Rifleman Archive
Thread: We need a way to fight off the nerf herders
1. If you profession has broken skills (pistoleers/carbineers) get them fixed instead of breaking ours.
2. If you are a non master fighting a master and get owned then you need to suck it up and leave
3.IF you are complaining that we are impossible to hit.........We have stated several times this is a bug and it will be fixed in publish 7.
4. (cont from 3)using the defense stacker argument is pointless as that too is getting fixed
5. RIfleman are horrible until they cross that master gap, dont say thaty are not because unless you have crossed that gap then you have no idead the difference it can make.
6. The jawa ion is a awesome PVP weapon and is what really set us apart from the other classes. Dont nerf this as it is the balancer for those who can afford comp to those who cant. Yes more weapons need to use stun dmg to offset the power of this gun. This way people will have to choose if they will be safer with or without armor.
7. All armor should have weaknesses unfortunately the only major one is stun. There should be a decent stun protection armor, but the downside is that it should be vulnerable to almost everything. Otherwise PVP boils down to has the best armor. Stun weapons are meant to be the equalizers, but more classes need access to this damage.
8. Another point I would like to shut down is our accuracy up close. Up close we do hit a little too often, but pistols also hit way too often at ranges over 30meters. Until this is "Fixed" it would be unfair to lessen our accuracy at close range.
9. Stop complaining about mind damage. Until we hit master, BH and CM's deal mind damage much much better than us. Also without food and buffs we do roughly 100 points more dmg to you than we do to ourselves. Before you say use food and buffs, we do but why dont you when fighting us?
10. Mind is also the hardest stat to buff. It takes approx 8-10 min for a full buff and that buff only doubles our current stats unlike getting between 1000-3500 for all the other stats in side of 2 mins.
11. Riflemen have a tremendous dmg potential at master, and up until a few months ago this was balanced by being one of the hardest proffessions in the game to master. However with the removal of the 2.5x melee dmg and the fixing of conceal shot made leveling a lot easier. This was compounded with the Holo grinders and the defense stackers. Thus before the fix the power at master was very justified as only aselect fewhad the will to stick through the grind.
12. As for our speed...IF we fire at a3 sec spd cap and we miss our opening shot or do low dmg we are toast, as most other classes in teh game can shred anyone in that 3 sec timeframe
Message Edited by MarcoRenaldi on 02-22-2004 10:41 PM
Ochid wrote:
I am starting a new coalition. Coalition against nerfing. Don't hate the Devs, hate the nerfs. who's with me?
*arrives brandishing his torch and pitchfork*
Lead on!!!
throw in that were not the only ones with stun damage...
fencers get their stun baton
and well, soon enough, pistoleers will have two stun weapons.
I'll add my 2cr worth for ya..
MarcoRenaldi wrote:
With all the nerf herders out for our hides we need to band together and out think them. I have come up with a list of several arguments to the most commonly complained about stuff in our proffession. Please feel free to add to them, create new ones, or delete them(if my logic was bad). I have posted this list in the GCW forum and for the most part has been met with praise from all sides. Of course there are a few nerf herders who did not even read my post.
I really dont want the only use for my T21 to be used as a club.
1. If you profession has broken skills (pistoleers / Carbineers who are getting a lot of fixes in Pub 7) get them fixed instead of breaking ours.
2. If you are a non master fighting a master and get owned then you need to suck it up and leave as you have been defeated by a more experiencedopponent with higher skills and defence
3.IF you are complaining that we are impossible to hit.........We have stated several times this is a bug and it will be fixed in publish 7
4. (cont from 3)using the defense stacker argument is pointless as that too is getting fixed in publish 7
5. RIfleman are horrible until they cross that master gap, dont say thaty are not because unless you have crossed that gap then you have no idead the difference it can make. All professions should be like this, there should be an incentive to become a Master of a profession other than just the nifty "Master" Title.
6. The jawa ion is a awesome PVP weapon and is what really set us apart from the other classes. Dont nerf this as it is the balancer for those who can afford comp to those who cant. Yes more weapons need to use stun dmg to offset the power of this gun. This way people will have to choose if they will be safer with or without armor.
7. All armor should have weaknesses unfortunately the only major one is stun. There should be a decent stun protection armor, but the downside is that it should be vulnerable to almost everything. Otherwise PVP boils down to whohas the best armor. Stun weapons are meant to be the equalizers, but more classes need access to this damage type.
8. Another point I would like to shut down is our accuracy up close. Up close we do hit a little too often, but pistols also hit way too often at ranges over 30meters. Until this is "Fixed" it would be unfair to lessen our accuracy at close range.
9. Stop complaining about mind damage. Until we hit Master, BH and CM's deal mind damage much much better than us. Also without food and buffs we do roughly 100 points more dmg to you than we do to ourselves. Before you say use food and buffs, we do but why dont you when fighting us?
10. Mind is also the hardest stat to buff. It takes approx 8-10 min for a full buff and that buff only doubles our current stats unlike getting between 1000-3500 for all the other stats in side of 2 mins. Or you could say take some Food before a battle to boost your mind stats but as soon as you die, you lose the buff and can't down any more for another 30 minutes. Muon on the other hand can come in handy at times?
11. Riflemen have a tremendous dmg potential at Master especially with some high qualityKrayted / Lootedweapons, and up until a few months ago this was balanced by being one of the hardest proffessions in the game to Master. However with the removal of the 2.5x melee dmg and the fixing of conceal shot made leveling a lot easier. This was compounded with the Holo grinders and the defense stackers. Thus before the fix the power at Master was very justified as only aselect fewhad the will to stick through the grind.
12. As for our speed...IF we fire at a3 sec spd cap and we miss our opening shot or do low dmg we are toast, as most other classes in the game can shred anyone in that 3 sec timeframe
13. Rifleman have 0 ( Zero ) Knockdown defense and minimal status defenses, a sure fire way to kill a Rifleman is to hit them with a knockdown. This alone is one of our Major weaknesses.
Well there ya have it.. I wouldn't change much Marco ![]()
I really hope this Combat Revamp is going to be well thought out and well tested, if it is done as well as the Chef Revamp ( Which IMHO has been done very well ) I'll be a happy chappy.
Peace Man!
I say we use our T21s or Laser rifles and ADV strafe on those persy nerf herders LOL ![]()
Shame they have about a million ham or is that whine ![]()