Rifleman Archive
Thread: Something Wrong with Bleeds?
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Egna_Dragonn
Mon Feb 16, 2004 9:23 am
#1
Maybe I'm just now catching up, but it seemed that I couldn't hit anything with a Bleed over 75hp last night. Is this something that was bugged/nerfed/magically f-ed up with the last patch?
-Egna Dragonn, wanderer just moved to Sanctuary on Dantooine.
Barb-Wire
Mon Feb 16, 2004 9:30 am
#2
it was in the last patch and its technically a nerf but it also plugs a hole with a couple of exploits and cheese tactics.
Brahn-Cholo
Mon Feb 16, 2004 9:35 am
#3
Ya....it was nerfed a bit........... but dont worry it helps us as much as it hurts us...
In my opinion if you are soling something dont even wait your time with bleeing anymore.
Now if you are trying to hit a big group....and are either hunting or Fighting a battle with fello Soldiers ina PvP.... or hitting multiple MoB's that agro.... Bleeds could be of some use then.
But if soloing?? Dont waist your HAM or a shot on bleeding.
Egna_Dragonn
Mon Feb 16, 2004 10:49 am
#5
OK, I'll allow that bleeding was helping me solo things I probably shouldn't have. However, shouldn't the /con system be reflecting the fact that I can't bleed yellow mobs for any significant damage now? Furthermore, 400ish damage on a great shot down to <75 seems a bit drastic IMHO. <shrug>
BlasterForHire
Mon Feb 16, 2004 2:36 pm
#6
Egna_Dragonn wrote:
Furthermore, 400ish damage on a great shot down to <75 seems a bit drastic IMHO.
Your great shot may do 400 damage, but I've put on some 1800 pt MS2, and 1500 pt MS1 bleeds with a good laser. Therefore, you could actually get 3k or more bleeds per tick since they stacked.
It needed changed, i think. granted, it sounds like it was overnerfed... but does that really shock anyone?
CapnKill
Mon Feb 16, 2004 2:54 pm
#7
They could've at least let us stack them if they lowered the damage this much.
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