Rifleman Archive

Thread: Seeing the whole picture A rifleman overview

DrylondS
Sat Aug 16, 2003 4:11 am
#1

Hey everyone,


I

DrylondS
Sat Aug 16, 2003 4:34 am
#2

BAH...that sucked, lets try again. Here's my take on the whole rifleman picture at teh moment, and my 6 top issues, why they need to be changed, and how to change them.


1) Rifle vs. Pistol accuracy- we'll start with this since it appears to be the biggest issue on everyone's mind. My suggestion for improving the current system, is taking the accuracy modifiers to an extreme. I suggest keeping the ideal ranges on the weapons where they are, however, for pistol and rifle imposing a more extreme system, while keeping carbine down the middle road.


Rifle- 2x accuracy bonus when over ideal range, 1/2 accuracy penalty while under ideal range. Carbine- Keep carbine the same, since it is a middle range weapon. Pistol- 1/2 accuracy penalty while over ideal range, x2 accuracy bonus when over ideal range.


Therefore, the end range chart would look something like this. The ll symbolizes ideal range.


Rifle: l+++++ll+++- - - -l Carbine: l- - ++++ll++++- -l Pistol: l- - - -+++ll+++++l


This system would make MUCH more sense for class and weapon balance.


2) Double rifle melee damage


I have seen other suggest this, and I am ALL in favor of this change


Standing- no damage penalty Kneeling- x1.5 damage Prone- x2 damage


3) Startle Shot- I believe that rifleman should have 1 area of effect mind attack. Due to the fact that it is the riflemans primary damage type, and that most rifleman are instead using attacks that damage health in pvp, I believe that rifleman needs more mind attacks. I believe startle shot would be the easiest to fill this role as it has the most to do with the mind. That way the rifleman class would have 2 more mind attacks, and one that is aoe.


4) Knockdown- I will not call for something rediculous like knockdown to be taken out of the game, however I do feel that people should recieve +25 defense against knockdown while kneeling, and +50 defense against knockdown while prone. Also, i think knockdown should have a maximum range of 32 meters, and possibly a 10-15 second timer to prevent repeated use. This way, pistoleers still get their knockdown, but it isnt hopeless for the person hit by it.


5) I have heard about the T21 being broken, we dont have T21s on Gorath yet, so this isnt an issue for me, but it is an issue for riflemen.


6) Prone/Take Cover- There are lots of problems with take cover, and lots of easy ways to fix it, so i wont go into that now, one thing that does bother me however is when you attack a group of enemies who are BAF the specific enemy you attack from prone/cover doesnt know where you are, and wanders around for a few seconds looking before charging, but all of his friends charge immediately at you...this is both disturbing, and unrealistic and needs to be fixed.


DrylondS
Sat Aug 16, 2003 4:36 am
#3

god **edit**, this post has been a disaster....lets try those charts again...


Rifle: l++++ll++- - - -l


Carbine: l- - +++ll+++ - -l


Pistol: l- - - -++ll++++l


also, for melee damage penalties,


standing:none


kneeling:1.5x damage


prone 2x damage


SpecialForces
Sat Aug 16, 2003 5:46 am
#4

those charts are bogus the pistol gets a + at all ranges.



-----------------------------------------------------
Osiris Zoran
WoW > SWG
nuff said
skulltop
Sat Aug 16, 2003 7:07 am
#5

Uh, SpecialForces, if you actually read the thread you'll see that he's making suggestions for improvement, not describing the current condition. (But yes, Pistol is too good at long range right now.)
CreatureLord
Sat Aug 16, 2003 4:47 pm
#6

great stuff
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