Rifleman Archive

Thread: LLC vs T21 accuracy graph

Aden_Nak
Mon Sep 15, 2003 3:40 pm
#1

http://www.adennak.com/chat/llct21.gif

This graph is based on the following range statistics:

LLC [ -3 at 0m] [+14 at 30m] [ 0 at 64m]
T21 [-70 at 0m] [+11 at 60m] [+4 at 64m]



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

SilverLobo
Mon Sep 15, 2003 4:47 pm
#2

That 0 at 64 meters needs to be a -50 on the LLC that is where the devs messed up IMO. No way you make a weapon with no negative modifier at max range that can one shot someone with auto attack, absolutely retarded.

Aden_Nak
Mon Sep 15, 2003 5:27 pm
#3

Exactly. If it's a RIFLE, it ought to have the hideous penalties of a RIFLE. Othewise what are they saying?

They're saying there's nothing wrong with Rifles. Just something wrong with Riflemen.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

StealthNuck
Mon Sep 15, 2003 5:48 pm
#4

Glad I'm not the only one to see something very wrong with that.



Caius - | Master Useless Class | Master Rifleman
Eclipse
Frailboy
Mon Sep 15, 2003 6:36 pm
#5

We're going by the assumption that things should be fair. If the devs have a special place in their hearts for commandos and bounty hunters, our assumption will always be wrong.


SilverLobo
Mon Sep 15, 2003 7:11 pm
#6

The problem is the Devs spend almost no time testing their own changes, and count on people that have a interest in theirprofession to tell them what to do, that is obviously a flaw. It is good that they are asking the professions to give them feed back, but it doesnt take a rocket scientist to guess they will do all they can to make their profession better without thinking out the balance issues, and that is where the Dev team needs to center step in. Nothing should be changed without balance being looked at carefully.
SocialConformer
Mon Sep 15, 2003 9:07 pm
#7






Aden_Nak wrote:
Exactly. If it's a RIFLE, it ought to have the hideous penalties of a RIFLE. Othewise what are they saying?

They're saying there's nothing wrong with Rifles. Just something wrong with Riflemen.




No, if it's a rifle, we should be able to use it.




Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

PsychoticChipmunk
Mon Sep 15, 2003 9:20 pm
#8






SilverLobo wrote:
The problem is the Devs spend almost no time testing their own changes, and count on people that have a interest in theirprofession to tell them what to do, that is obviously a flaw. It is good that they are asking the professions to give them feed back, but it doesnt take a rocket scientist to guess they will do all they can to make their profession better without thinking out the balance issues, and that is where the Dev team needs to center step in. Nothing should be changed without balance being looked at carefully.




I agree people are too obsessed with trying to be gods anymore. Oh and btw I want a more powerful rifle, and to be master tomorrow dev's chop chop



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