Rifleman Archive
Thread: Accuracy Test, Logs inside
This is how the test went down:
Range: 64 meters
No movement by either party
Attackers ranged accuracy: 125
Defenders ranged defense: 188
Attack type: eye shot
Range penality for weapon: -89 (-50)
Hits: 22
Misses: 40
Attackers hit percentage: 35
What this showed me was the bonus to hit for eye shot, and all other specials are added to accuracy BEFORE defense is subtracted from the base. It was thought that it was added after any defensive modifier was subtracted from the 65% base chance to hit. In this test using eye shot the attacker had 125+50 to hit, defender had 188+50 to defend. 175-238 = 63/2 = 31.5 subtract that from 65 and you get 33.5% chance to hit. If it was the other way around regardless of the defensive modifier eye shot would have a 50-55% chance to hit.
One thing I forgot to mention was how this test would have went using a Master Rifleman using SS2 and HS3.
Using SS2 = 22% at 0 range
Using HS3 = 28.5% at 0 range
Only problem I see here is that a BH would never have the chance to have the defense I have, BUT a Master Rifleman has the extra points to do so.
Nice work SilverLobo.
I would have thought that with the new accuracy bonuses for rifleman we should do fairly well while staying at max range if we are running.
SilverLobo wrote:
Range: 64 meters
Range penality for weapon: -89 (-50)
This right here makes your test inaccurate. You should have tested each type of rifle at it's optimal range. That is, the range where the to hit modifier of the weapon is +xx and again at the range where the modifier is 0.
T21 is -70 at 0m, -1 at 50m, +10 at 64m
Jawa Ion Rifle is -50 at 0m, +14 at 40m, -80 at 64m
So I'd test T21 at 64, but Jawa Ion at 40. I don't have a Laser Rifle on me at the moment but I believe the range penatly you list here indicates that's the rifle you used.
At master Rifle Accuracy is +160 so with that weapon you used at 64 meters adding it's penalty I'd be at 160-80 ot an accuracy of 80.
80/188 = 42.55% accuracy
If I used the T21 at 64m that's be 160+10= 170
170/188 = 90.42% accuracy
So go try your test again at the best range for the rifle you're using and I'm sure you'll see a much better hit/miss ratio
You are missing the point completely.
I did this test to see when the plus to hit modifier for specials are calculated into the "to-hit" percentage. The main test was for eye shot, I posted what would be a Riflemans chance to hit me at the worst possible range, seeing I did the same for the BH/pistoleer in the test.
Also what I found out is the to-hit modifier for range does not go below -50, so regardless of what it says on the weapon it will never have lower then -50.
Again I want to stress this test was not done with someone using a rifle, they were using a scatter pistol. I didnt state that but took it for granted that the logs showing eye shot would lead you to that assumption.
Without having to find someone with 188 range D and hitting them with strafe shot 2 100 times, using my calculation at 64 meters using SS2 (-10 modifier to hit). It would brake down as follows:
160 Base +10 range -10 special subtract from 188 ranged D / 2 subtract from 65%. You would end up with 160-188 = 28/2 = 14 subtract from 65 would be 51% base chance to hit. Of course positional changes, movement, and Aim would change it up or down.
Now if you think I screwed up in calculating the to hit chance then I would welcome your thoughts, I am no Math wizard, but this stuff really isnt rocket science either.
I should have also posted what the BH/Pistoleer chance to hit at his optimal range would be with eye shot. It would be roughly 72.5%
125+28+50=203-188=15/2=7.5+65=72.5%
What it looks to me is Rifleman have a higher base to hit, and Pistoleers have to use speicals to equal us but it doing so they have a higher to hit.
Even a Pistoleer with no BH has a +95 accuracy and would instead of having 72.5% chance to hit, would have a 57.5%, still higher then rifle at its optimal.