Rifleman Archive

Thread: My Riflemen... Will it be effective?

BlakeNoreht
Tue May 18, 2004 4:29 am
#1

http://swg.allakhazam.com/db/userinfo.html?char_id=32884


You can just click on the link or go the web site and check the riflemen out. The idea wasto create a riflemen with high defenses.


I think i did good, but i would like to hear from everyone else.


P.S. I just started on this character the other day, so i just got novice riflemen and thats it.



:: Phill'p Malvatine ::
Retired Removed Sentator within Republic
Newly Hired Commando for the Rebelion
Misson Statement: Remove Papatine and restore The Republic
Master Doctor | Master Commando
XaverriJade7
Tue May 18, 2004 4:38 am
#2






BlakeNoreht wrote:

http://swg.allakhazam.com/db/userinfo.html?char_id=32884


You can just click on the link or go the web site and check the riflemen out. The idea wasto create a riflemen with high defenses.


I think i did good, but i would like to hear from everyone else.


P.S. I just started on this character the other day, so i just got novice riflemen and thats it.






Uberness





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
beamstalk
Tue May 18, 2004 8:09 am
#3

Honestly I think you should really think about mastering TK or Fencer. Here's why - Melee Mitagation 3. Yes it is that Uber, with Master Fencer you could still pick up 3 lines in TK, this is a popular and nasty template.


Personally I am going Master Swords with MRM. Then picking up 3 or 2 lines in Fencer, depending if I want to keep Novice Medic or not.





Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
beamstalk
Tue May 18, 2004 1:01 pm
#4






BlakeNoreht wrote:

So are you saying the mitigation is a better trade off then the melee defense level?






yes since melee defense is capped at 125, so is ranged defense, you will stil be able to hit both of these caps while mastering tk or fencer. I would suggest to master fencer though because their is more weapon selection there (STUN BATON). You can also get the power of TK in just dabbling.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
BlakeNoreht
Tue May 18, 2004 6:11 pm
#5

Thats great! Thanks for the information!!



:: Phill'p Malvatine ::
Retired Removed Sentator within Republic
Newly Hired Commando for the Rebelion
Misson Statement: Remove Papatine and restore The Republic
Master Doctor | Master Commando
BlakeNoreht
Wed May 19, 2004 12:55 am
#6

So are you saying the mitigation is a better trade off then the melee defense level?



:: Phill'p Malvatine ::
Retired Removed Sentator within Republic
Newly Hired Commando for the Rebelion
Misson Statement: Remove Papatine and restore The Republic
Master Doctor | Master Commando
Akinoor
Wed May 19, 2004 11:46 am
#7

Adding Medic to your template doesa lot. While fighting high end mobs, melee/ranged defenses doesn't help much compared to be able to heal 1K+ HAM every 5 seconds. And you can still cap/almost cap defenses with 2040 Medic.



--
Ingame: Akinor, Erynh: Shop is in Sun City (Tatooine), at 6323 3707
"The older one grows, the more one likes indecency."
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