Rifleman Archive
Thread: Enemies insta-healing, and vanishing.......
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Seflyn
Sun Aug 17, 2003 6:17 am
#1
What's really great is the new anti exploit code makes mobs teleport right next to you when you're attacking them. It's so good it works when you're not even exploiting!
m0rdahl
Sun Aug 17, 2003 12:01 pm
#2
This is really starting to piss me off, not only do I have a horrificly long refire rate, but after I have almost killed the enemy, ill get incapped, but by the time I run back the enemy has completely healed itself.
Now a regen rate I could understand, but this is NOT regen, I have seen it actually happen, the enemy will get to some random distance, dissapear, then when you run to the lair, generally they will respawn on top of you, with full health. To cap that off, even normally passive creatures, as they had been attacked by you, will then proceed to rip you to shreds....
So much for a rifleman being viable solo, if I want to stay at a distance, the enemy will respawn with full health, if I want to stay close, I can camp, and I run the risk of getting agroed, while having next to no health.
By the way, this has also happened during combat. Fire a few shots, get them down to half health or so, and they decide to vanish.. Leaving nothing but a large chunk of mind pool for you to wait on.....
Now a regen rate I could understand, but this is NOT regen, I have seen it actually happen, the enemy will get to some random distance, dissapear, then when you run to the lair, generally they will respawn on top of you, with full health. To cap that off, even normally passive creatures, as they had been attacked by you, will then proceed to rip you to shreds....
So much for a rifleman being viable solo, if I want to stay at a distance, the enemy will respawn with full health, if I want to stay close, I can camp, and I run the risk of getting agroed, while having next to no health.
By the way, this has also happened during combat. Fire a few shots, get them down to half health or so, and they decide to vanish.. Leaving nothing but a large chunk of mind pool for you to wait on.....
SWG-Skemo
Sun Aug 17, 2003 12:13 pm
#3
I've noticed this at times as well m0rdahl, while hunting Snorbals I noticed that if they got too far away they'd sometimes vanish. Exactly how you said too, they'd be like half dead and all of a sudden *poof* In order to avert this I now have to stay pretty close to the creature, which isn't difficult with Snorbals, but I can see where it can get hellla-annoying. Btw, I'veonly noticed this happening after the patch, but then again I might be crazy.
m0rdahl
Sun Aug 17, 2003 12:38 pm
#4
I think I may have noticed it before the patch, but i am not a 100% certain..
I had a nest of giant peko peko's that was giving me trouble. I could understand the enemies respawning if you got to far off, but it is the same creature, just full-health again. Perhaps some method of nerfing bleed shots?? That was all I could think of, it would be just ridiculous if it wasnt intentional, it basically removes all chance of rifleman soloing large creatures, without relying on exploits (not that I have or will, ever use one).
This is especially irritating in the case of the giant peko peko mission I had, as I am also a scout, I couldnt even use the terrain to my advantage, due to the fact that pekos arent affected by terrain.
Though even if I could lure them off, most of the time when creatures 'Vanish', it was because they were away from the lair...
Anyone else have any experience with this phenomenon?
I had a nest of giant peko peko's that was giving me trouble. I could understand the enemies respawning if you got to far off, but it is the same creature, just full-health again. Perhaps some method of nerfing bleed shots?? That was all I could think of, it would be just ridiculous if it wasnt intentional, it basically removes all chance of rifleman soloing large creatures, without relying on exploits (not that I have or will, ever use one).
This is especially irritating in the case of the giant peko peko mission I had, as I am also a scout, I couldnt even use the terrain to my advantage, due to the fact that pekos arent affected by terrain.
Though even if I could lure them off, most of the time when creatures 'Vanish', it was because they were away from the lair...
Anyone else have any experience with this phenomenon?
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