Rifleman Archive

Thread: Post-patch rifle bugs...Anyone else having these???

Bothsman
Sat Aug 16, 2003 4:19 pm
#1

Since the patch came out,I've noticed a few and somewhat devestating bugs. I just wanted to see if anyone else here is having these or knows anything about them:


1. The walk bug -

Bothsman
Sat Aug 16, 2003 4:23 pm
#2

Oops


I accidently send it... anyway, as I was saying


The walk bug - Whenever I Take cover and use a special technique in prone(typically the still bugged coonceal shot), I cannot run afterwards...I have to relog


The prone teleportation bug: we all know what this is...but I noticed it more after the patch because I never got it before.


The enemy teleportation bug: those red cons sometimes dont feel like walking and they teleport on top of me and instant incap


the still busted T-21...


There are more, but I'm lazy....How is anyone a master Rifleman??? I must not be doing something right, I need a break from this game; it stress me out sometimes

BeamerXL
Sat Aug 16, 2003 4:26 pm
#3

the walk and prone bug have both been around since before the patch.



______________________________
Eilsc Nrogara
Novice Ranger, Novice Rifleman
Starsider
Bothsman
Sat Aug 16, 2003 4:28 pm
#4

Really? I haven't experienced the walk bug and the prone teleportation before the patch. Thanks, but has anyone noticed the increased frequecies of these two bugs (or any others)?
DeathJester489
Sat Aug 16, 2003 4:36 pm
#5

I knew they were there but they just started happening to me post patch.



ConnSonofVar- elipse

Rifleman/scout/medic
TheRealSadisto
Sat Aug 16, 2003 4:38 pm
#6

yes, all of them.. the mob teleporting right on top of you bug is a killer.. this never used to happen, and it's all because the part of the patch that "fixed" the mobs getting hung on things. i agree that that needed to be fixed, as it was too easy sometimes to kill an overly hard mob that was stuck behind a boulder or whatnot, but the WAY they fixed it is all wrong. instead of working on AI pathfinding, they just did a quick fix that allows the mob to teleport to where it has the best chance of hitting you. this may be great for TKA hehe, but it especially sucks for riflemen, because of the melee pentaly.


now i'm not a complainer, i hardly ever complain in my posts. i love this game! but unless we bring up certain things that irk us, how else are the devs going to know what to fix (they obviously dont play)


also, wrong thread so ignore this comment, but have you ever noticed that half of the people are "whining" and the other half are whining about there being too many whiners? hehe just check out the GCW forums.. it goes round and round..





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