Rifleman Archive

Thread: Question about master rifleman pvp....

james2121
Thu May 13, 2004 6:39 am
#1

I am a master Rifleman and was wondering what some good combos/attacks to use in pvp and what kind of gun should I use..
Tsimhnori
Thu May 13, 2004 7:55 am
#2

headshot2 is what I've heard jawa ion or T21.


Strafeshot2 jawa ion or T21



110Naimi If'Lya - Bothan Jedi - Kauri Events010011
10101001000101010000110001010111110100000011001110
01110011000101011100000010011100110010100111100111
10101000110101000011011000100010100100010000110101
10011001011111011001100001010011011011011000001111
01001010100010101111100000001001000010011011010100

TheBothan - deviantArt (+) AAU - 3D Modeling/Games
Sotaudi
Thu May 13, 2004 10:32 am
#3






james2121 wrote:

I am a master Rifleman and was wondering what some good combos/attacks to use in pvp and what kind of gun should I use..







Rifles: Jawa for non-stun layerd oppenents. T21 for most others. A good DXR-6b can also be useful.


Best combos: Flushingshot2 to stun them, Flurryshot2 to dizzy them, then:


If you are attacking randompool: Either Flushingshot2 or Strafeshot2 until dead (Flushing2 has a higher DPS until the cap).


If you are attacking mind: Mindshot3 until they are dead (or Headshot2 if you are concerned about mind use).


Options:


If they are dizzy and you have SupressionFire1 (from Ranged Support IV), you may achieve a Dizzy/KD when they try to get up.


If you expect the battle to go a while, shoot Mindshot2 to set a bleed.


If their mind is low already, it is sometimes better just to start hitting them hard with Headshots and take them out before they can react.


If they are grouped, then Strafeshot2 or Flushingshot2 will be attacking multiple targets at once. On the other hand, attacking multiple targets at once may get multiple targets at once attacking you. Inthe confusion of a large battle, it is often wise to concentrate your fire on one target, kill it quickly, then move out on to the next.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



james2121
Thu May 13, 2004 3:52 pm
#4

cool thx alot
BlasterForHire
Fri May 14, 2004 7:08 am
#5



Sotaudi wrote:


james2121 wrote:
I am a master Rifleman and was wondering what some good combos/attacks to use in pvp and what kind of gun should I use..



Best combos: Flushingshot2 to stun them, Flurryshot2 to dizzy them, then:


Options:

If they are dizzy and you have SupressionFire1 (from Ranged Support IV), you may achieve a Dizzy/KD when they try to get up.






good advice from sotaudi. Only one problem here-- if you're going to use suppression, don't open with a flushing shot. Flushing2 has a posture up, and activates the 30s posture change timer, thereby automatically causing the suppression to fail.

i use a pair of flurries and a suppression with a high accuracy gun to start fights.
Achilles467
Fri May 14, 2004 7:10 am
#6






BlasterForHire wrote:
good advice from sotaudi. Only one problem here-- if you're going to use suppression, don't open with a flushing shot. Flushing2 has a posture up, and activates the 30s posture change timer, thereby automatically causing the suppression to fail.





Incorrect. The timer only applies to that special. As a carbineer I noticed that if chargeshot1 missed or failed, chargeshot2 could still KD them.




_________________
Diomedes "Carl" Godshill
Captain, Imperial Army
Flight Officer, Imperial Inquisition

Hate has made me powerful
BlasterForHire
Sat May 15, 2004 12:02 am
#7

if that's the case, then i've had the most god-awful string of bad luck on suppression fire known to man.

I was getting 0 successful suppresses, and couldn't figure out why. I took the flushing shots out of my macro (flushing2, flurry2, suppress became flurry2, flurry2, suppress) and they started working again.

Message Edited by BlasterForHire on 05-14-2004 02:03 PM

cheechcheech
Sat May 15, 2004 12:56 am
#8






Achilles467 wrote:





BlasterForHire wrote:
good advice from sotaudi. Only one problem here-- if you're going to use suppression, don't open with a flushing shot. Flushing2 has a posture up, and activates the 30s posture change timer, thereby automatically causing the suppression to fail.





Incorrect. The timer only applies to that special. As a carbineer I noticed that if chargeshot1 missed or failed, chargeshot2 could still KD them.





I believe the problem is that you "missed or failed". The above example did not miss. Therefore you can not chargeshot1 and kd a target and then with in 30 secs do a chargeshot2 and knock them down again if they got up already.




Sagem - Intrepid
Cheech - Radiant
Page 1 of 1
Previous Next