Rifleman Archive

Thread: Does Armor Piercing Work Properly?

Donobot
Mon Nov 17, 2003 12:58 am
#1

I am just wondering if armor piercing is working correctly.


Also, would it be possible for someone to explain to me how armor piercing works? I am particularly interested in heavy armor piercing against unarmored and armored targets, this is mainly because I use t-21 95% of the time. Simple mathematics would be appreciated in the explanation if it is possible with this issue.


Thanks for your help guys.




BUBA
Co-Leader of FAT
FAT is an Imperial PVP guid and is recruiting. If you meet the following qualifications, you may be interested in joining. Please feel free to contact Buba or Hypofix for more information.
1) You are a loyal imperial
2) You have a master combat proession, Combat Medic, or Doctor
3) You like to PVP
Growleroo
Mon Nov 17, 2003 8:49 am
#2

Seflyn -


Thanks for the excellent response here. I'm curious about one point as regards armour piercing in PvP - would a T21 just not get bonus damage against an AR1 armoured target, or would it be treated as AP0 and have its damage reduced?


Thanks in advance,




Tenna Koh.

¦Sniper-Hunter-Gunner-Soldier¦
Seflyn
Mon Nov 17, 2003 9:12 am
#3

It depends if the target was AP1 with energy resist of say 10% then the bonus would work just fine.


However if the target was AP1 but vulnerable to energy damage you would not get the bonus but neither would you receive the penalty. You would do the damage that is shown in the combat window.


This could be wrong, but it seemed to be the way it was working last time I tested.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
VolstedGridban
Mon Nov 17, 2003 9:20 am
#4

The formula for calculating how much damage you do to a critter with AR lower than the AP of your weapon:
(Base Damage * (1.25)^N * (1 - Resistance)

where:

Base Damage = the damage that shows up in your battlespam in the Combat chat window
N = The AP of your gun minus the AR of the target
Resistance = Any appropriate resistances the critter has, divided by 100

So a T21 (AP3) vs. a Bageraset (AR0, 15% Resistance vs. Energy) would give you:
(Base Damage * (1.25)^3 * (1 - 0.15)


If your weapon has a lower AP than the AR of the critter, the forumla is:
(Base Damage * (0.50)^N * (1 - Resistance)

where N in this case is the AR of the critter minus the AP of your weapon.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Barb-Wire
Mon Nov 17, 2003 9:31 am
#5

AP works like it is supposed to unless the creature you are attacking is vulnerable to the damage your weapon is doing then it drops to the weapons base damage and does not consider AP. so in some cases it is still broken. with AP0 weapons it doesnt matter. this bug only affects weapons with AP 1-3. it can actually help a AP1 weapon that is used against AP2 animals if it is vulnerable to that damage same with AP0



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
ReenaAiuchi
Mon Nov 17, 2003 1:04 pm
#6

I don't know the math behind it, but I hunt krayts all the time... they have heavy armor...


I always end up competing for krayt kills against pistoleers or carbineers... who usually use guns without armor piercing... just by math... they shoot faster, and dmg per second wise do a lot more damage...


But even if they hit first, I win because the loot because I out damage them. The reason why, I can't explain, but when I do a special on a krayt the bar goes down... when they do a special on the krayt, it doesn't move...


Against unarmored targets, I 1 hit kill 6k creatures with a t21, pistoleers can't... I actually would like to know the math on that too.


Reena


Bloodfin




Reena
Master Riflemen/Master CM
Bloodfin Server
Seflyn
Mon Nov 17, 2003 1:36 pm
#7

For information on the armour system try: http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals


The basics of it is that for every level of Armour Piercing your weapon has over the targets AR you multiply your damage by 1.25. However if your weapon has a lower AP rating that your targets AR then you reduce the damage by 50%. This bonus or penalty is not shown in the combat window, it is instead shown above the targets head.


For example shooting a T21 (AP3) against a target with AR1 and hitting for 100 damage in the combat window would in fact do 100 * 1.25 * 1.25 = 156.25 REALdamage to your target.


I have tested it myself and the damage that floats above the targets head is the real damage before it is spread between the 3 pools, I believe thatone pool is hit for 80% of the total real damage and the two remaining poolsrecieve 10% each.


The last time I tested: I found that the AP damage bonus was not working on targets with a vulnerability to the damage type you are doing. So you can use a T21 to shoot a AR2 mob with a vulnerability to energy and you will not recieve the 25% bonus damage.


I also found that you do not recieve the bonus damage when using an AP1 or greater weapon on an unarmouredPlayer target.


I think this is about right, it has been a while since I ran any sort of tests on AP because I really don't see the point considering the speed with which things get fixed.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Donobot
Mon Nov 17, 2003 9:03 pm
#8

Thanks for all of the information guys. Just out of curiosity, have these armor piercing formulas been tested or are we just assuming that they are working. I dont mean to seem like a jerk, but I just want to make sure it is working according to the math.



Buba




BUBA
Co-Leader of FAT
FAT is an Imperial PVP guid and is recruiting. If you meet the following qualifications, you may be interested in joining. Please feel free to contact Buba or Hypofix for more information.
1) You are a loyal imperial
2) You have a master combat proession, Combat Medic, or Doctor
3) You like to PVP
VolstedGridban
Tue Nov 18, 2003 5:54 am
#9



Donobot wrote:
Thanks for all of the information guys. Just out of curiosity, have these armor piercing formulas been tested or are we just assuming that they are working. I dont mean to seem like a jerk, but I just want to make sure it is working according to the math.




Yes, it has been tested. Click here to see the tests and the results.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Monthar69
Tue Nov 18, 2003 7:27 am
#10

I've tested it myself many times and yes armor piercing is working on the T21. Just keep in mine not to try the test on somethign low enough that you'd one shot kill it or the numbers will be wrong sinc ethat creature/npc doesn't have enough ham.



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