Rifleman Archive

Thread: How to kill defense stackers without exploits

ElrohirSoR
Sun Feb 22, 2004 11:53 pm
#1

Ok as a master rifleman the only time i have problems hitting something is on players with really high defense stacks. Yes i know that it's being addressed in publish 7 but here is a solution that you can use right now.


Have your favorite weaponsmith make you a custom Laser RIfle (or t21) but tell him instead of experimenting on dmg, experiment the accuracy of the weapon, then with the remaining pts experiment the dmg. Find a good balance. yes, this will weaken the dmg of the laser rifle. I had a friend do this and his laser rifle turned out about the same stats as a laser carbine, about 250 ish max dmg which isnt so far, but the weapon has a +70 accuracy bonus at 50 to 60m. He tested this on defense stackers and all of them excuse him of exploiting or something cause they dont understand how to get a custom weapon made Now this will not be your everyday use rifle. For PvP you should be using a t21 or a jawa if the target is wearing armor but if you start missing alot switch to your laser and start hitting.


Another tip: Use Aim, then flushing shot to Stun the target using your new custom rifle. This will make it easier to hit him with your regular jawa or t21.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
ElrohirSoR
Sun Feb 22, 2004 11:55 pm
#2

err sorry for the typo's. Also with a descent dmg slice and power ups, the custom laser rifle isnt so bad.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
PyscoJuggalo
Sun Feb 22, 2004 11:59 pm
#3

Uhhhh, better idea. Get a laser Rifle made with an advanced scope. It's more accuracy and you keep your damage.


Unfortunately T-21's can't be made with a scope so it has to be a Laser. Also hit the stacker with a Stun, they lose those nice benifits that way





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PsychoticChipmunk
Mon Feb 23, 2004 12:01 am
#4

Or hop onto our/the TKA forum and **edit**. That seems to be a useful way to kill them apparently.


Good ideas, but like the other psyco said just get a good scope on it. Of course you could scope and experiment to have an almost garunteed hit so you can stun 'em for sure then swap out to the heavy hitters for the rest of the fight.





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ElrohirSoR
Mon Feb 23, 2004 12:03 am
#5

thanks for bringing up the scope forgot to mention it. Yes it adds more accuracy but it really isnt enough to hit the really high defense stackers. But using the scope and a accuracy experimented laser carbine will pretty much be a sure bet that you can get a stun attack on them without missing. Once stun is on you can switch to your regular weapon and kill them.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
ElrohirSoR
Mon Feb 23, 2004 12:06 am
#6

bah i cant edit with this account, oh well another post =P


It's really stupid too that this can be done with any weapon, carbineers specials stun too, like full auto single 1 and 2. Well guess what im trying to get across is that people need to stop crying nerf and figure out how to get around it because there are ways to over come it.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
LinkinSUN
Mon Feb 23, 2004 3:35 am
#7


Iuse this http://www.swtg.net/e11.jpgfor stun/dizzy, then switch to jawa.


Used an expectional scope and was max experimented on acc.

Message Edited by LinkinSUN on 02-23-2004 11:36 AM



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FatesTheatre
Mon Feb 23, 2004 4:44 am
#8

Or find a weaponsmith with +1/2 experimentation points. Those extra points are usually put into accuracy/range/ham.



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Meskall
Mon Feb 23, 2004 4:52 am
#9

the new rifle is a stacker killer.



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LLJK_Griz
Mon Feb 23, 2004 1:14 pm
#10

E11 > laser


I can get +81 accuracy without sacrificing damage (but adding ~15 HAM because of full range experimented adv scope)


With a stock it's even more accurate but the HAM is worse also.


E11 is also less affected by mitigation than the laser.



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