Rifleman Archive
Thread: Yet even more new nerfs for Riflemen...
I'm sorry, but we noticed that there were actually still some Riflemen in our game. Despite repeated attempts to eradicate you,you keep hanging on tougher than cockroaches.I'm afraid we will have to implement yet some more changes to remedy this situation:
- The T21 is now less powerful in many cases than a good Laser Rifles. So we are cutting the damage and Armor Piercing value of the Laser by 50%. This should make your T21s look much better now. But they will probably have to be brought in line with the Laser again in the future.
- You will be given a one-shot kill. The kill will be you. HAM costs for rifle specials will be drastically increased.
- Regarding the 2.5x melee damage. We agree that this number is out of line. We really meant 5x. Unless you are prone, kneeling, or standing, in which case it will be 10x.
- Teleporting MOBs are a real problem. They will no longer teleport to you. Since there may be many of them and only one of you, it will be much more efficient just to teleport you to them.
- Accuracy is a real problem. We heard a rumor from a pistoleerthat arifleman actually landed a minimum damage shot last night on one of our servers. We will investigate and fix this problem.
- Cover doesnt work right. Instead of a bluedot on the radar, riflemen will be displayed with a flashing red triangle and an overlay that says "Rifleman". This will onlybe visible anywhere on 512 radar or less.
- We understand that Riflemen were actually shooting at things, then running. Shackles will nowbe required around your feet, cutting your running speed (burst and regular) to 90% of current speed.
- And while burst-running, there will be a highly increased chance that your pants will fall down around your ankles and trip you. This doesnt fix any problems... we just thought it would be funny!
That's all for now...
(There goes my last slim hope for a force-sensitive slot!)
I'm also in Austin.
If these speed changes are implemeted (read, since they are going to be,) I won't play anymore. There will be no damage increase, eye-shot will still exist, mobs will still warp,riflle-shots will still pick a random ham bar to damage, and sticks will still hit you from 45 meters away for **edit**tons of damage.
This game is in early beta, needs to come down for 10-12 months to be completely overhauled.
Sony can kiss my dollars goodbye for all of their products- music, games, electronics, if Idecide to leave because of these proposed (read, soon to be implemented) restrictions on riflemen.
The Dev team does hate us, and the fact that they had to address it first, indicates that clearly.
I thought this was already implemented since it happened to me last night, running along being chased, and suddenly bam I teleport backwards to the chasing mob. Who for one second was shocked then incapped and dbed me.
Some good news for a change.
They posted today asking for information on the warping issue.
Here is a link to another post. Clarification on what they said yesterday. Looks like they may lower our melee penalty and will increase damage if they cap the speed.
So a little bit of good news.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=570433
Dude, that was good.
"Cover doesnt work right. Instead of a bluedot on the radar, riflemen will be displayed with a flashing red triangle and an overlay that says "Rifleman". This will onlybe visible anywhere on 512 radar or less"
LMAO!