Rifleman Archive

Thread: Both melee AND ranged?

Hound_Dog
Fri Jul 08, 2005 8:43 am
#1




Most say go either all melee or all ranged now with the CU, and that ranged is currently more powerful. I'm just coming back from a LONG hiatus to try out the new system and I was always a melee guy. I don't want to give all that up, but I also love the new rifleman style with cover, conceal shot, kneecap, etc.


Is TKM/MRifle with the rest in medic feasible as a build? My reasons are as follows, so tell me if I'm off-base on any of these ideas:


With innate armor I won't have to purchase armor or deal with the penalties of it. This lets me wear all BE clothing.


I'll be able to heal my wounds and cure poisons and disease with meditation.


I'll try to do most of my damage from range, but will be a tank if they close the distance and probably be surprised when I don't die easily in melee range.


I can leg sweep and run to regain distance if they do get close and then kneecap to keep the distance.


Medic 0-4-3-0 would allow me to heal decently on myself or others with Toss and Spray.



I know these are broad statements that are not situational. Please tell me where I'm wrong. Would 0-4-3-0 Medic be enough, do you think? I wouldn't be too opposed to dropping some of rifle if it was unneeded so that I could go Doc or CM for better heals.

Warmaker01
Fri Jul 08, 2005 10:08 am
#2

Melee & Ranged Hybrids can still function in the CU, but not excel.

If you're concerned about making a powerful, maxed out combat character, you need to stack up on Melee OR Ranged Mods & Specials.

This is why you'll see full ranged or full melee templates today. People want their character to truly excel in something. Going Melee AND Ranged simply dilutes your fighting power at any given situation. You will not have as high melee and ranged combat modifiers. Your selection of specials will be only useful 1/2 the time... You can't use your melee specials with a ranged weapon equipped, or vice versa.

Look at it like this: Doing a full melee or full ranged template is making your character as best as he can be in those combat roles... specializing in those forms of combat. A melee AND ranged fighter is a "Jack of All Trades, Master of None," despite mastering a ranged & melee profession. He'll never outperform a specialized template in either modes of combat.

But that's my opinion.

Oboewan
Fri Jul 08, 2005 10:39 am
#3






Hound_Dog wrote:




Most say go either all melee or all ranged now with the CU, and that ranged is currently more powerful. I'm just coming back from a LONG hiatus to try out the new system and I was always a melee guy. I don't want to give all that up, but I also love the new rifleman style with cover, conceal shot, kneecap, etc.


Is TKM/MRifle with the rest in medic feasible as a build? My reasons are as follows, so tell me if I'm off-base on any of these ideas:


With innate armor I won't have to purchase armor or deal with the penalties of it. This lets me wear all BE clothing.


I'll be able to heal my wounds and cure poisons and disease with meditation.


I'll try to do most of my damage from range, but will be a tank if they close the distance and probably be surprised when I don't die easily in melee range.


I can leg sweep and run to regain distance if they do get close and then kneecap to keep the distance.


Medic 0-4-3-0 would allow me to heal decently on myself or others with Toss and Spray.



I know these are broad statements that are not situational. Please tell me where I'm wrong. Would 0-4-3-0 Medic be enough, do you think? I wouldn't be too opposed to dropping some of rifle if it was unneeded so that I could go Doc or CM for better heals.







Hey Hound Dog!


I'm still working out how I like my current build, but I am Master Rifle/Master Sword/Master Brawler/Combat Prowess 0004. Basically, heavy on the damage. Take cover, cover shot, sniper shot, snare, kickup, switch to melee and finish them off. I'm still working out my own tactics but it seems to be working well for me. Unfortunately, the temp has no area or KD capabilities (stupid Lunge stealth nerf!!!!) I haven't had too much of a problem in PVE and I've never been big on PVP but I'm hoping to do more of it... the lack of defences/medic might prove a problem in 1 v 1 situations but I'll just have to see.

.

I'm curious to see how a melee/range templete has been working (or not) for others.


Good luck!


Na




Na-Weobo
Master Swordsman, Mater Rifleman
Master Brawler
Wroshyr Order Of Kashyyyk - Founder
"Let The WOOKiees Win!"WOOK is currently recruiting... send me an email if interested
JediNyt
Fri Jul 08, 2005 10:45 am
#4


Hmm this makes me think alot about my template. I am a Master Rifleman and Master TK with the Ranged Speed FS branch filled and the rest of my skills in scout for terrain negotiation and so far I'm doing pretty good. I've dueled against a Jedi multiple times and came close to winning each time. I don't feel bad about losing because she was after all a Jedi.


I like versatility and TK/Rifles does that cause I can fight close range and long range. Not having to wear armor (which is expensive and decays)is nice and most of my clothes are bio enhanced which is great. I have the highest damage and highest defense professions. Still your probably right in that I wont be the best in either ranged or melee but is that nessesary? I am more adaptable this way. For instance: If I was all Ranged I wouldn't stand a chance against a nightsister at close range would I? Or if I was all Melee I wouldn't stand a chance against a Nova Trooper would I? I was once a TK/Swords and was really good at close range but got wasted whenever a high level Ranged enemy got me in their sights.




There is no emotion, there is peace.
There is no ignorace, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony,
There is no death, there is the Force....

Nyt Josan - Alliance Ace Pilot, Master Rifleman, Master Carbineer, Explorer, First Responder.
Hound_Dog
Fri Jul 08, 2005 11:00 am
#5


I'm more and more convinced I like the hybrid. My next question, then, is would you feel the need to go master rifle or would it be best to get a line of Doc instead, choosing the better rifle skills?

Oboewan
Fri Jul 08, 2005 11:14 am
#6






Hound_Dog wrote:


I'm more and more convinced I like the hybrid. My next question, then, is would you feel the need to go master rifle or would it be best to get a line of Doc instead, choosing the better rifle skills?







I dunno- Doc is cool.... but there are really nice stims out there for healing.I ended up getting master brawler back for the few specials, speed and acc mods for sword. But that leaves me at 0 SP. I don't know if it would be better to put those 34 skillpoints to better use - finish up Combat Prowess (+12 Ranged speed and acc, +12 Melee acc) and maybe put the 22 left into Fencer. I'd love to get some opinions on the 34 skill points.. but I think I'm set on keeping the hybrid... for now



Na





Na-Weobo
Master Swordsman, Mater Rifleman
Master Brawler
Wroshyr Order Of Kashyyyk - Founder
"Let The WOOKiees Win!"WOOK is currently recruiting... send me an email if interested
Ananais2
Fri Jul 08, 2005 8:54 pm
#7

well i dont actually have any melee, but all my offence comes from 4004 rifles and 0400 carbs, and i do pretty well with it, so id say hybrids can work pretty well


the down side is obviously lack of specials, i have no KD or root shots, but that hasent been a major problem for me so far, as for mods, i tried a mrifle, mcarb + some pistol temp and i didnt see that much of a difference with it to be honest, cept i couldent heal as well with just stims. I do have+50 speed and acc from tapes tho which im sure helps some, i can actually outdamage a master saber jedi and pull agro a lot with a good pup and the right foodswith my adv laser rifle heh


but anyways, i went this way eventually cause id been a rifleman for the majority of the time iv played swg and got board with sabers, so i have a kinda funny template lol, but MTK and some doc would come pretty close to my template i think, and it dose work pretty well plus not needing armour and wearing BE cloths are a big plus, the new TN cloths are real handy.I need to get round to changeing my FS branches some time tho, there all useless for rifles


Ackehece
Sat Jul 09, 2005 7:54 am
#8

I actually feel a CL 54 (single combat mastery) is even viable... you'll have less health then a 80 but if you are grouped you are treated as CL 80 in terms of defence and you can still deal damage fairly well and fairly fast so a double master of any two combat professions will work even better.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Page 1 of 1
Previous Next