Rifleman Archive

Thread: Once Defenses are fixed in pvp Ham costs going be insanely high on rifleman

Draxous
Fri Sep 19, 2003 9:19 pm
#1

My point being that in my general xping on dathmor most mobs will evade counter attack or such passive defense 2 or 3 times per battle. Now once players abilites are fixed then rifleman high ham costs for fireing will mean in most cases we will run out ham before being able to incap one player.


I dont view our damage as being insanely high and needing high ham costs to balance it.


In present designers notes they mention increaseing our min fireing times to 3 seconds sure this will increase amount of time it takes us to incap a target. But in no way will decrease the amount of shots it will take or fact that once defenses are fixed we will be lucky even buffed to be able to take 2 targets down.


And it seems rifleman suffer from a common problem as number of other classes that ham costs increase with styles meaning the higher end styles offer slightly more damage at much higher ham costs. Meaning the lower end styles are used more often.


I would like to see Headshot4 added to master rifleman this style would do simlar damage to headshot 3 but use less ham. If styles increased in this way then moveing up the rifleman tree would be more attractive.


Then again this just one of many problems this class is faceing.


1) high ham costs


2) Short ideal ranges (very easy for enemy to close to below it)


3) DPS is not compareable to pistols. A good scatter pistol can do as much damage as a jawa or other mid range rifle.


4) 2.5 melee damage penalty means that any lv 15 or less pet sent at rifleman means instant victory for attacker.


5) Range penalties do not seem to be balanced for each class. A pistol useing player can hit at 50+ very well while moving.

Page 1 of 1
Previous Next