Rifleman Archive

Thread: Rifleman PVP and PVR

Eppyon_MM
Mon Sep 15, 2003 6:31 pm
#1

Okbefore I start i just want to say that we are at a severe disability in PVP ( and nearly everything else), that is pretty obvious, right everyone.


Then againany "master rifleman" will try and flame me with such a comment as, "well your obviously not a master yet because you would know that in reality we are super spowerful" or some bull**edit**like that.


Well your know what master riflemen, those of use who havent had time or the pleasure of actually committing to the title yet are still suffering.


Where in any of your recollections do you recall pistoleers having to wait to hold off PVP until they master their skills? It just isnt right. They are able to come out in any duel use a few specials novice rifleman still dont have a chance in hell to even bringing their HAM down in 1-3+ hits (depending on situation)



Anyhow on to the main subject (PVP and group raiding damage aka PVR in title)



Personally I think that the 75% nerf on all damage was needed for PVP, It obviously needs to be tweaked and polishedas stated as above. But in my own opinion I believe that the damage should have a different reduction in group raiding damage. Perhaps 50% or just 40%. If you think about it, it actually does make sense.


In PVP both people decide to duel one another. They have talked about it and have decided that THAT IS what they want to do. So a 75% dmg reduction did make them more interesting. It prolonged the battle and even added a little to strategy and determination that PVP was lacking since pre patch.


Group raiding is just that, A RAID. People dont decide these things its a spure of the moment reaction to the deadly attack from other people.


Now IM obviously a rifleman so you should already understand that hitting somone with HS2 5+ times is rather silly for a raid. (I understand that hitting people from a puny 70m away while clearly shown on the radar for 3k+ is unacceptable) So I believe that although the damage output should be far less then PVE, it shouldnt be as toned down as PVP. There should exist a medium that allows people to actually have/ experience a much more rich and enjoyable raid without the length of PVP and the button spamming for PVE.


I just dont feel its right when I shoot a guy in the head with a laser and he jsut kinda looks around for a fly or somthing. Then again i completely understand that hitting a guy in the head with a laser should blast his/her head back 300m. Does it really hafta be one of these two extremes???


I know I'll get flamed for this and that is either my fault for not explainging well enouph or you just plain hate me for whatever I said


Sorry about grammar and spelling mistakes feel free to flame me on those too.


______________


Appy "2nd most hated character on server, Ill be first in 5...4...3...."


Chilastra "The land where the jerkoffs, pwn all"


Rifleman 4/1/2/2 "i hope he doesnt realise his mind is goin down "


Creature Handler 3/3/3/3 "Coulda sworn I saw a kliknick queen... DOH"


Medic 0/0/0/0 "Tip me damnit"


Entertainer0/0/0/0 "Tip me too damnit"


______________________




Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
Chilastra Holonet
Eppyon_MM
Mon Sep 15, 2003 6:34 pm
#2

Let me get my first post



OMFG eppyon your so gay and so are you stupid ideas you **edit** just for talkin im gonna sick bounties on your ass FO EV AH




Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
Chilastra Holonet
SlayerD
Mon Sep 15, 2003 10:16 pm
#3

It's true that rifleman needs some fixin' but the problem definately doesn't have anything to do with the PVP damage reduction. Really one shot kills are nothing more than annoying. There's no "he bested me" or "outsmarted me" it's just "umm lame, I didn't even get to fight." The reduction is in place to add enjoyment to PvP and give it some fight/spark/life. The real problem is in the smaller things like simple defense bonues and accuracy/damage changes through all classes.


Oh, but there is one big thing. The 2.5x damage penalty you get for having a rifle in your hand. Should my house cost 2.5x as much for maintenance because I have a rifle on the floor in it?

opossum
Tue Sep 16, 2003 1:41 am
#4

These are the problems i've run into with PvP.


I understand that one shot kills are lame but a pistoleer kills me in 2 shots(it might as well be one because it only takes him 2 seconds to get his second shot off) and if he's a BH he's doing mind damage as well. Assuming i hit on my first shot (and i've found that i often dont) he still gets 3 shots before i can shoot again and i end up dead before i get my second shot off. On top of that if i do 200 damage to his mind pool i still take 150 in penalty's on mine. I'm %100 ineffective one on one.


In a group targeting the mind is pointless because my team mates cant target that pool and they have killed him before i get the mind bar a third of the way down. If i do regular shots im just like everyone else except i do %75 less damage and i fire at 1/3rd the rate as everyone else so im actually doing %85-%90 less damage than everyone else. So best case scenario I've got an %85 penalty.


Isnt the point of a huge ackwardgun that shoots slow, has large penalty's, and sucks at close range to do huge amounts of damage?


Whats the point of the sniping branch of the rifleman tree if you cant snipe people?


If rifles dont do more damage they should at leasthave a greater range. Why can both riflemen and pistoleers hit each other at 64 meters but neither can hit at 65?



How about novice rifleman recieve the %75 penalty and it is slowly reduced as you go up the sniping branch and when you become a master rifleman (master sniper) it is removed completely. Or allow the rifleman to target other HAM bars aside from the mind without the %75 percent reduction in damage.


Change the max range of the pistol to 32 meters. That way someone with a rifle would be able to shoot from long distance and the target would not be able to return fire with a pistol just as it would be in real combat.


If a pistoleer can kill me in 5 seconds with 2 shots i should at least be able to kill him in 12 seconds with 2 shots instead of the 50 seconds it takes me to get off 6 shots.




Bloodfin - pudge
DrengenOrtman
Tue Sep 16, 2003 2:38 am
#5

In my opinion a Rifleman who knows what he is doing is not at a severe disability in PvP.


Personally I dont claim to know what I am doing, but I am improving, adapting new tactics, methods and so on, I used to think Rifle were gimped aswell, but I dont anymore.


Its true that its reallyhard as a low level rifleman, but seriously whats surprising about that?!? Dont expect to kick ass and chew bubblegum with the masters if you are a novice.


Rifle drawback is the slow speed, do what you can to improve it, get special abilities as high as possible, best with special abilities 3 since you get Flurryshot (great damage dealer AE attack) aswell as great speed bonuses. Otherwise slice your weapon for speed, use powerups do something, you know yourself what your weaknesses are, and there are plenty of ways to improve most of them.


The biggest problem I think is usually lack of knowledge and experience, at the first glance many people approach PvP with the same style as they do PvE, simply because, that is what they know. Then by using this style against someone with a PvP style there is no doubt who will win, and win big. Take a good look at your own style, then char, then method of attack, how do you defend yourself, how do you attack, what went wrong, what went good, how can you improve, oberserve what others do and realise thatit takes time to lear and adapt, you will die but thats good aslong as you can learn from it,remember the over used saying that practise makes perfect, its actually true, well, atelast it should make you better.


I'm not a master, I am 4,2,4,3 but I have been practising on PvPing since I was 1,0,0,0 Ive died ALOT but I have changed my style alot, the weapons I use, the modifiers, the armour etc etc. and in my last raid I held the Rebel outpost base on Rori (Im imperial) on my own on two seprate occastions each of almost 10 minutes (if you dont know why its was nearly 10 minutes then you still need to learn a bit about how to improve yoruself in PvP) I killed my fair share of Rebels and didnt die myselfuntil a Commando hit me for 4k of damage, but dying is fine, now I (hopefully) know how fight and most improtantly not tofight next time I meet a commando, hopefully I will do better.


So when people say rilfemen are gimped I think they are overreacting, there are some bug relatedproblems like shots not working as intended and the extra melee damage we takewhich hardly seems fair (especially when it comes from a non melee weapon *hint*hint*), but at the end of the day we are not cattle in PvP, if we know what we are doing, atleast not me.

aTrophyhunter
Tue Sep 16, 2003 2:45 am
#6

I agree!!!!!


If something isnt done it will become a galaxy full of pistoleers only, and how fun is that.


Im a rifleman mysef, and for one reason only: Roleplaying, I choose rifleman becouse Im a ranger and hunting with a carbine or pistol just didnt sound or look right!


Í liked the idea with a pistol range of32m or add 15 m range to specific rifles or all rifles.


And the pvp issue: Im better of with my scoutblaster spd 1.5 than with my laser rifle and Im halfway up the rifleman tree and I only have marksman pistol 4 and thats lame!


Aethlon Surbaa Rifleman/Ranger/CH

Gazkan
Tue Sep 16, 2003 3:10 am
#7

*shrug* there's more to balance and PvP than one on one duels. We have the ability to neutralize medics on the battlefield with our mind attacks... we are also able to db opponents from a distance. This makes us invaluable inteam pvp encounters.. no we are not the ultimate class in one on one duels... if we were to up our one on one abilities they would have to take from somewhere.. if they were to make rifles fire faster then they would need to reduce our damage.. I for one don't want to see gaining master rifleman as pointless as gaining master pistoleer. There's a reason why novice's are called novice's... that's because omg they are novice's! not masters.. why do some people think that novice should mean that they should be uber super gods capable of killing anyone and everything? Maybe if people got back to concentrating on leveling rather than whining they would actually be masters and wouldn't have to "suffer" through playing a game anymore. Perhaps the idea of fun for some people is buying a game and being able to kill anyone and everything right after install in one shot with no challenge whatsoever... what a great game that would be!


There's a reason why there's so many pistol wielers.. it's by design.. SoE fully expected and planned for there to be massive amounts of pistoleers.. Heck, bounty hunters, smugglers, and commando's use a pistol type weapon most of the time... it's by design. They don't wonder why there are so many pistol wielders, nor do they care... they planned on it.


Also, if pistoleers are so great at Novice then **edit** don't you just be one? Since they're so great at novice and you should be able to hit that in a few hours. I just don't get why people come to the rifleman boards to say how great pistoleers are when they could easily just play the **edit** game and become pistoleers themselves.

Eppyon_MM
Tue Sep 16, 2003 10:42 am
#8

/bump



OK the post seems to havegone off topic, people are talking basically about what i said in the first paragraph, in reality that was just "my piece" after being wasted in PVP by a commando and a pistoleer.


The postIS about the difference in damage reduction in PVP and PVR not about whinging or anything Devs are, or better be, working on rifle problems now (unless they hate us from all our complaining that they just dont care anymore)


Ill repeat what i said earlier. PVP should be more tactics oriented while PVR should be more spur of the moment gather whatever you have and fight back, WHILE PVE should be a more macro spamming/ praying for a happy ending type battle style.



PVP needs...


Reduction in damage 75%+maybe even more(already done to some extent)


Polish for the different fighting classes (Some pistoller jsut took up 500 on me with fan shot /bork)


More strategy in combat descisions



PVR needs...


Less reduction in damage 30-50% (depending on combat class)


A more of a combination of macro and strategy (instead of having 20 min to dish out your battle plan this is "spur of the moment")




Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
Chilastra Holonet
Page 1 of 1
Previous Next