Rifleman Archive

Thread: ASAP!!! are we getting nerfed next patch?

NotoriousWookie
Sun Feb 22, 2004 7:40 pm
#1

ok this kid today scared me he said he contacted a CSR and they told him that they are nerfing it, making us slower, and weaker, i think thats gay, and i find it hilariuos when tkas say there weak LOL , and that they need no nerf, man what **edit** they have to realize there melee defense they can tank agains tmaulers at master with no armor its bs. please if anyonek nows please answer this ASAP!!!



Old Days....Nostalgia is the best feeling isnt it?
vaderbaiter
Sun Feb 22, 2004 7:44 pm
#2

Umm don't know whether we'll be nerfed or not ,probably will betho.....


But as for a kid contacting a CSR and being told they were nerfing rifleman, that's BS theirs no way a CSR would pass info like this along.If it's going to happen it will be announced on the forums through TH or someone else in the know, not passed onto some kid from an anonymous CSR.....


NotoriousWookie
Sun Feb 22, 2004 7:49 pm
#3

some kid brought up somehtin in teh game, he said our conceal should take us off radar but than if they do that we cant hit **edit** while moving now i like this idea if they do nerf us DO THIS FOR GOD SAKES, dont weaken us to **edit**!



Old Days....Nostalgia is the best feeling isnt it?
PsychoticChipmunk
Sun Feb 22, 2004 7:55 pm
#4






NotoriousWookie wrote:
some kid brought up somehtin in teh game, he said our conceal should take us off radar but than if they do that we cant hit **edit** while moving now i like this idea if they do nerf us DO THIS FOR GOD SAKES, dont weaken us to **edit**!






Please, don't post again...ever.



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Barb-Wire
Sun Feb 22, 2004 8:01 pm
#5

its amazing how people will believe "some kid" but not the regular members of this forum who would actually know something about rifle changes....



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
swirly_commode
Sun Feb 22, 2004 10:11 pm
#6

heres what i heard




The 3 Unmentionable Evils... Err Nerfs

The 3 Evils

1) 3 Second Speed Cap

2) The Damage of our Specials will be Reduced

3) The Defence In our Profession will be Reduced.


looks like it will be time to go CM or TKM. they never get nerfed, and they are gods.
morticide
Sun Feb 22, 2004 10:22 pm
#7






swirly_commode wrote:


The 3 Unmentionable Evils... Err Nerfs

The 3 Evils

1) 3 Second Speed Cap

2) The Damage of our Specials will be Reduced

3) The Defence In our Profession will be Reduced.





i've heard the same


1) stupid idea to make a hard cap (how the heck does will this affect the spraystick), but i do think the equation for the attack speed should be reworked.


2) bad idea to reduce the damage


3) from what i hear, there is a bug in the way the game computes the to-hit chance when holding a rifle. i haven't really seen any significant evidence (in my gameplay) to support this though. the defenses are higher than they should be - as they were designed when they 2.5x melee multiplier was in effect. there should be a bump in the state defenses, lower the melee/ranged a bit., and maybe bring block up a little bit higher




The Brothers Bane - Aeger (a deranged bothan) / Forseti
Brotherhood of Tartarus

Onichi
Sun Feb 22, 2004 10:25 pm
#8






morticide wrote:


i've heard the same


1) stupid idea to make a hard cap (how the heck does will this affect the spraystick), but i do think the equation for the attack speed should be reworked.


2) bad idea to reduce the damage


3) from what i hear, there is a bug in the way the game computes the to-hit chance when holding a rifle. i haven't really seen any significant evidence (in my gameplay) to support this though. the defenses are higher than they should be - as they were designed when they 2.5x melee multiplier was in effect. there should be a bump in the state defenses, lower the melee/ranged a bit., and maybe bring block up a little bit higher





Just fix block.. I could swear it doesn't work, I've never seen anything in my combat spam regarding Dodge / Block / Counterattack..




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
MarcoRenaldi
Sun Feb 22, 2004 10:40 pm
#9

A speed cap would kill this profession. it takes roughly 2 or more Strafe 2 shots to kill a unbuffed person right? Who here think a TKA can not close the distance in 6 seconds and KD/dizzy us? Hell most battles are decided in the first 5 seconds anyway and now we get one shot and we are done.



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POWER TO THE PEOPLE
Onichi
Sun Feb 22, 2004 10:46 pm
#10






MarcoRenaldi wrote:
A speed cap would kill this profession. it takes roughly 2 or more Strafe 2 shots to kill a unbuffed person right? Who here think a TKA can not close the distance in 6 seconds and KD/dizzy us? Hell most battles are decided in the first 5 seconds anyway and now we get one shot and we are done.







I am also a TK as my secondary choice in Combat and I can confirm that if need be I can burstrun 64m to a target inside 3-5 seconds.. in that time I would be within striking / warcry / lungedistance.. easy.


So long as the Target doesn't run a way that is, and seriously, who wouldn't run away. You stay still in PVP and you are a dead man, plain and simple.

Message Edited by Onichi on 02-23-2004 05:05 PM



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
morticide
Sun Feb 22, 2004 10:47 pm
#11






Onichi wrote:

Just fix block.. I could swear it doesn't work, I've never seen anything in my combat spam regarding Dodge / Block / Counterattack..



i'm with you - i don't see anything in my combat logs for block - for some reason i do get counterattack and dodge, still haven't figured that one out




The Brothers Bane - Aeger (a deranged bothan) / Forseti
Brotherhood of Tartarus

morticide
Sun Feb 22, 2004 10:52 pm
#12






MarcoRenaldi wrote:
A speed cap would kill this profession. it takes roughly 2 or more Strafe 2 shots to kill a unbuffed person right? Who here think a TKA can not close the distance in 6 seconds and KD/dizzy us? Hell most battles are decided in the first 5 seconds anyway and now we get one shot and we are done.




yes, but I still feel the speed is too fast. I still think it's unreasonable that a 7.3s gun can fire as fast as a 1.6s one. however, a hard cap is not the solution. here's what I think should be changed. the attack speed should be based on the following:


(weapon speed) / [ 1 + (speed bonus / 100) ]


then i think they should bump the speed bonuses a bit. what does this accomplish? the speed bonus would equate to what percentage faster a person could fire. +100 speed will fire 100% faster than +0 speed, or half the listed weapon speed. this would also make speed slices weapons useful for masters.

Message Edited by morticide on 02-23-2004 06:05 AM



The Brothers Bane - Aeger (a deranged bothan) / Forseti
Brotherhood of Tartarus

Onichi
Sun Feb 22, 2004 10:54 pm
#13






morticide wrote:

i'm with you - i don't see anything in my combat logs for block - for some reason i do get counterattack and dodge, still haven't figured that one out







Apparently it shows up as Counterattack sometimes instead of Block which is part of it's broken'ness.. I swear I have never seen it in my combat spam, ever.. hehe! Maybe it's just me.. Lord knows how you can Dodge a Laser Blast anyways hehe! It'd surely be moving at the Speed of Light right?



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
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