Rifleman Archive

Thread: Come List your Top 3 concerns to Q-3P0!

llvllerlin
Mon Sep 15, 2003 4:18 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=545223&view=by_date_ascending&page=10



We need more rifleman to speak up here! Try not to down the Commandos. Get the Rifleman un-nerfed and useful again! I've seen 2.5x modifier a lot, and i've addressed the Pistoleer-Rifleman firing range problem (please refer to firing range and NOT accuracy if you wish to re-emphasize).




The one and only I

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Tezctlpoca
Mon Sep 15, 2003 6:41 pm
#2

Iposted my part....


1) The 2.5x damage that riflemen take when against melee is ridiculous; we are not the best damage dealers in the game by any stretch of imagination, so what purpose does this modifier serve?


2) There are currently several weapons in the hands of other professions which deal far higher damage then our pre-nerf T21s; we would like out T21 stats returned to their per-nerf stage.


3) The riflemen community is becoming increasingly hostile and despondent over what is preceived as neglect over several long-standing key issues that have been raised in various threads; some direct communicationfrom the Devs would greatly alleviate the situation.


Thank you.




Oderint dum metuant
Boborina
Mon Sep 15, 2003 7:46 pm
#3

Welll what i want to see


1) HAM costs... The T 21 will never be uped in dmg because of master (though i want it back LOL) But our high HAM costs means we will only fire a few specials while others can fire non stop with stims.... We should be compinsated since our minds cant be healed by ourselves and reduce our ham costs accordinly, im not asking for much somthing please. =) If you dont want change the stats on the guns you can adjust the multipier on our specials that uses ham....


2) The melee penalty is stupid. IF a mob gets in range we cant hit him so we are already penalized. But withthe 2.5 penalty we are instant dead if mobs warps. =(


3) I think the balance for novice rifleman needs to be adjested. Master shouldnt change but novice should they are way to weak. Dizzy needs to be restored on PvE mobs so its a fixed diration that is checked by the mobs save v dizzy.

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