Rifleman Archive

Thread: Rifleman Alternative Advancement Skills

EvilHairy
Fri Mar 12, 2004 12:07 am
#1

Alternative Advancement Skills


Massively multi-player online role-playing game (MMORPG); need to give players things to do in their game. This is accomplished in two ways, using progressive advancement and content. These two items have to be present to keep an "end game" in their world. Without the end game, people get board of the game, and leave.


Star Wars Galaxies is finally on the road to adding enjoyable content its world however even with the content the other side of the formula is unbalanced. SWG lacks in progressive advancement. After you have full filled your characters template you have nothing left to advance on. In many cases, creating that template and getting all the skills takes a few days for the hard-core, a few weeks for the average player. Thus we are left with a new goal for the developers to work on. While content is the most important feature of any game, progressive advancement needs to be present.


This will eventually need to be addressed by the developers, it may be 3-6 months down the road, but it will need to get addressed by developers. One of Sony’s other MMORPG’s added progressive advancement in the terms of Alternative Advancement points. This game was called Ever Quest. To say the least, the system worked, you delegated however much exp you wanted into a new "skill point" system after you obtained a certain level.


This can work in Star Wars Galaxies also. Alternative Advancement might be the most streamline thing to add to the game, rather then elite-elite professions. I propose a system to the developers and players of Star Wars Galaxies. As a player, I have mastered many professions and played out many more. I personally think that an AA system will work in SWG.


How would a AA system work out in SWG? Well that’s some of the questions we want to kink out. The system I thought of is to make it so that AA points only are accessible to players who have mastered a profession. Each profession will have there own set of AA skills. Along with a universal set of AA Skills that everybody has. Even a Racial set of AA points that you can earn. Perhaps even a Faction AA points.


AA skills primarily are the same skills that you can get from skill tapes. Dodge, Melee Defense, Rifle Speed, Weapon experimentation, Armor Repair, creature level ect. Along with new skills that have never before been in the game. There should be profession specific AA skills that can only be gained in certain profession


Purchasing AA skills require experience, like pistol experience, combat experience, weapon crafting experience. Each AA point should require different types of experience logically. Like rifle speed should not require pistol experience, and weapon experimentation should require combat exp.


AA points should be expensive, EXP wise, starting out double of the top tier skill of that profession. Example: The first Master Pistoleer AA point would cost 900,000 pistol exp. As you gain more AA points the cost should increase. How much should it increase? I’m thinking 10-20% each skill.


Learning a AA skill grants additional skill mods to your character template. Putting 1 AA skill points into say: Pistoleer Speed. Will give you +1 to your Pistol Speed Skill. Putting additional AA points into Pistoleer Speed will add to that your character template.


Should there be a cap on the amount of AA points a player can earn? Say 50 per master profession? Or should it cost 1 skill point out of your 250 skill points for 1 AA point?


With the help of the community lets work out some cool ideals for each profession on what AA points they can get, what racial ones we can come up with one, the universal ones too. Also we should work out the few questions throughout the post.


What Specific AA Skills should Rifleman have?


What new AA skills can you think of?


How much should they cost?


Should there be a cap on the amount of AA points a player can earn? Or should they cost skill points to learn?


Should the additional AA skills not count towards the max increase skill mods? (IE: +25 Pistol Speed is the most you can add with clothing attachments and then another +25 with the AA points for +50!, or should it be max at 25)






Jorgan Bradwisch
~ Master Weapon Smith/ Artisan/ Architect ~

~ Dark Star Syndicate Trade Corp. ~
"I only have one rule, it is: Dont break the first rule."

Gimperial666
Fri Mar 12, 2004 12:30 am
#2

Sounds good... BUTT... They are having a tough enough time balancing combat as is.
Since defence is getting capped at 125 soon and offence still without a cap things are going to be rough for a while... No ones going to be missing ANYONE at master levels (for now)... so adding to counter attack and dodge or melee defence is kinda ify with your proposed system. BUT i think it can be done...
Some things I can see done are:

adding to your seconday stats 50pts at a time.
Adding to your HAM 100pts at a time.
FURTHER WEAPON SPEACIALIZATION: IE +10 to curved sword MIN damage (or whatever weapon)
Weapon repair bonuses for artisans and smiths
Speacialized weapon slicing(being able to CHOOSE speed, damage, or Ham costs)
Speacialized armor slicing ..as above
Faster harvesting bonuses
Bonus Lots
Poison resists
KD resists
dizzy resists
Stun resists
+5% faction gain
Damage type resists at 5% increments (never more that +20% for anytype & cant go over 90% TOTAL)

Theres TONS of stuff that you can do with a system of AA for SWG...Im sure the devs can do better than my 1/2 baked ideas...Least i hope so.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
Ethany
Fri Mar 12, 2004 2:00 am
#3

bump for a good idea


I'll think about this and post some ideas when they are somewhat coherent.



-------------------------------------------------------------------------------------

There is no substitution for human competition.

Ethne Sable - Eclipse
bdant
Fri Mar 12, 2004 11:22 am
#4

Sounds like a solid idea to me.


/vote





Ogun Logan [SLANT]
Master Musician/Novice Doctor

Carcajou [SLANT]
Medic 4/4/0/0/ Novice Pistoleer TKM
OneHung
Sat Mar 13, 2004 1:14 am
#5

/bump



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