Rifleman Archive

Thread: Yet even more new nerfs for Riflemen...

WayneInAustin
Fri Sep 19, 2003 9:40 am
#1

I'm sorry, but we noticed that there were actually still some Riflemen in our game. Despite repeated attempts to eradicate you,you keep hanging on tougher than cockroaches.I'm afraid we will have to implement yet some more changes to remedy this situation:



  • The T21 is now less powerful in many cases than a good Laser Rifles. So we are cutting the damage and Armor Piercing value of the Laser by 50%. This should make your T21s look much better now. But they will probably have to be brought in line with the Laser again in the future.

  • You will be given a one-shot kill. The kill will be you. HAM costs for rifle specials will be drastically increased.

  • Regarding the 2.5x melee damage. We agree that this number is out of line. We really meant 5x. Unless you are prone, kneeling, or standing, in which case it will be 10x.

  • Teleporting MOBs are a real problem. They will no longer teleport to you. Since there may be many of them and only one of you, it will be much more efficient just to teleport you to them.

  • Accuracy is a real problem. We heard a rumor from a pistoleerthat arifleman actually landed a minimum damage shot last night on one of our servers. We will investigate and fix this problem.

  • Cover doesnt work right. Instead of a bluedot on the radar, riflemen will be displayed with a flashing red triangle and an overlay that says "Rifleman". This will onlybe visible anywhere on 512 radar or less.

  • We understand that Riflemen were actually shooting at things, then running. Shackles will nowbe required around your feet, cutting your running speed (burst and regular) to 90% of current speed.

  • And while burst-running, there will be a highly increased chance that your pants will fall down around your ankles and trip you. This doesnt fix any problems... we just thought it would be funny!

That's all for now...


(There goes my last slim hope for a force-sensitive slot!)





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Borsig
Fri Sep 19, 2003 9:43 am
#2

lol



Borsig Rhinemetall / Useless combination of unproductive skills.

Scarl Nightrunner/ Master Rifleman Master CM.

Fear the non spider venom 700 poison.
Fear the 1000 spider venom disease.
Mavirick
Fri Sep 19, 2003 9:50 am
#3

Nice



Mavirick Awei - Master Bounty Hunter - Imperial Colonel
Malichi - Master Doctor - Imperial Colonel
Masson - Master Swordsman
Maccus - Jedi
Psychomagus
Fri Sep 19, 2003 10:03 am
#4

I'm also in Austin.


If these speed changes are implemeted (read, since they are going to be,) I won't play anymore. There will be no damage increase, eye-shot will still exist, mobs will still warp,riflle-shots will still pick a random ham bar to damage, and sticks will still hit you from 45 meters away for **edit**tons of damage.


This game is in early beta, needs to come down for 10-12 months to be completely overhauled.


Sony can kiss my dollars goodbye for all of their products- music, games, electronics, if Idecide to leave because of these proposed (read, soon to be implemented) restrictions on riflemen.


The Dev team does hate us, and the fact that they had to address it first, indicates that clearly.




Deathstryche (Deth*stri*chuh)
Still, no one cares what I mastered.

"Dude, you ripped out his femur and stabbed him with it..." - My brother
beamstalk
Fri Sep 19, 2003 10:11 am
#5

  • Teleporting MOBs are a real problem. They will no longer teleport to you. Since there may be many of them and only one of you, it will be much more efficient just to teleport you to them.

  • I thought this was already implemented since it happened to me last night, running along being chased, and suddenly bam I teleport backwards to the chasing mob. Who for one second was shocked then incapped and dbed me.




    Kel-jun
    Master Rifleman
    Dark Blade - PA
    Flurry
    Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
    Waste93
    Fri Sep 19, 2003 10:11 am
    #6

    Some good news for a change.


    They posted today asking for information on the warping issue.


    Here is a link to another post. Clarification on what they said yesterday. Looks like they may lower our melee penalty and will increase damage if they cap the speed.


    So a little bit of good news.


    http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=570433




    Colonel Waste - The Wookiee Crusader
    Iodan
    Fri Sep 19, 2003 11:10 am
    #7

    Dude, that was good.


    "Cover doesnt work right. Instead of a bluedot on the radar, riflemen will be displayed with a flashing red triangle and an overlay that says "Rifleman". This will onlybe visible anywhere on 512 radar or less"


    LMAO!

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