Rifleman Archive

Thread: Heads up on daze fix

Red-Dwarf
Wed Jul 13, 2005 1:38 pm
#1

I posted over in the smuggler forum but since first posting my TC rifleman has confirmed that startle shot is affected by the new daze prevention code (patch note slipped through, but code is in). The damage still works, but the actual daze doesn't take effect.


Our discussion is here if you have any comments you wish to make.




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Ackehece
Wed Jul 13, 2005 1:40 pm
#2

lol... just reposted your report in the bugs and issues thread ^_^




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Red-Dwarf
Wed Jul 13, 2005 1:44 pm
#3





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
JeffIncredible
Wed Jul 13, 2005 1:59 pm
#4

Did you report that the anger lasts not as long as the panic effect as a bug?


If so, why?



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Red-Dwarf
Wed Jul 13, 2005 2:04 pm
#5




JeffIncredible wrote:

Did you report that the anger lasts not as long as the panic effect as a bug?



That's a balance issue, not a bug, I listed the times for the devs as in the past numbers have worked incorrectly *cough*Armour Break*cough* so they can check them.

Oh, you do realise that the anger effect doesn't start until the panic effect finishes, not when the panic effect starts?




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Ackehece
Wed Jul 13, 2005 2:11 pm
#6

post effect wearing off before the anger hits...


so your daze last 25 secs then anger hits and you wait another 20 secs for it to work again.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




JeffIncredible
Wed Jul 13, 2005 4:01 pm
#7

so whats the balance issue?



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
Ackehece
Wed Jul 13, 2005 4:14 pm
#8

Oops misunderstood the question.

Message Edited by Ackehece on 07-13-2005 05:15 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Demio_Olaron
Wed Jul 13, 2005 4:29 pm
#9

There goes startle shot down the drain..

It was usefull to finish off healers by impeding the healage to occur, now it's just rubbish.



BIG PINK SIG!
PyscoJuggalo
Wed Jul 13, 2005 7:54 pm
#10

Oh well, time to look for something else cheap and easy



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
DekkoFett
Fri Jul 15, 2005 8:18 am
#11






Demio_Olaron wrote:
There goes startle shot down the drain..

It was usefull to finish off healers by impeding the healage to occur, now it's just rubbish.




Same thing with AI Jedi. The only way to get them to drop was to startle them so they couldn't get it back up. Now I guess I'll just have to fight them for another 10 minutes instead now.



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