Rifleman Archive

Thread: Need a little help w/ rifleman

Kakabus
Tue Nov 23, 2004 12:30 am
#1


I am not trying to master the profession, but was wondering what the speed cap for HS3 is with a Dam sliced Jawa and T21. The sticky has the cap for SS2. But I wont be using that attack. Also there was a post about FS Rifle Speed being broke and the melee speed works for range. Is their anyone who can cofirm that? That would rock since I already have FS melee speed capped. Thx
Kakabus
Tue Nov 23, 2004 7:22 am
#2

Actually I was planning on capping with +15 in AA/CA(s). The accuracy wont be a big issue since I plan on get the +40 in AA/CA(s) as well.
Ackehece
Tue Nov 23, 2004 8:27 am
#3

the rifleman faq has the speed mods on the specials listed in it and the formula for calculating how long a delay between shots using whatever speed rifle you have ^_^ the info is there for you - go get it!



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Tue Nov 23, 2004 1:20 pm
#4






Kakabus wrote:


I am not trying to master the profession, but was wondering what the speed cap for HS3 is with a Dam sliced Jawa and T21. The sticky has the cap for SS2. But I wont be using that attack. Also there was a post about FS Rifle Speed being broke and the melee speed works for range. Is their anyone who can cofirm that? That would rock since I already have FS melee speed capped. Thx







With 70 speed? Use HS2. even with the +12 from FS skills, HS3 will prob be around 2 secs with a T21, you have to have the accuracy to, otherwise, you won't hit a def stacker for SH!T w/o mastering. I have to stun them anyway. and that requires flushing shot.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Kakabus
Tue Nov 23, 2004 8:14 pm
#5

you mean i have to use mathamatics...NOOOOO!!!.....I was hoping there was a website that i just punch in the numbers and it calulates it for me....I found a Swordsman one like that...just hoping there was a rifleman one...
Ackehece
Tue Nov 23, 2004 9:29 pm
#6






Kakabus wrote:

you mean i have to use mathamatics...NOOOOO!!!.....I was hoping there was a website that i just punch in the numbers and it calulates it for me....I found a Swordsman one like that...just hoping there was a rifleman one...






lol, I have not made one yet ^-^ there is a link buried in here somewhere... *goes to look for the damage calc*



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Cpl_Fisher
Tue Nov 23, 2004 9:42 pm
#7






Kakabus wrote:

Actually I was planning on capping with +15 in AA/CA(s). The accuracy wont be a big issue since I plan on get the +40 in AA/CA(s) as well.






max you can get from AA+CA is 25 with +15 in speed AA/CA that brings you up to +85 speed, unless you have Master Marksman. that will make 90. you cap at speed using HS3 with 93 on most rifles. i don't know what FS skills you have either, just remember only melee speed works for ranged. i don't know if melee accuracy also works for ranged.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
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