Rifleman Archive
Thread: 64 meters for Rifleman is Silly
I doubt the game engine can go beyond 64 meters, but make the rifle at least a fair distance farther than a pistol or carbine.
Honestly it should be at least 100 meters.
I agree but they cant extend the range past 64 for a few reasons, one is to prevent exploiting of rifleman but others are also coding problems....
I understand this is a coding issue, but it makes the concept of Rifleman completely ill-fated.
With a rifle, I can't hit a target very well IRL at 200m or below to 50m, but at 500m I'm deadly accurate, 9/10 times.
Not to say that I am or wasa sniper in real life, I was in the Usmc for 4 years.
We shot m16a2 rifles at up to 500 yards with open sights (no scope) to qualify at our rifle range.
I believe if my memory serves me correct the actualy sniper range for the usmc had targets in the area of 1500 yards. Although snipers do use 2 man teams to hit the most extreme ranges to calculate factors like wind ect....
I realize rifleman will never shoot that far in this game but there is no way that a pistol should have equal range hehe.
I dont think its a coding problem, i seem to recal there a few "faction" items in game that have a longer range than the 64. Something like 70-75 mabe? but deffinatly over the "range line" of 64.
imho
pistol up to 44m (short range sweet spot maintianed)
carbide up to 64m (no change either)
rifle up to 84m (put the sweet spot some where around 70m)
this would be best case scinerio for me. mabe make it gun specific? laser rifle/t21 70m ranging down to spraystick being 44m. The even ranges across the board for the different classes is just not really true to form, as my felow riflemen have detailed above, so i wont go into any more detale on that.
They need to work on fixing your range Modifiers. I know Rifleman in my guild can put down a world of hurt. you guys seem to have one of only cones that works a lot. (strafe shot 2) but the amount they miss is really bad
so for what its worth heres a broken pistoleers backing ![]()