Rifleman Archive

Thread: Why Taking cover is useless (my post on the dev thread regarding changes to rifleman)

Demenus
Sat Sep 20, 2003 5:44 am
#1

/quote


Take Cover is not particularly effective given it’s penalties. It immobilizes you (at lower levels) and doesn’t give adequate protection.


Solution #2:


I’m going to try to improve the protection values of take cover. I’d like to see these protection values scale from their current value to a much higher protection level at higher levels. Sure you lock yourself to crawling/prone, but I think it should give a much more significant level of protection.



This will also enhance the "anti-sniper" moves of riflemen. If cover is more useful, more players will use it. If more players use cover, the anti-cover moves become more useful. /quote





This is A Dev Fantasy Not reality. Cover will Hardly ever be used in combat. Here is why;



In PVE almost all creatures are Meleee and dont go prone. In PVP No one goes prone.



It takes 2 seconds for a creature or player to cross the 64 meters that is a legal range in SWG.



It takes 3 seconds between shots for rifleman (well it will when changes go in effect)



You cannot fire in cover at a target at point blank range.


Rifleman suffer 2.5 melee damage for holding a rifle.


Prone you suffer a 2.5 melee damage for being prone. These are cumulative.



Here is what will happen. A rifleman in cover will shoot. He will wound his target and his target or his buddy will run up to the rifleman before he can refire, whip out a melee weapon. He will then be too close to be fired at from cover. All rifleman advantages are now gone. Rifleman is now dead.



Or



Rifleman shoots. Ranged guy runs up to rifleman. Rifleman cant shoot cause hes too close. Rifleman stands up, all the while he is being shot to pieces by the other ranged guy, Rifleman is too close to be in efective range and cant hit the side of a barn if he is standing inside one at 15 meters or less, end result one dead rifleman.



No Rifleman in combat will ever use cover if he wants to stay alive. You would have to make the cover bonueses make the rifleman Nigh impregnable for it to be of any use, but then all a person has to do is run up next to the rifleman to be immune from his shots. Either way the whole concept of cover in this game with the limited ranges of weapons in this game make the skill utterly useless, And hence forth make the anti sniper tree mostly useless.



The Whole concept of cover and anti cover as it is concieved and executed in this game is a one way ticket to getting yourself killed over and over again. It has no practical features and needs to be entirely re-considered. Increasing the bonuses is not going to do us any favors if we cant hit anything at point blank range.

Draxous
Sat Sep 20, 2003 6:15 am
#2

I aggree with everything you said i do not consider increaseing protection cover gives to make any more attractive to use it
Seflyn
Sat Sep 20, 2003 6:47 am
#3

I agree with you, it seems instead of having better DPS we are meant to have take cover, but it will never work with every weapon being limited to 64m and pets that can cover that distance in a couple of seconds.


Did you post this on the latest updated combat Dev post? It might be an idea to put it on thethread that was posted on the 19th.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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PyscoJuggalo
Sat Sep 20, 2003 8:08 am
#4

Lets face facts Cover will always be useless in PVP unless it removes you from the radar or our range is increased to 95m. In PVE it's only good for conceal shot but even then you can only hunt MOB's that wont BAF.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Shadowtalker
Sat Sep 20, 2003 8:14 am
#5

I wish devs would really think about this...
Lex_Talionus
Sat Sep 20, 2003 9:19 am
#6

I want the rifleman class to work the way they are proposing for the most part. Cover and sneak should make rifleman the only ranged tank in the game. If they give us more damage,we can one shot kill in pvp even with our area effect attacks, this is true now with a lucky hit from a laser rifle.I know its useless now, but when they tweakcover I hope we will see more and more bountyhunters, commandos and even pistoleers useingit when defending.It is one of the few defensive actions in the game, and if you are not a master pistoleer or carbineer with their run and gun bonuses, prone is a good posture to use.


Demenus
Sat Sep 20, 2003 1:14 pm
#7

I did post this on the Dev thread discussing the combat changes. I thought I would post it here again since that thread is so huge it will just get drowned out in the mob.
MSP0
Sat Sep 20, 2003 9:49 pm
#8


You are confusing hiding with taking cover. The action of taking cover is what you do when you start getting shot at. You know, like when in the movies, someone yells "Incoming!!" and people duck for cover.


It is not designed asa hide skill. It is also bugged, in that it increases the chance of a creaturewarping on to you. However, against NPCswho shoot back, this does help a little bit.


What you want is a different skill. I'll gladly take the ability to reduce incoming ranged damage.


Cover is the key to being an infantryman, and that is a rifleman. Snipers are just the arcade version of them. It's fun to be able to snipe. However real combat takes infantry, not one shot wonders.


Think infantry, not hunter. Then you will want some cover.


Makkil of Wanderhome





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
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