Rifleman Archive
Thread: What's our best non-mind, non-AoE attack?
Pire wrote:
concealed shot - of course it has to be used from concealment, but hey.
flushing shot 1 - stuns your target
also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.
strafe 1 is non-AE - it has a nice dmg multiplier, way better then overcharge.
all single target and very nice. if you have ranged support throw aim into that as well for additional +30 accuracy.
A correction: Concealshot does not need to be used from cover. You should be prone to ensure that you are not detected so they will not aggro while using it, but you do not need to be in cover to use it. Surpriseshot is the one that needs to be used from cover, but people report being able to use it while not in cover, so that aspect is not working right now.
With that said, actually, the highest damage, single-target, non-mind poolshot we have is Surpriseshot. Strafeshot1, Flushingshot1, and Startleshot1 all have 2.0x modifiers. Flurryshot1 andConcealshot (and according to the FAQ thread on Weapon Styles, Overchargeshot1) have 2.5x damage modifiers. Surpriseshot, however, has a 3.0x damage modifier. Only Headshot3 has as high of a single target damage modifier as that. But, of course, Headshot3 targets mind, so that does not count for this question.
Pire wrote:
also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.
I have never gotten a knock-down on a flurry shot + suppressionfire 1 combo. Does this really work?
Zerulean Zephyr
Rifleman / CH
Sunrunner
BlueZephyr wrote:
Pire wrote:
also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.
I have never gotten a knock-down on a flurry shot + suppressionfire 1 combo. Does this really work?
Zerulean Zephyr
Rifleman / CH
Sunrunner
If they are dizzy and if the SuppressionFire1 causes a posture down and if they voluntarily change posture afterwards and if they do not survive the dizzy check on posture change, yes, it can work. But that is a lot of ifs.
BlueZephyr wrote:
Pire wrote:
also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.
I have never gotten a knock-down on a flurry shot + suppressionfire 1 combo. Does this really work?
Zerulean Zephyr
Rifleman / CH
Sunrunner
concealed shot - of course it has to be used from concealment, but hey.
flushing shot 1 - stuns your target
also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.
strafe 1 is non-AE - it has a nice dmg multiplier, way better then overcharge.
all single target and very nice. if you have ranged support throw aim into that as well for additional +30 accuracy.