Rifleman Archive

Thread: Was 1 shot per second fair?

Auto
Fri Sep 19, 2003 4:41 am
#1

After reading the devs post on combat and peoples responses to it I am getting the feeling that a lot of Master Rifleman thought that getting 1 strafeshot2, high heavy piercing cone damage per secondwas fair, do you?



Greython Tolar of DOOM
Eltestor
Fri Sep 19, 2003 5:27 am
#2

I don't mind slowing us down a little. The problem is they are putting pistoleers in their own league if they give them .5 second speed.


a 1:3 ratio between pistols and rifles is more reasonable.


To answer the question of 1 shot per second beeing fair the ham costs kind of balanced it. We can only fire about 8-10 specials before we are completely out of mind pool with a t21 (this is with maxxed zabrak mind stats and wearing 0 armor). We also die in1 shot to almost any high lvl melee creature or player. As for the heavy peircing it does'nt work on faction npcs or pvp correctly so there wasnt a big benefit from it. Personally i never use a t21 due to ham costs if that tells you anything. I use a dlt20a and a jawa ion 90% of the time and they have similar base dmg to a scatter pistol. I dont mind firing a t21 at 3 second but my 4 second dlt20a or jawa should be faster.

Seflyn
Fri Sep 19, 2003 5:44 am
#3

With the current accuracy system, HAM penalties and ease of use of the pistol then yes I think it was fair between pistols and riflemen. I'm not sure about carbines because I very rarely fight them.


This is taking into accout a pistoleer can take BH to greatly increase their accuracy to the point they can hit better than a rifleman at 50m. A rifleman does really need some sort of short range skill to deal with warping mobs / pets and town fights.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Hawkenz
Fri Sep 19, 2003 7:47 am
#4

Not only was it fair it was a pretty even fight between the two.



Hawkenz Lifebane

GM - DROW - Bloodfin - Theed

WWW.GUILDDROW.ORG
ArianSix
Fri Sep 19, 2003 8:36 am
#5

The 1 sec fire rate (actually its an *almost* 1 second fire rate) was our saving grace. It turned a lousy combat class into an ok combat class.


This gave us a potential chance to win becaues we could fling damage around for the first 6 seconds (human) of the fight before completely running out of mind and having to flee like a sissy.


If current weapon levels stay the same, I guarantee you we will not be willing any more fights unless we're shooting at novice marksmen who just bought the game and are running around with their CDEF while trying to figure out what to do with that melon...


-- A6





(gggggggggggggggWnxnn[Arian Six]nnxnXggggggggggggggg)
Dark Jedi Knight - Ace Pilot - Master Shipwright
The Bloodfin Museum - Amaranth, Rori - (-5139, -5932)

Seflyn
Fri Sep 19, 2003 8:38 am
#6

They should let us loot melons from people in PvP.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Gazkan
Fri Sep 19, 2003 8:47 am
#7

Yes, it was fair, and pistoleers do more damage, and now will do at least 8x more damage with the changes most of the time... why? because it was balanced by our excessive ham costs on the rifle which meant we could fire 7x unless we used excessive food or spice... lowering the time to 3 seconds will not only **edit** us, but will also **edit** all the smugglers and chefs. It was what made food and spice useful.. the other ranged classes could simply get healed to counter their HAM usage which was much lower in ratio to the damage they were doing... case in point in a group with some rl friends generally the combat medic would chain AE heals so a BH friend of mine could just flat out chain specials non stop while after a few shots I could do no more than just auto-attack allowing him to easily outdo my damage. I had better one mob solo abilities with my high damage per shot but had to even in group situations what for my mind to regen. It was absolutely fair and balanced by ham costs.
Auto
Fri Sep 19, 2003 10:38 am
#8

Well I used to be a Pistoleer/BH Pistol and I was very happy with my ability, then I dropped BH Pistol because I wanted to explore other things and now I cant really kill anything of note. When I dropped the BH Pistol line I imediately realised that the power of the pistol definetly exists in BH.


Also when I was Pistoleer/BH Pistol I ran out of action in around 10 seconds firing 1 shot a second, so its just the same for Pistol weilders in respect to HAM cost too.


I watched a Rifleman do a 27k shot on asquill meanwhile with my Master Pistoleer I am lucky to do 1200 per shot.




Greython Tolar of DOOM
HojoTheHobo
Fri Sep 19, 2003 10:51 am
#9

27k shot by a rifleman? I sure as hell don't believe that.
Karabas
Fri Sep 19, 2003 10:57 am
#10

27k shot lol


powered up sliced laser from perfect resources will give you 5 MAYBE 6k in pve from ideal range.



Thats said, I'd like to respond to original poster. He is obviously novice commando who just bought his 1st flamethrower. So... Do you think absolutely ridiculos damage and WOUND burns that you can stack for over 3k wound and 10k health damage fair?



Rifleman pays a heavy price for that damage cone. Thats a total lack of accuracy from 30m or closer (wich is where most of the shooting happens in most of the pvp encounters) huge mind costs that have to be compensated with spice wich happen to have a cute 3 min downer leaving you with 500 mins and negative willpower/focus - a 1shot for almost anyone and a cute 2.5 melee damage mod that all tiny whiny pets happen to have vs you.


Tell you what. Why don't you master rifleman? I had 300k combat exp saved up when i droped master pistol and I could barely cope with horrid pve in pre-novice/novice level. that 300k combat exp gave me AE shot the instant i hit novice normaly it would take you weeks if not months to get that. And we all know what ae shot with ATST does to pve *grin*.




kottonmouth - Retired
If I am posting it is because my alts were banned
Gazkan
Fri Sep 19, 2003 11:30 am
#11

27k is an impossibility.. this his how the damage formula works.


Weapon damagex1.5xspecial multiplier


So the hardest a rifleman could hit is for 487(with the best possible T-21 and best possible damage slice)x1.5x5~ roughly 3500 multiply by a 3rd with the best powerup.


If you did see 27k damage it was due to a lair being out of view, and you walked in to see a nearly dead lair and 27k flew overhead.. that is due to the engine updating.. not due to a shot being fired for 27k.


On a good note it only takes about30 hours ofexpto become a master pistoleer atm, maybe8 hours with the damage doublingvs. the hundreds to become a master rifleman.. so it won't take long to switch.

JFirestorm10
Fri Sep 19, 2003 1:57 pm
#12

I am sorry to say if we have the title Sniper we should be able to one shot everyone from 64 meters but we cant. When I got Strafe Shot 2 I was a happy man only to find out that within 5 seconds of using 3 SS2 i fall down dying because of the massive HAM cost. Our rifles by far in all the weapons use up an unhealabel bar and take the most HAM cost. Pistoleers dont know what they are talking about, they shoot fast enough but they are not suppose to be able to outdamage us Riflemen.


As for carbineers, they are the machine gunners of this game. Fools shoot so fast especially if they have the BH line carbine skill.


Jayjon Firestorm - Master Sharpshooter

Message Edited by GarVa on 09-29-2003 10:21 AM



Jayjon Firestorm
29 Jedi Kills - I know your liittle secret, I am coming for you.
World of Warcraft DEV's have copies of SWG on their desks to remind them HOW not to develop a game!
SilverLobo
Fri Sep 19, 2003 4:07 pm
#13

If we didnt have massive Mind cost I would be the first one here agreeing that shooting specials at 1 sec throws balance off big time, but that isnt the case.


The only effective way we as Rifleman can actually shoot for a long time without using spice is using a DLT20a and yes we can out damage other classes with this weapon against un armored targets, but not by a whole hell of alot. Even with a 20a using SS2it cost 62.5 mind per shot and the funny thing, us rifleman think that is WAY low.

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