Rifleman Archive

Thread: DO NOT BRING BACK THE DAMAGE MULTIPLIER!

Fred_Skinner
Fri Feb 13, 2004 11:33 am
#1

I cannot believe folks are actually entertaining this. You should focus on nerfing the stacking. No, it has NOT been fixed. Different damage as a function of what weapon you hold is the DUMBEST idea I have seen in this game. There are other, more viable, MORE BELIEVABLE ways of balancing.


Did you stop to consider that some of us have only rifleman in the combat set. No? You want to at least CONSIDER that? kthnxbye


I am not dieing to bunnies again. Never EVER again!



Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


PsychoticChipmunk
Fri Feb 13, 2004 11:36 am
#2

I have just master rifleman and master marksman for combat and I personally feel wrong when I can take a hit of muon and run toe to toe with pikets killing them when they are stepping on me. I agree that it should not be reintroduced to those that are leveling since it is incredibly difficult and just wrong, however I do feel that we need to be hampered a lot up in melee range. Evenafter they fix our melee defense bug.

And of course they haven't fixed defense stacking, everyone knows this.



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Onichi
Fri Feb 13, 2004 6:55 pm
#3

I know what you are saying Fred ( You don't mind if I call you Fred do you? ), I was once a Master Sharpshooter & Master Marksman and had no Melee skills to supplement my Ranged. Since I took up TKA things come at me and I don't have to run as often as I used to.


I have honestly been brainstorming to come up with a suitable idea to replace the option of a 2.5x melee damage modifier. Currently as things stand we are supposed to be 2.5x easier to hit ( not 2.5xdamage ) when holding a Rifle. Because of some stooooopid bug we are something like 2.5x harder to hit. Hence all the nerf calling. I know the Devs are looking into fixing this bug and hopefully we will see that fix in place soon.


Then we have the combat revamp, who knows what that's going to bring with it. All the details are sketchy. I guess what some of the people on this board who agree with the 2.5x melee damage modifier being reinstated are trying to say is. Lets choose our poison if we have to have it. I'm sure even you would agree that taking 2.5x damage is preferrable to a 3 second speed cap?


I still think taking 2.5x damage because of holding a rifle is just stupid, it makes no real sense... 1.5x would be a little more realistic. If block worked properly then the 2.5x modifier wouldn't be so much of a problem I think... but it doesn't so I cant test it hehe!


Peace Bro.





In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
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