Rifleman Archive

Thread: so what ARE the caps??

SirBrady
Sat Jul 02, 2005 8:58 am
#1

wondering that the speed and damage caps on rifles are.



Ifas Nomivan
pre/post CU Master Rifleman
Imperial Army Colonel / Imperial Navy Rookie
DLE

"Why do people groan about getting killed in game? If you dont want to PVP or get "ganked" go play the Sims."
-Cosno
"if you don't want PvP, go get a Nintendo"
-Felhammer
Stena
Sat Jul 02, 2005 9:02 am
#2

Message Edited by Stena on 07-02-2005 06:35 PM




Colonel Ack-Sterall - EX-Leader Of Illuminati
Donatello' - Killer


Elder Rifleman, Teräs Käsi Master , Medic, Doctor, Creature Handler, Pistoleer, Carbineer, Marksman, Artisan, Architect, Merchant, Commando, Smuggler, Jedi.


Illuminati Website/Forum
PyscoJuggalo
Sat Jul 02, 2005 10:32 am
#3






Stena wrote:
There isnt a cap. But the more points you get the less the mod changes the weapon.





Think the OP means the caps on crafting........



Check with the WS's, they know.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Stena
Sat Jul 02, 2005 10:34 am
#4



PyscoJuggalo wrote:


Stena wrote:
There isnt a cap. But the more points you get the less the mod changes the weapon.


Think the OP means the caps on crafting........

Check with the WS's, they know.






oops, soz. Read the question wrong




Colonel Ack-Sterall - EX-Leader Of Illuminati
Donatello' - Killer


Elder Rifleman, Teräs Käsi Master , Medic, Doctor, Creature Handler, Pistoleer, Carbineer, Marksman, Artisan, Architect, Merchant, Commando, Smuggler, Jedi.


Illuminati Website/Forum
Korom
Sat Jul 02, 2005 1:05 pm
#5

Along these lines though, when does getting speed mods become shall we say, ineffective? I mean 150? 175? When does the diminishing returns set in on speed mods?
SirBrady
Sat Jul 02, 2005 1:43 pm
#6

yeah i meant as in what is the max crafted damage on a rifle (not worth slicing) and what is the lowest speed (same thing about slicing)



Ifas Nomivan
pre/post CU Master Rifleman
Imperial Army Colonel / Imperial Navy Rookie
DLE

"Why do people groan about getting killed in game? If you dont want to PVP or get "ganked" go play the Sims."
-Cosno
"if you don't want PvP, go get a Nintendo"
-Felhammer
xDiggerx
Tue Jul 05, 2005 8:14 am
#7






SirBrady wrote:

wondering that the speed and damage caps on rifles are.






Damage caps at either 1184 or 1187, I get the two mixed up. If your crafting with uber krayt tissues the idea is to hit the cap sooner, with fewer points used, then use those "extra" points into SAC or speed, etc...


SAC is capped on the low end at 82 for rifles.


Speed? I am not aware of the speed cap on rifles. Is there one? I thought this was resource limited.


My suggestions for having a rifle made: cap the damage (or get close), drop the SAC to 85 or lower, put the rest of the points into reducing speed.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Kahnindustries
Tue Jul 05, 2005 8:26 am
#8

The adv laser rifle i crafted yesterday was 1185, -2.17 sac 82. These also happen to be the caps. Gotta love that set of 6 190dmg krayt i looted I can still slice it, but what shall i get sliced
PyscoJuggalo
Tue Jul 05, 2005 2:40 pm
#9






Kahnindustries wrote:
The adv laser rifle i crafted yesterday was 1185, -2.17 sac 82. These also happen to be the caps. Gotta love that set of 6 190dmg krayt i looted I can still slice it, but what shall i get sliced




Crit damage...... The pistoleers were posting abot that the other day



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
jason67
Wed Jul 06, 2005 6:10 am
#10






PyscoJuggalo wrote:





Kahnindustries wrote:
The adv laser rifle i crafted yesterday was 1185, -2.17 sac 82. These also happen to be the caps. Gotta love that set of 6 190dmg krayt i looted I can still slice it, but what shall i get sliced




Crit damage...... The pistoleers were posting abot that the other day






ya if your capped on everything else might as well get it crit sliced.


1184 is posted as being the cap for most rifles, so not sure how you ended up at 1185 without a slice/pup but close enough. Not sure on the speed cap listed right off hand, but the SAC is capped at 82. I also agree with the above poster that suggested you max out damage first then SAC, then if anything is left put it into speed. if you follow this logic as well and are able to hit the caps, then that would likely leave you with the ability to slice the speed for a positive increase.


not knowing the speed caps right off hand on rifles I couldn't tell ya to slice speed on a rifle with those stats, but then again based on those stats i would swear the rifle is already sliced or at least puped considering speed is normally in the 2.5-2.6 range and even with -3.0 speed tissues (which really only translate into -.30 speed) you would only be hitting around 2.45 speed in a best case scenario. You could use an imp theme park stock but then your stuck trying to drop the +20 SAC from using prenerf comps to compete so I really don't see how your hitting those stats without the rifle being sliced and/or pupped.


Message Edited by jason67 on 07-06-2005 06:10 AM





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
jason67
Wed Jul 06, 2005 6:26 am
#11

Just went and pulled this info from the WS forums for those that are interested. And while it's purely possible that you have a rifle that literally hits every single CAP, I highly doubt the legitimacy of such a weapon without a screenshot, especially since it hits them pretty much exactly. I could see you getting a slice to finish off one of the mods and having a perfect rifle in that aspect but slices will surpass the hard caps on weapons. Which means you need to basically be using a set oftissues that are roughly -40.0 speed given the way they convert the speed mod in the actual crafting. And we all know that is impossible. So unless something has drastically changed in the crafting process in the last week or so then I don't see how hitting all of the possible caps in crafting is possible. Any single line can be hit with enough experimentation, but what your proposing that you had crafted is simply not possible with what we currently know about crafting. it would be nice if they changed the mods on tissues to actually be what the represent again instead of a fraction of the speed listed, but that is not currently the case.


Rifles



ADV Laser Rifle

Max 1184.5

Speed 2.17

Wound 14.95%

SAC 82


Beam Rifle

Max

Speed

Wound 34.5%


Berserker Rifle

Max 887.8

Speed

Wound 40.25%


DL20 Rifle

Max 120.75

Speed

Wound 13.8%


E11 Rifle

Max 592.25

Speed

Wound



Heavy Particle Beam

Max

Speed

Wound 23%

SAC



Jawa Ion Rifle

Max

Speed

Wound 5.75%



Light Laser Rifle

Max

Speed

Wound 28.75%

SAC


T21 Rifle

Max 1184.5

Speed

Wound 33.35%

SAC 82


Tusken Rifle

Max 887.8%

Speed

Wound 13.8%






HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
Kahnindustries
Tue Jul 12, 2005 2:51 am
#12

Hi again, soz about not re-posting I completely forgot i had posted here.

Um also I made a teensy weensy mistake the rifle stats I listed there were after a speed pup (lower accuracy) All my experimentation on the weapon went into dmg (not much needed) then sac. The stock was a pre cu stock with a pre cu scope and new abph (with the krayt) I didnt notice the exact speed on the krayt before i started, but the dmg was 190. I also crafted a dl44 XT and high cap scatter with the remaining two tissues. both of those had damage in the mid 900's (bout 940 i think) with 121 sac. I made them for a guildie that just wanted dmg and speed.

The only problem is now, that I dont have an adk and im afraid to wear it down

Also I wish I had just sold the krayt as I think i would have got a small fortune for it, and Im sure someone could have used it to hit all three caps (without pup).
AlphAlphAlphA
Tue Jul 12, 2005 4:02 pm
#13

my bowcaster unpupped is 599-1198 damage, have yet to see or hear of any rifle with higher damage.

(pre-cu sliced/converted)

here is screenie with it pupped

clicky



Serdatti [eXile] - Pre-CU Jedi - CU Jedi/BH Hybrid - NGE Elder Jedi
'E'V'I'L' [LeGnD] - Pre-CU Melee Stacker - CU Jedi - NGE Elder Jedi
Shedatti - NGE Merchant

'E'V'I'L' Enterprises
Resources & Loot
Dantooine: -530 1980
Page 1 of 2
Previous Next