Rifleman Archive

Thread: Whats up with sniping?

Skull-Taker
Fri Sep 23, 2005 11:41 am
#1

I get 2 shots in and combat ends during the stupid warm up on the 3rd



Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
sharde64
Sat Sep 24, 2005 1:19 pm
#2

its a feature "sarcasam off", bug



SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Zethcas
Sun Sep 25, 2005 4:14 am
#3






Skull-Taker wrote:

I get 2 shots in and combat ends during the stupid warm up on the 3rd





You're lucky, plain and simple, I only get one shot and during the warmup on the second shot my character exits combat and the second snipershot is cancelled.



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
Shadow2k
Sun Sep 25, 2005 4:45 am
#4

Why would you guys be shooting two sniper shots back to back? One of the things about the CU is that you will do far more damage by alternating between two shots.


Sniper shot is best used as a surpise attack...not your main damage special. The warm up is too long for that. You'll do more damage over time alternating head shot + ranged shot.



------XXXXXXXXX------

ShadowKB/Alazztor - Cancelled
Zagam - Cancelled
Serenity - Cancelled

Skull-Taker
Sun Sep 25, 2005 6:09 am
#5

Sometimes I just like to sneak up on a target and put a few headshots on it to check damage points and target resistance. I have the same problem with conceal shots.


Also this isnt just a rifleman problem I think its linked to another problem that all ranged profession are having with lairs where you constantly get the start and end combat music and if you just take a shot at a lair to get the next spawn then click on the ground or something else to un target the lair You occasionaly take a few additional shots.





Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
Zethcas
Mon Sep 26, 2005 5:22 am
#6






Shadow2k wrote:

Why would you guys be shooting two sniper shots back to back? One of the things about the CU is that you will do far more damage by alternating between two shots.


Sniper shot is best used as a surpise attack...not your main damage special. The warm up is too long for that. You'll do more damage over time alternating head shot + ranged shot.





Because with the right petI can hold the agro off me for a longer time. If I alternate shots I will be aggroed just as I pass the "threshold" while if I do sniper shots I have the chance of going well below the threshold with that final shot and don't need to tank as much.



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
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