Rifleman Archive

Thread: Rifleman & Aggro Management

Kinshi
Fri Jul 08, 2005 2:05 pm
#1

Rifleman are fussing quite a bit over aggro but I have found I can completely avoid aggro in a group setting using aggro management techniques I learned playing EverQuest. Its not hard.


In EQ, the Wizard class is the 'nuker'. They have a wide range of nukes from small to thermonuclear in power. THe bigger the nuke the more aggro it generates on the Wizard.


The way a Wizard avoids aggro is as such (and it works for RIfleman)


1. Never open up with your high power shots (no headshots or sniper shots, use basic ranged or placed shots)

2. Do not open fire until the tank has been engaged for at least 3 seconds.

3. Do not use the big shots until the mob is at 25-50% health, use the basic shots until then

4. Do not spam the big shots..if you fire a sniper shot, stop firing and let the MT have a chance to regaina ggro if its lost. Fire again when he has aggro back.


You do this and you will hardly get a scratch.


Now I know y'all want to do the biggest DPS possible but the mobs will go after who has the highest DPS or who can generate aggro in other ways..its how aggro works. YOU, the Rifleman need to work with your Main Tank to keep the aggro off you and on him.


Because frankly if the mob is on you, your DPS will suck because of all the close range misses, and the MT's DPS will suck because he has to keep chasing the mob.


This works very, VERY well and if you follow these easy steps, you will not be getting beat up. If you lay there chain-firing snipershot, you will get chewed on.


Aggro Management - Thats where it at


and for the EQ vets out there, I used to play a SK , and frankly no-one in EQ manages aggro better than a SK ;-)
ShadowCM
Fri Jul 08, 2005 2:15 pm
#2

well...kinda sad but i was grinding fs in dant with pikets, and i guess all my meleegroup grindersdid the same exact thing you said.



Few state attacks, then they all use the weak and puny moves.


Even with my incredibly lame 200cond grinding ALR, I still outdamage them with ranged shot (SAC pup). They all hit for around 200, while I hit for 300. I then gave up and hit for 800 instead.




________[Given up on trying to get a pvp rating of 0]_________


S_H_A_D_O_W_R_I_D_E_R


____________________ Suicide Extraordinaire ____________________


---------------------------------------KAURI RULES!-----------------------------------------
Ackehece
Fri Jul 08, 2005 4:49 pm
#3

great ideas and all... but that negates the purpose of our class... damage output. If we have to limit our damage output we are not fulfulling our role because of a broken game play mechanic.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




PyscoJuggalo
Sat Jul 09, 2005 2:56 am
#4






Ackehece wrote:

great ideas and all... but that negates the purpose of our class... damage output. If we have to limit our damage output we are not fulfulling our role because of a broken game play mechanic.






I have an idea............


How about we turn Taunt into a passive ability that does this:


1'st level taunt treats damage dealt by that player as 25% more (not an actual 25% more damage, just the aggro formula makes it seem as 25% more damage).


2'nd level 50% more


3'rd level 75% more


and


4'th level 100% more




(Not a well written post, but I hope you get the idea)


Message Edited by PyscoJuggalo on 07-09-2005 05:56 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Leafgreen
Sun Jul 10, 2005 4:01 am
#5






Ackehece wrote:

great ideas and all... but that negates the purpose of our class... damage output. If we have to limit our damage output we are not fulfulling our role because of a broken game play mechanic.




/agree






Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

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