Rifleman Archive
Thread: quit whining about HAM
Commandos can do huge damage with some of their weapons because those require ammo, so if we require spice or caf to use our specials shouldn't our damage go up? Of course it won't. Two comments tho.
1. ZOGMrBill it's good to see you suggesting things to help fellow riflemen out, any advantages are welcome, especially ones that don't have a spice downtime afterwards.
2.Your idea doesn't fix our class, it just says we can throw moneyat our problems to try andignore them, which is not going to make people "quit whining about HAM".
Actually he does have a valid point.
Our professions biggest obstacle is mind us, we find a way to make it less of a problem we become more deadly. Using food is one way, also using other weapons depending on the situation is another. Remember you dont have to use a T21 or Laser all the time, we have other weapons that are very situational but give us better results. I believe that it is best to try to overcome challenges on my own then wait for the Devs to step in, because they might never do so.
So my advice stop trying to compare what other professions with us and use the advice people give. Whining about what other professions have to do will not lower your mind use, but the original posters idea will.
Side note for frailboy. If we can shoot our T21 non stop as a Master without worring about crazy mind use we are the most deadly profession in the game period.
hah like I have said many times over the last people they need to talk to if they are concerned about balance is the people that troll the professional boards. They are out for one thing and one thing only, to get that god mode and throw balance to the wind. I find it absolutely hallarious that you slayerD try to play it off that you care about balance. The only time you momo's cry about balance is when you want something, you dont give a rats a$$ about balance.
SlayerD you seem to like to compare things so lets start comparing.
A Master Rifleman vs any melee class, we win. Have you made one post trying to help out the melee against ranged? I didnt think so. Master Rifleman vs Master Pistoleer or Master Carbinier who wins? Master Rifleman. If anything I see you momo's continue to cry for nerfing Pistoleers when they cant even come close to the DPS we pump out at Master. There are 2 classes that can actually hang with us; BH and Comando and only here do you complain and talk about "balance". You can take your talk of careing about balance and shove it where you pulled it out from.
"Here's the problem: Nobody else needs the buffs as much as rifleman. THAT, my friends, is the #1 sign of gimpage. "
Tell that to the TKAs that have been gimped for a month or so now.![]()
Also, SilverLobo has a point about melee characters. As a rifleman, I quit PvP a *long* time ago after I learned there was no point, but I never once feared any melee character. The only characters I were ever afraid of were the pistoleers and the carbineers. Even in a disatrous PvP career such as mine, I raked in plenty of melee kills, simply because there's nothing they can do when you bleed, run, DB. Maybe if they KD spammed us, but those days are long gone, and even when they could we could still win. =/
Oh you have SlayerD? Was it while you were whining on the BH boards, the CH boards or here? See there is a thing called "search" and you have not made ONE post in the 2H Sword board.
Funny when it is soooo obvious that we own melee I have to some how come up with undisputed facts to prove what everyone knows to be true, BUT you whiners can spout off pure lies without one shred of evidence and we have to take it for gospel.
Proof on your feelings about balance can be found inthe post you made about giving Rifleman stealth proves what I have said, you only care about making Rifleman stronger without one thought about balance.
Sooner or later the Devs will get a clue and only use the comunity to gain ideas and areas of concern. They will not take what they say for gospel and actually *gasp* internally play test any changes prior to them even hitting the test server. Counting on the comunity to do the testing just encourages all this whining.
i am a rifleman on flurry. i make caf (thats right lowly stinking dom art II or III caf, not master chef stuff here)--5 hits per build at +115 each to focus. i can drink all 5 before getting full--that buffs my 500 focus to over 1000. i can then shoot HS all day long with myt21, laser, bowcaster, whatever. at least 10 in a row before my bar is even half gone.
buff yourself for big fights.Mind is a terrible thing to waste.
Ah sad sad sad, such a closed mind. I have said things about melee balance before. I don't speak of it much due to my expertise not being within that field. I don't believe I ever posted about 2 handed sword balance in particular. But I have mentioned things like this:
If heavy weapons are supposed to be the best up close weapon, then what is the point of melee?
Anyway, this whole topic has little to nothing to do with melee. There are different areas of balance. Ranged weapons should definately be balance within themselves and ranged vs melee should be balanced as well. But, they are totally different subjects and have to be looked at differently. Ranged compared to ranged is easier to balance due to only have to look at vulnerabilities, effectiveness, drawbacks. Comparing ranged to melee is much different because they are much different and questions come up like "Should a manholding a sword 60m away be able to charge a man firing a rifle at them and not die?" On the other hand, if they are just around the corner waiting for you come by... That's one splatted rifleman.
The topic of this thread is based on HAM, that is HAM, not ranged vs melee. It's HAM. The useage of HAM to be more specific. I haven't played every other classso most most of my knowledge is with ranged and 2h sword for HAM usage. But I do know that riflemen take it in the ass when it comes to HAM usage. Do you know how much it takes my bro (plays commando) to fire flame single 1? 18 health. That's 18 health for 4k to 12k damage with 1.3k to 4k more damage every 10 seconds after that from burning.
So anyway, let's stay on topic shall we? If you want start a thread aboutranged vs melee, then sure I'll talk about that on another thread.
Here's my questions:
How long does the caf last?
How long are you full after drinking it?
Because if you're full for longer than the effects last, you still have downtime.
And if it only lasts 4 minutes (which I'm guessing it does) then what happens when it runs out? 4 minutes is very short. You could easily be in combat at the time it runs out, and then you're back where you started, and if you're still full, you can't drink anymore.