Rifleman Archive

Thread: Knee cap shot working?

Squygxicus
Tue Jul 12, 2005 7:07 am
#1

As a M-Rifleman and nothing else combat related, I do most of my cash destroy missions on faction terminals. I fire the knee cap, see the +snared+ come up and the nme promptly runs up to me into their weapon range and starts blasting.


Does it only work PvP, or only against critters?
Ackehece
Tue Jul 12, 2005 9:26 am
#2






Squygxicus wrote:

As a M-Rifleman and nothing else combat related, I do most of my cash destroy missions on faction terminals. I fire the knee cap, see the +snared+ come up and the nme promptly runs up to me into their weapon range and starts blasting.


Does it only work PvP, or only against critters?






It does work - the precentage reduction vs other snares is much smaller.

(like 5% vs 10-20%)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Isader
Tue Jul 12, 2005 9:34 am
#3



I have the same problem and it seems to me, without testing, that the snare is very broke. I'd say between 5-10% of the time out of the 100% +snare+ I see land it actually slows down my target. I shoot it but cannot rely on it as I should. As a rifleman I should be able to rely on slowing a target because once they get to me, if it weren't for Doc I would be dead in moments.

*edit: Damned spelling mistakes.

Message Edited by Isader on 07-12-2005 12:35 PM





Master Bounty Hunter - Master Combat Medic
Gubment_Geek
Wed Jul 13, 2005 1:45 pm
#4

Tell me about it. Was solo hunting gorax and kneecap shot did crap. I am running away hit him with kneecap, and he still gains on me. What gives?



Lasko Darkmoon - Officer - 83
SA Master Pilot
Vanda Darkmoon - Smuggler - 50
Imperial Ace
Ackehece
Wed Jul 13, 2005 1:46 pm
#5

5-7% slowdown for kneecap shot

7-11% slowdown for packing a rifle

creatures/melee are naturally faster then players


= creatures gain on yourapidly if you are packing a rifle.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Gubment_Geek
Wed Jul 13, 2005 1:49 pm
#6

Your logic and math are no match for my denial! Muahahahahahaha!!!



Lasko Darkmoon - Officer - 83
SA Master Pilot
Vanda Darkmoon - Smuggler - 50
Imperial Ace
PsychoticChipmunk
Wed Jul 13, 2005 1:55 pm
#7

Do you know if kneecap shot will stack with crippling shot? Since it is so low a snare it'd kinda hard to tell whenever I fire 'em both off accidentaly.



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Ackehece
Wed Jul 13, 2005 2:14 pm
#8






PsychoticChipmunk wrote:
Do you know if kneecap shot will stack with crippling shot? Since it is so low a snare it'd kinda hard to tell whenever I fire 'em both off accidentaly.






completely nasty when they are stacked.... almost a root!

I also do that lots with my brother


he does crippling and I apply kneecap at the same time - poof no more movement (actually they do move but so slow that you can walk away from them.)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Slysix
Wed Jul 13, 2005 2:24 pm
#9

Put away your rifle if your gonna run(it takes up no time to do it) after you kneecap something. I usually equip a melee weapon just for looks. Then put it back on when your gonna shoot.

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