Rifleman Archive

Thread: What's our best non-mind, non-AoE attack?

MaddoDoggiy
Mon May 17, 2004 11:28 am
#1

Other than those that target mind, what's our best non-AoE special?
Tsimhnori
Mon May 17, 2004 11:44 am
#2

overcharge? though... it's not a cool shot to use... decay yuck!



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Sotaudi
Mon May 17, 2004 1:20 pm
#3






Pire wrote:

concealed shot - of course it has to be used from concealment, but hey.


flushing shot 1 - stuns your target


also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.


strafe 1 is non-AE - it has a nice dmg multiplier, way better then overcharge.


all single target and very nice. if you have ranged support throw aim into that as well for additional +30 accuracy.







A correction: Concealshot does not need to be used from cover. You should be prone to ensure that you are not detected so they will not aggro while using it, but you do not need to be in cover to use it. Surpriseshot is the one that needs to be used from cover, but people report being able to use it while not in cover, so that aspect is not working right now.


With that said, actually, the highest damage, single-target, non-mind poolshot we have is Surpriseshot. Strafeshot1, Flushingshot1, and Startleshot1 all have 2.0x modifiers. Flurryshot1 andConcealshot (and according to the FAQ thread on Weapon Styles, Overchargeshot1) have 2.5x damage modifiers. Surpriseshot, however, has a 3.0x damage modifier. Only Headshot3 has as high of a single target damage modifier as that. But, of course, Headshot3 targets mind, so that does not count for this question.





Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



BlueZephyr
Mon May 17, 2004 2:46 pm
#4






Pire wrote:

also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.







I have never gotten a knock-down on a flurry shot + suppressionfire 1 combo. Does this really work?



Zerulean Zephyr


Rifleman / CH


Sunrunner


Sotaudi
Mon May 17, 2004 3:55 pm
#5






BlueZephyr wrote:





Pire wrote:

also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.








I have never gotten a knock-down on a flurry shot + suppressionfire 1 combo. Does this really work?



Zerulean Zephyr


Rifleman / CH


Sunrunner







If they are dizzy and if the SuppressionFire1 causes a posture down and if they voluntarily change posture afterwards and if they do not survive the dizzy check on posture change, yes, it can work. But that is a lot of ifs.







Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



insinative
Mon May 17, 2004 4:13 pm
#6

Then you use startle shot 2 to make them go into a standing position.



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Hunt_Master
Mon May 17, 2004 4:54 pm
#7

Forced posture change will not make you fall while dizzy.



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Ikek
Mon May 17, 2004 11:33 pm
#8






BlueZephyr wrote:





Pire wrote:

also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.








I have never gotten a knock-down on a flurry shot + suppressionfire 1 combo. Does this really work?



Zerulean Zephyr


Rifleman / CH


Sunrunner








For a short while (some time ago) I could always get this to work; Once they would voluntarily stand up they would have a chance to fall down if dizzy.


Now, however, onceI posture them, right as they are about to stand, the dizzy clears.


Never fails.


Err, maybe i should say always fails...
Pire
Tue May 18, 2004 12:29 am
#9

concealed shot - of course it has to be used from concealment, but hey.


flushing shot 1 - stuns your target


also, flurry shot 1 + suppressionfire 1 (if you have ranged support) = kd. - self explanatory.


strafe 1 is non-AE - it has a nice dmg multiplier, way better then overcharge.



all single target and very nice. if you have ranged support throw aim into that as well for additional +30 accuracy.





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