Rifleman Archive
Thread: What else to spend points on?
Master Rifleman/Master Marksman/TKA precision 4/Fencer S&G 4 leaves you with 27 points.
a) Get more TKA - meditate 4 or balance 4 are excellent choices (wound healing or dizzy/KD). 14 points for either.
b) Get novice medic - 15 points; additional points can let you use stim Cs or just better healing, possibly first aid
c) Get Flame4 in commando - 6 (novice commando) + 14 = 20 points
d) Get scout and explore 3 - 27 points
e) Get smuggler and FD - 6 + 5 = 11 points, plus any more you want to spend to improve FD
f) Get artisan - 15 points
g) Get entertainer - 15 points
I personally don't think its very good to have an all combat template. Try what im doing:
Master Rifleman
Marksman 4,0,0,4
Scout 1,0,0,0 for a bit of terrain nag
Master Medic
Doctor 4,4,4,0 so you can revive, use buff Ds which can buff for like 2000 per stat and last for 2 hours. You also get access to most wound packs and stims.
OK, here is what im going for now hehe
Master Rifleman - 63 points
Master TKA - 63 points
Marksman stuff minus carbine- 43 points
Brawler HTH - 29 points
Smuggler FD line - 20 points
That comes to 218 points and now got 32 points left...
Medic -15 points
Exploration 1or master marksman - 17or 15points
This gives the long distance power of a rifleman, melee capability when mobs warp or get to close, and FD ability when everything goes wrong... Get a few extras too like healing, a little bonus to going over hills, panic shot, ranged KD... Now the question i have is what do you guys think is better master marksman or exploration 1? I am leaning to exploration but like to hear your views...
Consider Doctor, they're a pain to kill.
As for master marksman, depends what they do with rifle speed, having said that mounts are next month, maybe we can all drop the scout skills when we're riding around on mounts.