Rifleman Archive
Thread: I'm sorry if this question has already been asked...
I have a Wookie with:
Str: 800
Act: 800
Mind:1100
Max action and mind substats for a Wookie
I’m looking at this template:
Brawler: 4-4-0-0
Marksman: 4-1-0-1
Master TKA: 4-4-4-4
Master Rifle: 4-4-4-4
Fencer: 4-4-4-0
This gives me:
Block +80
Cover +80
Dodge +90
Def vs Dizzy +55
Def vs KD +70
Def vs Pos Change +110
Def vs Stun +25
Def vs Blind +60
Def vs Intimidate +20
Def Acuity +96
Melee Def +171
Ranged Def +188
Then I have the usual TKA/Rifle boosts:
Rifle Acc +160
Rifle Aim +100
Rifle Speed +90
Rifle Conceal +80
Unarm Acc +205
Unarm Damage +230
Unarm Tough +61
Unarm Speed +115
Meditate +100
My question is this:
Will this template mostly target the mind pool? Also, will the fencing defenses be active even if I am not using a fencing weapon? I am not into PvP (atm) and like to solo. Death doesn’t really bother me, so medic skills aren’t a necessity for me either. I don’t like using spices because of the downtime and doc buffs are a pain in the arse. I use them occasionally (only when I have 3 or more hours to play).
On a side note:
I am also looking for a place that I can find armor attachment drops and skill tape drops. I was given a backpack full, but none of them are for the professions I am choosing to follow.
Thanks,
Amy
1. defensive acuity works only when you use a VK. you wont get it with rifle.
2. you have no medic. you will be automatically owned by anyone. and i do mean anyone. most peopel can do mad healthpool dmg and you have no way of replenishing it. you need 2000 minimum medic. i know you can meditate but thats really difficult to do while someone or something is pounding on you.
3. if you go for ranged support go up to ranged support 4 so you get supression fire. flurry shot + suppression fire (providing you land both effects) = kd at max range.
4. the fencing defenses some will be good for rifle and some wont. rifleman have no dodge skill thus dodge cannot stack or add to anything. state defenses will work, melee mitigation will not, ranged mitigation will. ranged and melee defense stats wil lwork up to their caps of 125 even if your skillbox says yours are higher.
5. cover skill works only in covered state, which is naturally only applicable when holding a rifle.
6. block i have yet to see working. i have been rifleman since launch. i see mobs and NPCs blocking, but i have yet to witness myself block somethign a single time in this game.
7. make sure your willpower and focus are both minimum 750s and mindpool at least 1k. all else doesnt really matter cause doc buffs are much faster and easier to get then entertainer buffs. majority of times you will have doc buffs + brandy / canape, so arrange your stats to compensate accordingly.
Message Edited by Pire on 05-17-2004 12:46 PM