Rifleman Archive
Thread: No, mind damage is not going away, only unhealable mind damage...
Gimperial666 wrote:
HEres what i read is going into publis 8....
The second aspect of the Combat balance will be the HAM redesign. A very critical part of the overall combat rebalance is the change to the functionality of the HAM system. This change will allow a greater ease in balancing overall HAM costs for weapons and special moves. It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage.
Ok for those of you who dont know what that means lets show you the scary part alone:
It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage.
Ok there goes what made our class unique among the brawlers...Right out the door
So were geting gimped like ive never seen before, and rifflemen too... The thing that REALLy burns me is that theyre not looking at the classes for another month.
So were going to be down to 2 count em 2 useful moves at master level for a while........ Hit3 and aoe3
...anyone else woried by this?
As a Master Swordsman and Master Rifleman, this concerns me greatly, but people on the rifleman boards and here are reading far too much into what they are saying, and, at the same time ironically, not enough of what they are saying.We read that it is being "removed as a special damage type" and assume that to mean that they are removing specials that do mind damage. But if you read the next sentence, they specifically state that they want to "place equal emphasis on Health, Action and Mind pools for both abilities and damage."
This is important to read together because we already know that the proposed HAM changes will charge HAM costs from specials temporarilyagainst the max value of the pool. Thus, it will no longer be assessed as healable damageand will have to repair on its own. This means thatall HAM costs, not just those hitting mind,will become unhealable (though they will all repair on their own faster). This places an "equal emphasis on Health, Action, and Mind pools" with regard to costs associated with "abilities." But they want to do the same for "damage" now. Right now, mind, for all practical purposes, is still unhealable. Combat medics can heal it, but only at the cost of wounds to their own mind. Muon gold and foods only temporarily boost mind stats, cannot be used more than once every so many minutes (13 in the case of muon, 3 of which are a dangerous downer period), and you can only take so many at once (1 at a time in the case of muon, usually 2 at a time in the case of brandy, and so on). This makes mind a "special damage type" in that it is still, for all practical purposes, unhealable and treated differently than damage to Health or Action.
Also, if they were to take away specials that hit mind, they would have to give us specials that hit something else, but then that does not put equal emphasis on all three pools regarding damage (i.e., mind alone would be untargetable). So that is not what they would do. Alternatively, they would have to remove all specials that attack a targeted pool, and, again, they are not likely to do that, nor does it even suggest that above.
Therefore, I think the only reasonable conclusion is that they are going to make HAM costs unhealable, but make mind damage from combathealable. After all, the only real reason to make mind unhealable is to keep people from healing themselves from the damage from their own specials, and then healing the mind they used to heal themselves, allowing someone to spam specials all day. With the proposed HAM cost changes, this will not be possible, so there is no reason to assume that they are planing to remove mind as a targeted pool and every reason they are going to make mind damage the same as all other kinds of damage, that is, healable.
Now Swordsmen and Riflemen should be concerned about this because their highest damage weapons come with tremendous HAM costs (both the advanced component PH and advanced component T21 can have HAM costs over 100). This is of concern, because one of the payoffs for taking such high HAM hits from my own specials was that I could attack an unhealable pool, not so if mind is going to be healable. That sounds like it is a major problem that will need to be balanced within this combat system revamp if they are making mind healable.
So we do not need to worry about out targeted pool being removed, but that does not make this good news either.
i am FAR more concerned over the crafting nerf than anything else right now. if the crafting nerf goes through it will have the same effect on weapon quality as a 3-second speed cap would to our DPS. that is a far greater threat right now than anything else.
The HAM thing was on TC before publish 5, but was removed after like two days after everyone noticed that it was horribly broken.
The basis of the system was that HAM costs from actions would not cause damage as they do now, but instead subtract from something else - either aninvisible pool that's only used for HAM costs, or the maximum value of H/A/M (which would let you kill yourself just like in the current system, except you wouldn't be able to spam specials indefinitely by healing). I didn't pay much attention to TC back then so I don't remember which method they used.
I doubt if mind healing will be added to doctor/medic - the devs probably consider the CM mind-heal to be "good enough" even though it's worthless in practice and I've never seen anyone use it.
The much-hyped combat rebalance will probably be nothing more than an unchanged repeat of the broken HAM changes from publish 5 and minor certification shuffling, just like how this "crafting revamp" is an unchanged repeat of the broken experimentation change from publish 5 or 6 that was pulled because everyone hated it.
Message Edited by LLJK_Griz on 03-15-2004 12:51 PM
LLJK_Griz wrote:
The HAM thing was on TC before publish 5, but was removed after like two days after everyone noticed that it was horribly broken.
The basis of the system was that HAM costs from actions would not cause damage as they do now, but instead subtract from something else - either aninvisible pool that's only used for HAM costs, or the maximum value of H/A/M (which would let you kill yourself just like in the current system, except you wouldn't be able to spam specials indefinitely by healing). I didn't pay much attention to TC back then so I don't remember which method they used.
I doubt if mind healing will be added to doctor/medic - the devs probably consider the CM mind-heal to be "good enough" even though it's worthless in practice and I've never seen anyone use it.
The much-hyped combat rebalance will probably be nothing more than an unchanged repeat of the broken HAM changes from publish 5 and minor certification shuffling, just like how this "crafting revamp" is an unchanged repeat of the broken experimentation change from publish 5 or 6 that was pulled because everyone hated it.
Message Edited by LLJK_Griz on 03-15-2004 12:51 PM