Rifleman Archive

Thread: master DOC/Rifleman or Fencer/Rifleman ?

Antaicha
Thu Feb 12, 2004 8:10 am
#1

master DOC/Rifleman or Fencer/Rifleman ? any thoughts ?


will start to master rifleman soon but i cant decide which one i shall combo it with Doctor or Fencer.




-Unit- LK-101 ST Detachment Epsilon.
weaselwarrior
Thu Feb 12, 2004 11:07 am
#2

If you can get buff packs, Doc is nice, you can max out your mind stats and just be sure to buff before you go into combat. I had a trandoshan master rifle/doc so i was really limited with "maxing" my mind, but the plus was i could buff and not have to worry about taking spice and food for my health and action, i could get up to 2500 mindwithfood and spice so all my stats looked the same around 2.5k but i did suffer a downer.

What you should look into is master Rifle and master fencer with 3/0/0/0 tka for powerboost and master brawler this is possible i looked in character builder you end up with 0 skill points, the plus is thatsa good city fighting templet, but if you have to run up any hills your gonna be SOL.

Or you could do Master Rifle/ master fencer and 2/4/4/2 TKA or 4/4/4/0 tka for some wound healing, or master rifle/fencer with novice medic and 4/0/4/0 tka

You have tons of possiblities, there is a character builder at:

http://swg.allakhazam.com/db/charbuild.html

So go have fun




________________________________________________________
Shimer - KOTOR - Flying Monkey Octopus «««««

I got soul but i'm not a soldier



Antaicha
Thu Feb 12, 2004 11:16 am
#3

thanks mate



-Unit- LK-101 ST Detachment Epsilon.
Manipulative
Thu Feb 12, 2004 2:39 pm
#4

If you would like to welcome every single PVP person in your galaxy, combine sharpshooter with combat medic. I did, and the cheers for joy at the sight of me on the battle field is overwhelming.


All kidding aside, CM has made my group hunting with my guild mates much more enjoyable. My rifle works best at range, but those pesky TKM's want to get up close an personal. Given I have CM skills, I can lob a heal their way and stay at range. It works great for everyone.


And then when the raiding starts, well I'm sure you are aware of the awesome power a CM can wield (if they live long enough). Combine that power with some solid ranged self defense (aka my trusty T21 or Jawa), and life, my friend, is indeed good.


Now, my choice of these 2 professions came about in a very strange way. I was a novice doctor and novice dancer. I wanted to give up one of the "healing" professions, and wanted to try combat. Rifle seemed like a challenge and I didn't know a single master, so I picked rifle. A few more skill boxes into doctor, I realized the only skill I was using was my medic skills of healing, since my guild had a master doctor doing buffs, so I switched over to Combat Medic. I thought, "this'll be a good combo, since CM's can cure minds, and rifle uses minds, I'll be set nicely". Of course, CM's can cure other people's minds, just not their own, so chalk that up to poor research.


At any rate, the combo has been fun for me. I do miss not being able to buff and rez. But area healing from a distance makes the rifle part of the game more fun, as I'm engaged with the enemy and actually shooting, far more now than I was as a doctor, running around to each person (who invariably would run away from me) trying to throw down a heal from 6m.





Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Milgram
Sat Feb 14, 2004 5:38 pm
#5

Doc, no question.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


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