Rifleman Archive
Thread: At work with a quick question ....
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HollinNimrais
Thu May 20, 2004 5:47 pm
#1
does posture change up work at all with rifleman? i think its flushing2 but i cant remember offhand.
MoridinTheSick
Thu May 20, 2004 6:05 pm
#2
nope it works like doodoo
suppression from ranged support works much better
wish they would just remove that from flushing 2 im tired of seeing "you failed to change your targest posture" or whatever
it has never worked or it just has a very low percentage to work
HollinNimrais
Thu May 20, 2004 6:09 pm
#3
too bad. it would be nice to force your target up from the dizzy/kneel postion to make them rollfor a fall/dizzied.
MoridinTheSick
Thu May 20, 2004 6:25 pm
#5
too bad. it would be nice to force your target up from the dizzy/kneel postion to make them rollfor a fall/dizzied
--
yup but then the nerf cries would have more ammo
just enjoy the area stun/dizzy you get from flushing/flurry
and let your melee types knock the dizzied guys down
and the "Stun" state is very useful
mafiree
Thu May 20, 2004 8:32 pm
#6
MoridinTheSick wrote:
too bad. it would be nice to force your target up from the dizzy/kneel postion to make them rollfor a fall/dizzied
--
yup but then the nerf cries would have more ammo
just enjoy the area stun/dizzy you get from flushing/flurry
and let your melee types knock the dizzied guys down
and the "Stun" state is very useful
lol that would be fun to see
Geddeo
Fri May 21, 2004 7:51 am
#7
Posture change up works just fine, the problem is there are very few times to use it in the game. If you have a NPC that goes prone and you want him to stand up, hit it with a couple flushing shots and he will stand up. The only problem with that is I don't know when you would ever want somebody to stand up in this game. I've used it a couple times on rebels with a ton of HAM that are dizzy and it has worked. They go from prone to kneeling because of the flushing shot and then when they try to go back to prone on their own they fall down.
BlasterForHire
Fri May 21, 2004 7:57 am
#8
yeah, i think the biggest problem is that dizzy/kd is not triggered by an unintentional posture change. so, we can't force dizzy/kd using flurry/flushing shots.
that makes the posture ups pretty useless. after all, how often does a ranged NPC last anyway. the only hard ones are the melee'ers like Nightsisters, Jantas, Mokks, etc.
that makes the posture ups pretty useless. after all, how often does a ranged NPC last anyway. the only hard ones are the melee'ers like Nightsisters, Jantas, Mokks, etc.
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