Rifleman Archive

Thread: I'm sorry if this question has already been asked...

Amy1369
Sun May 16, 2004 6:58 pm
#1


I have a Wookie with:


Str: 800


Act: 800


Mind:1100


Max action and mind substats for a Wookie


I’m looking at this template:


Brawler: 4-4-0-0


Marksman: 4-1-0-1


Master TKA: 4-4-4-4


Master Rifle: 4-4-4-4


Fencer: 4-4-4-0


This gives me:


Block +80


Cover +80


Dodge +90


Def vs Dizzy +55


Def vs KD +70


Def vs Pos Change +110


Def vs Stun +25


Def vs Blind +60


Def vs Intimidate +20


Def Acuity +96


Melee Def +171


Ranged Def +188


Then I have the usual TKA/Rifle boosts:


Rifle Acc +160


Rifle Aim +100


Rifle Speed +90


Rifle Conceal +80


Unarm Acc +205


Unarm Damage +230


Unarm Tough +61


Unarm Speed +115


Meditate +100


My question is this:


Will this template mostly target the mind pool? Also, will the fencing defenses be active even if I am not using a fencing weapon? I am not into PvP (atm) and like to solo. Death doesn’t really bother me, so medic skills aren’t a necessity for me either. I don’t like using spices because of the downtime and doc buffs are a pain in the arse. I use them occasionally (only when I have 3 or more hours to play).


On a side note:


I am also looking for a place that I can find armor attachment drops and skill tape drops. I was given a backpack full, but none of them are for the professions I am choosing to follow.


Thanks,


Amy

Dark_Jedi_Knight_11
Mon May 17, 2004 8:45 pm
#2

also be mindful of the force young wookie





Andronicus Vorador
Imperial A$$hole
Slicer/ Teras kasi/ Swordsman
---------------------------------------

Vando Nomashi - Dark Jedi Padawan
Pire
Tue May 18, 2004 12:43 am
#3


1. defensive acuity works only when you use a VK. you wont get it with rifle.


2. you have no medic. you will be automatically owned by anyone. and i do mean anyone. most peopel can do mad healthpool dmg and you have no way of replenishing it. you need 2000 minimum medic. i know you can meditate but thats really difficult to do while someone or something is pounding on you.


3. if you go for ranged support go up to ranged support 4 so you get supression fire. flurry shot + suppression fire (providing you land both effects) = kd at max range.


4. the fencing defenses some will be good for rifle and some wont. rifleman have no dodge skill thus dodge cannot stack or add to anything. state defenses will work, melee mitigation will not, ranged mitigation will. ranged and melee defense stats wil lwork up to their caps of 125 even if your skillbox says yours are higher.


5. cover skill works only in covered state, which is naturally only applicable when holding a rifle.


6. block i have yet to see working. i have been rifleman since launch. i see mobs and NPCs blocking, but i have yet to witness myself block somethign a single time in this game.


7. make sure your willpower and focus are both minimum 750s and mindpool at least 1k. all else doesnt really matter cause doc buffs are much faster and easier to get then entertainer buffs. majority of times you will have doc buffs + brandy / canape, so arrange your stats to compensate accordingly.






Message Edited by Pire on 05-17-2004 12:46 PM

kenseideathbringer
Tue May 18, 2004 12:57 am
#4

master tk and rifle nearly max melee def and do max ranged why take that column of fencer? I am master rifle tkm and fencer 0444 just a suggestion be mindful of the caps, and wasted skill points



~The American people should be made aware of the trend toward monopolization of the great public information vehicles and the concentration of more and more power over public opinion in fewer and fewer hands. Spiro Agnew, U. S. Vice-President, 13 November 1969
~The Jesuits laugh at us; and during their hilarity, the rattlesnake is coiled at our feet, climbing to strike us in the heart. - Edwin A. Sherman, American Shriner Freemason, Friend of Charles Chiniquy, 1883, The Engineer Corps Of Hell.
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