Rifleman Archive
Thread: Rifleman and Tanking.
Skull-Taker wrote:
I thought that rifleman were classified as Long Range High Damage Dealers and Melee like tka's and swords, pike were going to be the tanks!.
Im going through allot of armor and allot of stems being the groups meat sheild / main damage dealer. I was with a group eairler and I was the only one in armor, the others just waited till the ursors were agrod on me and then went in for there hits. Come on devs either fix the hate or tank ability or give rifleman better defences
I dont think the devs need to fix the hate here and i dont think the devs need to give rifles better defenses for this reason. After all its kinda comprehendable thata mobgets the most anger towards the person that hits it the hardest.
You should rather get another group or tell the group members why you think their behavior is not ok ![]()
<<Wookie
The best Cerimonial Armor I could find was 6k Energy, 7k Kinetic, 6k all else. Still, right nice armor. Added an ADK to the chest piece. Vastly reduced what I was spending. Take all the right foods. Meaning, ranged defense foods and dodge, if you are after anything with primarily ranged weapons, or melee defense and dodge foods if you hunt melee fighters. These do add dramiticaly to your defense, survivability, and the Durabilty of you armor (actualy, your armor just lasts longer if you don't get hit in the first place).
Combining Rifles with anothercombatprofession will add significantly to your defenses, as well.
Bunker
Im master rifles and master doc and Iam the best aggromagnet/tank in the game at the moment.
1. Go prone, snipershot to pull the aggro
2. Headshot while the animal is running towards you
3. From prone to kneel and keep altering between adv. startleshot and headshot until action runs out.
4. If my health runs low I use adv.startleshot followed by bactajab/shot
5. Use ranged shot until action runs up to the point I can use adv.startleshot or headshot again
This way everyone else in the group can just keep hitting the creature while getting no aggro. I didnt plan to become a tank but after CU thats exactly what my proffs made me to be.....
I just wear disposable armor
I always seem to outdamage, so I just try to finish my creature as fast as possible so they don't usually get to do too much damage. If it's something big, then I take out my more expensive set of ubese armor to replace my 3000kindefense compo that I take to grinding.
Although bols rule to world of grinding (no swarming, never get to me), pikets tend to give a lot more xp so I'm usually prepared to take all the damage.
Nice cdef thought though...might give that a try. In the meantime, I realized that if I'm going jedi my bio-linked trando would be worthless so I'm going to grind with that, end the piket's misery real fast. Worth a try
I think all of you are missing an important part of this.
(Yeah, that statement alone will get me flamed)
If I shoot into a mob then they go from question mark to exclamation point and aggro on me. That's fine. There's a major problem here. An example.
A group of four went down to play with the little nightspiders, looking for a badge. When they were ready i'd take a potshot at the next group of critters and they'd come over for a fight. Great. If I did 1500 dmg then the whole GROUP of spawns stay aggroed on me until that damage is surpassed.
So i'd have 4 critters chasing me around that would not bother to attack anyone else that was dealing damage to them. All of the spawn ignored damage done to them unless is was over 1500.
Ended up with me running back and forth around the melee party members, with the whole spawn chasing me, the melee members chasing the spawn and getting an occasional hit in for 1000 dmg... That just isn't right. If the particular creature I did damage to wants to pound on me until someone does a higher amount of damage to it, fine. But all creatures in a spawn acting that way when I haven't even touched 3 of them?
Anyone that does cover/concealed has probably noticed this too. Groups of spawn come after you and ignore the rest of the party pounding on them.
Bye-bye headshot & startle shot, time to put something else on the hotkey bar.![]()
The problem is that taunt generates to little aggro while damage and healing creates to much. The tanks can not hold aggro no matter what they do unless the other players just plainly stop doing their role. It is not the nukers or the healers who are broken but the tanks who can never acquire aggro no matter how hard they try. 2 pikes +2 swordsman + me.... equals me with the aggro no matter what the other 4 do.
Soldier-For-Hire wrote:
I don't think anything really needs to be changed. I've been a riflemen for a long time and have dealt with the same problem of being the tank because i deal the most damage. However, the only reason this happens is because of an irresponsible group. Realistically, a creature would attack the person dealing the most damage or attack the healer. In most other MMORPG's where group work is stressed, creatures have agro counters and attack either the healer or the person dealing the most damage. An irresponsible tank who doesn't taunt often enough would just cause the group's healers and damage dealers to die off, and eventually the tank will die too. SWG Pre-Cu really did not stress teamwork at all. Not that the CU has arrived, SWG players haven't gotten use to their roles. Hunting groups are more common now but the majority of them are "everyone shoot the creature as fast as they can" groups. The reason why experience is awarded regardless on whether you hit the creature for very little damage or most of the damage is so that the TKM tank who did small amounts of damage but kept the creature from attacking the damage dealing riflemen will be equally rewarded. Once SWG players understand that their professions actually have a role in a group, then groups will run off more smoothly. We will also see more efficient hybrid templates such as Riflemen/BH for heavy and fast damage dealing, or TKM/Pikemen/Part Fencer for Heavy Melee Tanking. For anyone who's played other MMORPG's. Riflemen = Black Mage. Melee= Soldier. Doctor/CM = White Mage.