 56.0%

9000 = 58.5%

10000 = 60%







Damage Types






There are two primary damage types -- kinetic and energy. Additionally, some weapons add "elemental" damage of acid, electricity, heat, or cold. Currently, however, the quantity of "elemental" damage compared to kinetic or energy makes worrying about any of them pointless.


As before, the majority of creatures use kinetic melee attacks. Those that do ranged attacks do energy damage. The majority of ranged weapons are energy-based, although there are a significant number of good kinetic ranged weapons.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Thu Jun 09, 2005 8:20 am
#6





Armor Layers





Previously, layering was a virtual necessity, as layers added to base protections, special protections, condition, and encumberance. With the new system, layers are very optional, and very expensive.


Layers now add to a resist but reduce the resist of its "opposite," so there is a bit of a yin/yang effect. An armorsmith can now add up to 12 layers for a piece of advanced armor, so the effect can be major (up to +1200/-1200). Kinetic layers will reduce energy resists, energy layers will reduce kinetic. Acid and electricity are opposed, as are heat and cold. Advanced layers increase two otherwise opposed resists at the expense of the other four.


Because elemental damage is so minor and irrelevant at this point, the primary layer types one might expect to find are kinetic (for creature hunters), energy (for bounty hunters), and primus (adds to both kinetic and energy, useful for anyone).


I expect that most mass-produced armor will be unlayered. Because the resource requirements and factory time commitments for layered armor are so high, I would also expect that layered armor will largely be a specialty item, and command a price much higher than unlayered armor (double or even triple).







Armor Slicing





Because encumberance is gone and hindrances are affected solely by general protection, slicing now only affects resists. Slicing affects both standard and special protection equally. Slicing is also entirely predictive -- knowing the stats of the armor and how it was constructed, you can accurately predict what the post-slice results will be.


Ignore whatever the system message tells you the armor's general effectiveness was increased by -- the number means nothing as far as I can tell. For armor made with advanced cores, all resists will increase by a number generated by the following expression, where GP is the "general protection" of the armor as determined by the crafting of the core.


DELTA = 1892 - 0.25 * GP


For unlayered armor, GP will always be the special protection resists (acid, cold, electric, heat). For layered armor, particularly primus-layered, GP is a bit more difficult to ascertain on first glance.


As mentioned previously, hindrances are affected by general protection. It is possible (and indeed likely) that sliced armor will have hindrances high enough that combat masters will still have some minor hindrance.







Armor Examples





Just a sampling of what you might expect to find with newly-crafted armor on Bloodfin in the coming weeks and months. All pieces are unlayered. Note that these are all better than what 90% Composite converted to.


With fullprimus layering, I would anticipate the kinetic and energy resists to rise about 420 points each.


Assault
Kinetic: 6862
Energy: 4862
ACEH: 5862


Battle
Kinetic: 5982
Energy:5982
ACEH: 5982


Reconaissance
Kinetic: 4760
Energy:6760
ACEH: 5760




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Geauxx
Thu Jun 09, 2005 8:28 am
#7






Ackehece wrote:





Geauxx wrote:

For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor but you can find better Ubese armor out there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.


Welcome Back








Tantel and Ubese are both exactly the same for resists (all Recon armor it)

It totally depends on the Core which can be inserted into any of the skins.


  • make 2 cores the same...

  • shove them into tantel and ubese skins

  • same resists.

If tantel has lower resists on your server they are just not putting the better cores into them


as for the rest of the info ^_^ it's perfect.


Here is another hint though for a new Rifleman


  • you can wear Basic Recon armor with no penalty at novice rifleman (20% resist cap)

  • you can wear Standard Recon about 50-75% of the way through leveling with no penalties (40%resist cap)

  • once you hit master you can wear Advanced Recon (60% resist cap)

  • you can go over caps with slicing etc but you will gain hinderances at that point.





You are correct. I apologize for the misinformation. I was thinking of my /respec armor. I know that I can buy better Tantel but for know it will do.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Ayu
Thu Jun 09, 2005 8:28 am
#8

Awsome info thanks alot.



___________________
Kanariya
06.29.03
Vendors @ -5595 1075 on Talus.
JaWadeen
Fri Jun 10, 2005 6:22 am
#9



Geauxx wrote:

For Rifleman you can use Recon Armor (Tantel, Ubese, Marauder Recon, Faction Recon). I tend to like the Tantel armor but you can find better Ubese armor out there. I will eventualyswitch to Maruader once my set is complete. You will gradually loose your armor penalty as you progress in your elite prof. If you look at the skill boxes you will see Recon Armror Movement Speed 30% etc.

Welcome Back






Not sure if this was mentioned above o_O but anyway

You state marauder recon...there is no marauder recon currently..only marauder battle.

The three current non faction recon armours are: Tantel, Ubese and Mabarai.




Revnant: Space pirate, Ore Thief, Smuggler of bovines and small arms
Dir. Sotto Voce Corp. Stealing today what you might have sold tomorrow.
RIP.
Ja' Wadeen Ξ Bobbademus

Cause of death: Poked in the eye one time too many.
Geauxx
Fri Jun 10, 2005 8:20 am
#10

I was under the impression that there is Maruader Recon. Another BH that I know has a sweet set of Maurader. It might be assault unless he changed his temp to Carb's.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Ackehece
Fri Jun 10, 2005 9:19 am
#11






Geauxx wrote:
I was under the impression that there is Maruader Recon. Another BH that I know has a sweet set of Maurader. It might be assault unless he changed his temp to Carb's.






Maruader Recon exists the same way the Massassi Ink Rifle does...

It may be in game and a quest no one has finished yet or it may not be in the game yet

It does exist though (I Have worn it ... and it is cool.... ninja armor!)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




JaWadeen
Sun Jun 12, 2005 3:00 am
#12

Its not craftable and the rewarded stuff has low stats.




Revnant: Space pirate, Ore Thief, Smuggler of bovines and small arms
Dir. Sotto Voce Corp. Stealing today what you might have sold tomorrow.
RIP.
Ja' Wadeen Ξ Bobbademus

Cause of death: Poked in the eye one time too many.
Draycan
Sun Jun 12, 2005 3:13 am
#13

thanks for the info...this will help me choose my weapon and my armor more carefully in my next romp in PVP



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
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