Rifleman Archive

Thread: Best PVP Class, besides Jedi :)

marc-anthony
Thu Jul 07, 2005 3:49 pm
#1

Just curious, I don't do too much GCW PvP only Bounty Hunting....

and don't say Jedi.
Ackehece
Thu Jul 07, 2005 5:13 pm
#2

pistoleer carbineer....

ever felt likea puppet? well if you run into this you will.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Warmaker01
Fri Jul 08, 2005 3:31 am
#3



Ackehece wrote:
pistoleer carbineer....
ever felt like a puppet? well if you run into this you will.





I'm trying to build up to a similiar template and seeing how it works.

Striving right now for: M.Marksman / M.Carbineer / M.Pistoleer / Rifleman 4400.

The rough mods for this template:

Gen.Ranged Accuracy +250
Gen.Ranged Speed +55
Carbine Accuracy & Speed +65 / +50
Pistol Accuracy & Speed +40 / +45
Rifle Accuracy & Speed +85 / +55

Melee Defense +135
Ranged Defense +195
Carbine Defense +40
Pistol Defense +50
Rifle Defense +20

I would gain ALOT of target control. I mean a CORNUCOPIA of target control specials. Probably more than I would generally use on a usual basis. But it is very comforting to know that I have a special to deal with nearly all situations.

I can reach out with my best Carbine up to 50m. A dedicated Rifleman opponent will still outdistance me and fight effectively past that range, however.

Ranged Defense is still good, but Melee Defense is atrocious for a pure combat character. But hey, the CU is all about strengths and weaknesses. I'm trading defense for high accuracy, speed, target control, and lethality with ranged weapons.

Lord-R
Fri Jul 08, 2005 4:36 am
#4

Best PvP template would be a Melee one in my toughts. I'm Master rifleman and still think Melee is bestway to go.




LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



erli
Fri Jul 08, 2005 4:46 am
#5

Medics, Combat Medics, and Doctors....because they can endure longer than the rest. Mixed, dabbled, or Mastered, these three professions can make any PvP (including against Jedi) drag out for a very long time. Stims, Spray magic, jab magic, toss magic, infusing regenerative magic different timers tons of healing.


Honorable mention to pistoleer added to anything as its specials are pretty important to dictating combat.


Bounty Hunter adds an awful lot of numbers and a variety of nifty abilities. TK offers alot to anyone defensively. But, in my opinion, all these pale in comparison to being able to heal effectively.


KhoevenNalarDre
Fri Jul 08, 2005 5:17 am
#6






Warmaker01 wrote:

Striving right now for: M.Marksman / M.Carbineer / M.Pistoleer / Rifleman 4400.

The rough mods for this template:

Gen.Ranged Accuracy +250
Gen.Ranged Speed +55
Carbine Accuracy & Speed +65 / +50
Pistol Accuracy & Speed +40 / +45
Rifle Accuracy & Speed +85 / +55

Melee Defense +135
Ranged Defense +195
Carbine Defense +40
Pistol Defense +50
Rifle Defense +20

I would gain ALOT of target control. I mean a CORNUCOPIA of target control specials. Probably more than I would generally use on a usual basis. But it is very comforting to know that I have a special to deal with nearly all situations.

I can reach out with my best Carbine up to 50m. A dedicated Rifleman opponent will still outdistance me and fight effectively past that range, however.

Ranged Defense is still good, but Melee Defense is atrocious for a pure combat character. But hey, the CU is all about strengths and weaknesses. I'm trading defense for high accuracy, speed, target control, and lethality with ranged weapons.



If the highlighted stats are correct (which they do same a bit odd for the given temp - but no, i haven't added it up myself), you should be using a rifle with it and not a carbine.




_________________________________________________________

. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
Khoeven Nalar'Dre
Former Mayor of IHQ - ONE Chief Officer
. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
_________________________________________________________

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Geauxx
Fri Jul 08, 2005 8:20 am
#7

That's the beauty of the CU there really isn't a "best" pvp template. Nowa good pvp squad would be a mixture of the temps listed above. Each temp has it's pro's and con's but a good group of mixed temps will almost cancel the con's out if the group is disciplined.


But to answer your questions some good temps that I have come across are.


Melee:


TKM/Master Melee (Fencer/Sword/Pike)/Doc 4/0/0/0 - This is one tough temp but very vulnerable to a Root/Snare


Ranged:


MP/MC/CM 4/0/0/4 - I have seen this temp just reak havoc


MBH/MRM/Pis X/4/X/4 - Tough temp and a Jedi Killer.


MBH/MRM/CM 4/0/0/0 - Tough Jedi Killer and Healer.


I have seen a few temps with Smuggler mixed in it but I think the Smuggler Roots are heading for a huge nerf so I don't put too much weight into them.





Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Warmaker01
Fri Jul 08, 2005 9:57 am
#8


KhoevenNalarDre wrote:


Warmaker01 wrote:

Striving right now for: M.Marksman / M.Carbineer / M.Pistoleer / Rifleman 4400.

The rough mods for this template:

Gen.Ranged Accuracy +250
Gen.Ranged Speed +55
Carbine Accuracy & Speed +65 / +50
Pistol Accuracy & Speed +40 / +45
Rifle Accuracy & Speed +85 / +55

Melee Defense +135
Ranged Defense +195
Carbine Defense +40
Pistol Defense +50
Rifle Defense +20

I would gain ALOT of target control. I mean a CORNUCOPIA of target control specials. Probably more than I would generally use on a usual basis. But it is very comforting to know that I have a special to deal with nearly all situations.

I can reach out with my best Carbine up to 50m. A dedicated Rifleman opponent will still outdistance me and fight effectively past that range, however.

Ranged Defense is still good, but Melee Defense is atrocious for a pure combat character. But hey, the CU is all about strengths and weaknesses. I'm trading defense for high accuracy, speed, target control, and lethality with ranged weapons.

If the highlighted stats are correct (which they do same a bit odd for the given temp - but no, i haven't added it up myself), you should be using a rifle with it and not a carbine.





I've been using Kodan's Character Builder which is pretty current.

As for using a Rifle instead of a Carbine, personally, it is a matter of principle to keep using a Carbine or switch to a Pistol. These are the weapons my character is fully trained in.

It is also another princple for me to not use the Adv.Laser Rifle. I feel guilty to use a plain CL54 weapon that is superior to a Master Rifleman's T21.

Secondly, this template needs a character to remain standing or constantly moving. Why? There are several Carbineer specials that require a character to be standing. Charge Shot, Rapid Fire are 2 of them. Also, a Carbineer frequently finds himself close to or under Pistol ranges. You need a good Rate of Fire, and Carbines provide that.

Now, I'm not saying I don't keep a decent Rifle in my inventory, but 80% of my work is being carried out with a Carbine. An E11 Mk.II, not an Elite Carbine (Master Cert. principle again).

Message Edited by Warmaker01 on 07-08-2005 10:01 AM

black666label
Sat Jul 09, 2005 4:18 pm
#9






marc-anthony wrote:





Geauxx wrote:

MBH/MRM/Pis X/4/X/4 - Tough temp and a Jedi Killer.








Weeee thats mine!




that was my temp also. I'd say go my new template MBH/MRM/CM 4xxx. You have good Defense and good offense. Healing yourself for 1.5k a heal every 6 seconds helps a ton against ANYONE especially jedi. Sure you don't have a root but if you snare them you can get distance on them for a bit and still pwn them.



and the rituals that fade away, and the roses that cease to be laid, and it's clear to me that we're one foot in a very shallow grave

Syrus Ardrax
~~ Master Bounty Hunter | Master Rifleman | Pistoleer~~
~~AoX~~
~~Art of Execution~~
~~44 Jedi Killed~~
Chilastra Novice Troll
Made by Lexxin
marc-anthony
Sun Jul 10, 2005 12:39 am
#10



Geauxx wrote:

MBH/MRM/Pis X/4/X/4 - Tough temp and a Jedi Killer.






Weeee thats mine!
Geauxx
Sun Jul 10, 2005 5:20 pm
#11

Can't go wrong with either of the last two temps vs. Jedi



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
chardin
Sun Jul 10, 2005 5:29 pm
#12

Class? pistoleers

Templates?

mine: M. Pistols/M. Rifles/4040 CM

- root, snare, hemorrage (easily the most underrated and useful move in the game), shock, traumatize, high dmg, intimidate, all types of ranges + dmg types, fair defense and awesome heals


with a fair sized bank account and a few 'connections' you can make this a VERY VERY powerful template. unless you're up against one of those cheap startle/disarm spammers.



.:x:.TEH OMARRI.:x:.
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.:x:.CHARDIN BOTHWUI.:x:.
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PyscoJuggalo
Mon Jul 11, 2005 2:43 am
#13






chardin wrote:
Class? pistoleers

Templates?

mine: M. Pistols/M. Rifles/4040 CM

- root, snare, hemorrage (easily the most underrated and useful move in the game), shock, traumatize, high dmg, intimidate, all types of ranges + dmg types, fair defense and awesome heals


with a fair sized bank account and a few 'connections' you can make this a VERY VERY powerful template. unless you're up against one of those cheap startle/disarm spammers.





Someone say my name?


I love Slaughtering healing dabblers with Chargeshot +StartleShot +Disarm shot............

Message Edited by PyscoJuggalo on 07-11-2005 05:43 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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