Rifleman Archive
Thread: Holo's T21 thread from 8/9- what is he talking about?
looking back at holocron's t21 post from august he says that the t21 does way too much damage- that with the special attacks it was hitting for thousands-and that this was never intended.
are you kidding me? i know holo is a good guy and im sure the devs are way overworked and probably underpaid but come on- how is this possible-i've seen the commando's precious flamethrower hit for 10000 damage.
has ranged weapon damage philosophy changed that much in the last 2 months? holo was determined to nerf a weapon that was hitting for 3000 and now we have weapons that hit for 10000-never mind that insane dot flame attack that incaps you for an hour -man thats fun.
i have absolutely nothing against the people who play commando and creature handler-why wouldn't you take every chance to get as much of an advantage as you can? my problem is with the shortsightedness of the devs or playtesters who thought that this stuff wasn't going to be totally dominant. if you are going to have stuff be so much more powerful than everything else then it should cost way more than everything else in skill points and xp.
commando and ch should cost 25 skill points to train and their skill tree boxes should be doubled. xp to move up should be at least doubled.
btw, the reason im posting this here is because holo's post about the t21 being overpowered is here. it justseems strangeto me that one of the people in charge of this game would post something in august about the t21 being overpowered and then 2 months later there are weapons in the game that are way stronger than any t21 ever was.