Rifleman Archive
Thread: New Tree to replace Counter-Sniping
I was thinking, you know. We should have a burstrunning tree. AtRetreating I:Cowardice Tactics we'd be able to burst run longer andRetreating II: Turning Tail we'd run faster and atRetreating IV: Master Retreater we'd be able to burst run twice before we got tired.
I'm sure we'd all rack up the xp fast.
LOL....that's great...maybe one of our specials on this tree would be the ablity to cover our heads and go into the fetal position when mobs teleport ontop of us when we are prone...This way we will receive less damage and prolong the agony of getting incap or killed...heheheh
Urikl D'evrak
I think we just need one new action for riflemen. When things are going really badly we can use
/HeyLookYourShoeIsUntied
Master Droid Engineer
Ranger (4,4,0,0)
Rifleman (3,0,0,0)
Novice Rifleman 1-1-1-0 / Working on Pikeman too
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No wonder you have to surrender....
So I guess Flushing Volley is useless anyway. Who needs to Stun multiple opponents in one shot, and the 4x damage multiplier just sucks the bone.
The fact is that AE attacks suck, and our AP2+ weapons suck too. There must besome bug that causes FlushingVolley to hit 3 bad guys forthousands of dmg per use. I cant understand it.
Forget that silly Counter-Sniping tree! You need Headshot my friends, and that fancy sniper title too.
how about an emote that only rifleman get.
/gesture (good ol' eq)
this way, we can /gesture anyone that picks on us super-nerfed class!
Those are all some pretty funny ideas.
Seriously I would like to see something that reduces our HAM costs. Maybe incorporate it into the Cover abiliity so we would have to be prone and in cover to benefit from this. That way we wouldn't has as much downtime and weapons that require for HAM would be more viable.